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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  inspector_dock.h                                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef INSPECTOR_DOCK_H
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							|  |  |  | #define INSPECTOR_DOCK_H
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							|  |  |  | 
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										 |  |  | #include "editor/animation_track_editor.h"
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										 |  |  | #include "editor/connections_dialog.h"
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							|  |  |  | #include "editor/create_dialog.h"
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							|  |  |  | #include "editor/editor_data.h"
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							|  |  |  | #include "editor/editor_inspector.h"
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							|  |  |  | #include "editor/editor_path.h"
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							|  |  |  | #include "scene/gui/box_container.h"
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							|  |  |  | #include "scene/gui/button.h"
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							|  |  |  | #include "scene/gui/control.h"
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							|  |  |  | #include "scene/gui/label.h"
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							|  |  |  | #include "scene/gui/popup_menu.h"
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							|  |  |  | #include "scene/gui/tool_button.h"
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							|  |  |  | class EditorNode; | 
					
						
							|  |  |  | 
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							|  |  |  | class InspectorDock : public VBoxContainer { | 
					
						
							|  |  |  | 	GDCLASS(InspectorDock, VBoxContainer); | 
					
						
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							|  |  |  | 	enum MenuOptions { | 
					
						
							|  |  |  | 		RESOURCE_LOAD, | 
					
						
							|  |  |  | 		RESOURCE_SAVE, | 
					
						
							|  |  |  | 		RESOURCE_SAVE_AS, | 
					
						
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										 |  |  | 		RESOURCE_MAKE_BUILT_IN, | 
					
						
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										 |  |  | 		RESOURCE_COPY, | 
					
						
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										 |  |  | 		RESOURCE_EDIT_CLIPBOARD, | 
					
						
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										 |  |  | 		OBJECT_COPY_PARAMS, | 
					
						
							|  |  |  | 		OBJECT_PASTE_PARAMS, | 
					
						
							|  |  |  | 		OBJECT_UNIQUE_RESOURCES, | 
					
						
							|  |  |  | 		OBJECT_REQUEST_HELP, | 
					
						
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							|  |  |  | 		COLLAPSE_ALL, | 
					
						
							|  |  |  | 		EXPAND_ALL, | 
					
						
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							|  |  |  | 		OBJECT_METHOD_BASE = 500 | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	EditorNode *editor; | 
					
						
							|  |  |  | 	EditorData *editor_data; | 
					
						
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							|  |  |  | 	EditorInspector *inspector; | 
					
						
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							|  |  |  | 	Object *current; | 
					
						
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							|  |  |  | 	ToolButton *backward_button; | 
					
						
							|  |  |  | 	ToolButton *forward_button; | 
					
						
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							|  |  |  | 	EditorFileDialog *load_resource_dialog; | 
					
						
							|  |  |  | 	CreateDialog *new_resource_dialog; | 
					
						
							|  |  |  | 	ToolButton *resource_new_button; | 
					
						
							|  |  |  | 	ToolButton *resource_load_button; | 
					
						
							|  |  |  | 	MenuButton *resource_save_button; | 
					
						
							|  |  |  | 	MenuButton *history_menu; | 
					
						
							|  |  |  | 	LineEdit *search; | 
					
						
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							|  |  |  | 	MenuButton *object_menu; | 
					
						
							|  |  |  | 	EditorPath *editor_path; | 
					
						
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							|  |  |  | 	Button *warning; | 
					
						
							|  |  |  | 	AcceptDialog *warning_dialog; | 
					
						
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							|  |  |  | 	void _menu_option(int p_option); | 
					
						
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							|  |  |  | 	void _new_resource(); | 
					
						
							|  |  |  | 	void _load_resource(const String &p_type = ""); | 
					
						
							|  |  |  | 	void _open_resource_selector() { _load_resource(); }; // just used to call from arg-less signal
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							|  |  |  | 	void _resource_file_selected(String p_file); | 
					
						
							|  |  |  | 	void _save_resource(bool save_as) const; | 
					
						
							|  |  |  | 	void _unref_resource() const; | 
					
						
							|  |  |  | 	void _copy_resource() const; | 
					
						
							|  |  |  | 	void _paste_resource() const; | 
					
						
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							|  |  |  | 	void _warning_pressed(); | 
					
						
							|  |  |  | 	void _resource_created() const; | 
					
						
							|  |  |  | 	void _resource_selected(const RES &p_res, const String &p_property = "") const; | 
					
						
							|  |  |  | 	void _edit_forward(); | 
					
						
							|  |  |  | 	void _edit_back(); | 
					
						
							|  |  |  | 	void _menu_collapseall(); | 
					
						
							|  |  |  | 	void _menu_expandall(); | 
					
						
							|  |  |  | 	void _select_history(int p_idx) const; | 
					
						
							|  |  |  | 	void _prepare_history(); | 
					
						
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							|  |  |  | 	void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance); | 
					
						
							|  |  |  | 	void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void go_back(); | 
					
						
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										 |  |  | 	void update_keying(); | 
					
						
							|  |  |  | 	void edit_resource(const Ref<Resource> &p_resource); | 
					
						
							|  |  |  | 	void open_resource(const String &p_type); | 
					
						
							|  |  |  | 	void clear(); | 
					
						
							|  |  |  | 	void set_warning(const String &p_message); | 
					
						
							|  |  |  | 	void update(Object *p_object); | 
					
						
							|  |  |  | 	Container *get_addon_area(); | 
					
						
							|  |  |  | 	EditorInspector *get_inspector() { return inspector; } | 
					
						
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							|  |  |  | 	InspectorDock(EditorNode *p_editor, EditorData &p_editor_data); | 
					
						
							|  |  |  | 	~InspectorDock(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif
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