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								/*************************************************************************/
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								/*  joypad_uwp.h                                                         */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef JOYPAD_UWP_H
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								#define JOYPAD_UWP_H
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								#include "main/input_default.h"
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								ref class JoypadUWP sealed {
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									/** clang-format breaks this, it does not understand this token. */
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									/* clang-format off */
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								internal:
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									void register_events();
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									void process_controllers();
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									/* clang-format on */
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									JoypadUWP();
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									JoypadUWP(InputDefault *p_input);
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								private:
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									enum {
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										MAX_CONTROLLERS = 4,
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									};
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									enum ControllerType {
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										GAMEPAD_CONTROLLER,
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										ARCADE_STICK_CONTROLLER,
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										RACING_WHEEL_CONTROLLER,
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									};
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									struct ControllerDevice {
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										Windows::Gaming::Input::IGameController ^ controller_reference;
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										int id;
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										bool connected;
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										ControllerType type;
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										float ff_timestamp;
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										float ff_end_timestamp;
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										bool vibrating;
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										ControllerDevice() {
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											id = -1;
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											connected = false;
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											type = ControllerType::GAMEPAD_CONTROLLER;
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											ff_timestamp = 0.0f;
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											ff_end_timestamp = 0.0f;
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											vibrating = false;
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										}
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									};
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									ControllerDevice controllers[MAX_CONTROLLERS];
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									InputDefault *input;
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									void OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
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									void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
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									InputDefault::JoyAxis axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
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									void joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
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									void joypad_vibration_stop(int p_device, uint64_t p_timestamp);
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								};
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								#endif
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