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			90 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  joypad_uwp.h                                                         */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef JOYPAD_UWP_H
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#define JOYPAD_UWP_H
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#include "main/input_default.h"
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ref class JoypadUWP sealed {
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	/** clang-format breaks this, it does not understand this token. */
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	/* clang-format off */
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internal:
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	void register_events();
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	void process_controllers();
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	/* clang-format on */
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	JoypadUWP();
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	JoypadUWP(InputDefault *p_input);
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private:
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	enum {
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		MAX_CONTROLLERS = 4,
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	};
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	enum ControllerType {
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		GAMEPAD_CONTROLLER,
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		ARCADE_STICK_CONTROLLER,
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		RACING_WHEEL_CONTROLLER,
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	};
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	struct ControllerDevice {
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		Windows::Gaming::Input::IGameController ^ controller_reference;
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		int id;
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		bool connected;
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		ControllerType type;
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		float ff_timestamp;
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		float ff_end_timestamp;
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		bool vibrating;
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		ControllerDevice() {
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			id = -1;
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			connected = false;
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			type = ControllerType::GAMEPAD_CONTROLLER;
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			ff_timestamp = 0.0f;
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			ff_end_timestamp = 0.0f;
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			vibrating = false;
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		}
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	};
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	ControllerDevice controllers[MAX_CONTROLLERS];
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	InputDefault *input;
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	void OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
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	void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
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	InputDefault::JoyAxis axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
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	void joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
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	void joypad_vibration_stop(int p_device, uint64_t p_timestamp);
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};
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#endif
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