| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | // for slow incremental optimization, we will periodically remove each
 | 
					
						
							|  |  |  | // item from the tree and reinsert, to give it a chance to find a better position
 | 
					
						
							|  |  |  | void _logic_item_remove_and_reinsert(uint32_t p_ref_id) { | 
					
						
							|  |  |  | 	// get the reference
 | 
					
						
							|  |  |  | 	ItemRef &ref = _refs[p_ref_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// no need to optimize inactive items
 | 
					
						
							|  |  |  | 	if (!ref.is_active()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// special case of debug draw
 | 
					
						
							|  |  |  | 	if (ref.item_id == BVHCommon::INVALID) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// some overlay elaborate way to find out which tree the node is in!
 | 
					
						
							|  |  |  | 	BVHHandle temp_handle; | 
					
						
							|  |  |  | 	temp_handle.set_id(p_ref_id); | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | 	uint32_t tree_id = _handle_get_tree_id(temp_handle); | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// remove and reinsert
 | 
					
						
							|  |  |  | 	BVHABB_CLASS abb; | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | 	node_remove_item(p_ref_id, tree_id, &abb); | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// we must choose where to add to tree
 | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | 	ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb); | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 	_node_add_item(ref.tnode_id, p_ref_id, abb); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | 	refit_upward_and_balance(ref.tnode_id, tree_id); | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // from randy gaul balance function
 | 
					
						
							|  |  |  | BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) { | 
					
						
							|  |  |  | 	BVHABB_CLASS c = a; | 
					
						
							|  |  |  | 	c.merge(b); | 
					
						
							|  |  |  | 	return c; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //--------------------------------------------------------------------------------------------------
 | 
					
						
							|  |  |  | /**
 | 
					
						
							| 
									
										
										
										
											2022-02-04 16:46:10 +00:00
										 |  |  |  * @file    q3DynamicAABBTree.h | 
					
						
							|  |  |  |  * @author  Randy Gaul | 
					
						
							|  |  |  |  * @date    10/10/2014 | 
					
						
							| 
									
										
										
										
											2021-10-28 15:43:36 +02:00
										 |  |  |  *  Copyright (c) 2014 Randy Gaul http://www.randygaul.net
 | 
					
						
							|  |  |  |  *  This software is provided 'as-is', without any express or implied | 
					
						
							|  |  |  |  *  warranty. In no event will the authors be held liable for any damages | 
					
						
							|  |  |  |  *  arising from the use of this software. | 
					
						
							|  |  |  |  *  Permission is granted to anyone to use this software for any purpose, | 
					
						
							|  |  |  |  *  including commercial applications, and to alter it and redistribute it | 
					
						
							|  |  |  |  *  freely, subject to the following restrictions: | 
					
						
							|  |  |  |  *    1. The origin of this software must not be misrepresented; you must not | 
					
						
							|  |  |  |  *       claim that you wrote the original software. If you use this software | 
					
						
							|  |  |  |  *       in a product, an acknowledgment in the product documentation would be | 
					
						
							|  |  |  |  *       appreciated but is not required. | 
					
						
							|  |  |  |  *    2. Altered source versions must be plainly marked as such, and must not | 
					
						
							|  |  |  |  *       be misrepresented as being the original software. | 
					
						
							|  |  |  |  *    3. This notice may not be removed or altered from any source distribution. | 
					
						
							|  |  |  |  */ | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | //--------------------------------------------------------------------------------------------------
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // This function is based on the 'Balance' function from Randy Gaul's qu3e
 | 
					
						
							|  |  |  | // https://github.com/RandyGaul/qu3e
 | 
					
						
							|  |  |  | // It is MODIFIED from qu3e version.
 | 
					
						
							|  |  |  | // This is the only function used (and _logic_abb_merge helper function).
 | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) { | 
					
						
							| 
									
										
										
										
											2021-10-28 15:43:36 +02:00
										 |  |  | 	//return iA; // uncomment this to bypass balance
 | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	TNode *A = &_nodes[iA]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (A->is_leaf() || A->height == 1) { | 
					
						
							|  |  |  | 		return iA; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-04 16:46:10 +00:00
										 |  |  | 	/*        A
 | 
					
						
							|  |  |  | 	 *      /   \ | 
					
						
							|  |  |  | 	 *     B     C | 
					
						
							|  |  |  | 	 *    / \   / \ | 
					
						
							|  |  |  | 	 *   D   E F   G | 
					
						
							| 
									
										
										
										
											2021-10-28 15:43:36 +02:00
										 |  |  | 	 */ | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	CRASH_COND(A->num_children != 2); | 
					
						
							|  |  |  | 	int32_t iB = A->children[0]; | 
					
						
							|  |  |  | 	int32_t iC = A->children[1]; | 
					
						
							|  |  |  | 	TNode *B = &_nodes[iB]; | 
					
						
							|  |  |  | 	TNode *C = &_nodes[iC]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int32_t balance = C->height - B->height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// C is higher, promote C
 | 
					
						
							|  |  |  | 	if (balance > 1) { | 
					
						
							|  |  |  | 		int32_t iF = C->children[0]; | 
					
						
							|  |  |  | 		int32_t iG = C->children[1]; | 
					
						
							|  |  |  | 		TNode *F = &_nodes[iF]; | 
					
						
							|  |  |  | 		TNode *G = &_nodes[iG]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// grandParent point to C
 | 
					
						
							|  |  |  | 		if (A->parent_id != BVHCommon::INVALID) { | 
					
						
							|  |  |  | 			if (_nodes[A->parent_id].children[0] == iA) { | 
					
						
							|  |  |  | 				_nodes[A->parent_id].children[0] = iC; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				_nodes[A->parent_id].children[1] = iC; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// check this .. seems dodgy
 | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | 			change_root_node(iC, p_tree_id); | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Swap A and C
 | 
					
						
							|  |  |  | 		C->children[0] = iA; | 
					
						
							|  |  |  | 		C->parent_id = A->parent_id; | 
					
						
							|  |  |  | 		A->parent_id = iC; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Finish rotation
 | 
					
						
							|  |  |  | 		if (F->height > G->height) { | 
					
						
							|  |  |  | 			C->children[1] = iF; | 
					
						
							|  |  |  | 			A->children[1] = iG; | 
					
						
							|  |  |  | 			G->parent_id = iA; | 
					
						
							|  |  |  | 			A->aabb = _logic_abb_merge(B->aabb, G->aabb); | 
					
						
							|  |  |  | 			C->aabb = _logic_abb_merge(A->aabb, F->aabb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			A->height = 1 + MAX(B->height, G->height); | 
					
						
							|  |  |  | 			C->height = 1 + MAX(A->height, F->height); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			C->children[1] = iG; | 
					
						
							|  |  |  | 			A->children[1] = iF; | 
					
						
							|  |  |  | 			F->parent_id = iA; | 
					
						
							|  |  |  | 			A->aabb = _logic_abb_merge(B->aabb, F->aabb); | 
					
						
							|  |  |  | 			C->aabb = _logic_abb_merge(A->aabb, G->aabb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			A->height = 1 + MAX(B->height, F->height); | 
					
						
							|  |  |  | 			C->height = 1 + MAX(A->height, G->height); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return iC; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// B is higher, promote B
 | 
					
						
							|  |  |  | 	else if (balance < -1) { | 
					
						
							|  |  |  | 		int32_t iD = B->children[0]; | 
					
						
							|  |  |  | 		int32_t iE = B->children[1]; | 
					
						
							|  |  |  | 		TNode *D = &_nodes[iD]; | 
					
						
							|  |  |  | 		TNode *E = &_nodes[iE]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// grandParent point to B
 | 
					
						
							|  |  |  | 		if (A->parent_id != BVHCommon::INVALID) { | 
					
						
							|  |  |  | 			if (_nodes[A->parent_id].children[0] == iA) { | 
					
						
							|  |  |  | 				_nodes[A->parent_id].children[0] = iB; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				_nodes[A->parent_id].children[1] = iB; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			// check this .. seems dodgy
 | 
					
						
							| 
									
										
										
										
											2021-05-29 18:03:43 +01:00
										 |  |  | 			change_root_node(iB, p_tree_id); | 
					
						
							| 
									
										
										
										
											2021-05-10 14:43:13 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Swap A and B
 | 
					
						
							|  |  |  | 		B->children[1] = iA; | 
					
						
							|  |  |  | 		B->parent_id = A->parent_id; | 
					
						
							|  |  |  | 		A->parent_id = iB; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Finish rotation
 | 
					
						
							|  |  |  | 		if (D->height > E->height) { | 
					
						
							|  |  |  | 			B->children[0] = iD; | 
					
						
							|  |  |  | 			A->children[0] = iE; | 
					
						
							|  |  |  | 			E->parent_id = iA; | 
					
						
							|  |  |  | 			A->aabb = _logic_abb_merge(C->aabb, E->aabb); | 
					
						
							|  |  |  | 			B->aabb = _logic_abb_merge(A->aabb, D->aabb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			A->height = 1 + MAX(C->height, E->height); | 
					
						
							|  |  |  | 			B->height = 1 + MAX(A->height, D->height); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			B->children[0] = iE; | 
					
						
							|  |  |  | 			A->children[0] = iD; | 
					
						
							|  |  |  | 			D->parent_id = iA; | 
					
						
							|  |  |  | 			A->aabb = _logic_abb_merge(C->aabb, D->aabb); | 
					
						
							|  |  |  | 			B->aabb = _logic_abb_merge(A->aabb, E->aabb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			A->height = 1 + MAX(C->height, D->height); | 
					
						
							|  |  |  | 			B->height = 1 + MAX(A->height, E->height); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return iB; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return iA; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // either choose an existing node to add item to, or create a new node and return this
 | 
					
						
							|  |  |  | uint32_t _logic_choose_item_add_node(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) { | 
					
						
							|  |  |  | 	while (true) { | 
					
						
							|  |  |  | 		BVH_ASSERT(p_node_id != BVHCommon::INVALID); | 
					
						
							|  |  |  | 		TNode &tnode = _nodes[p_node_id]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (tnode.is_leaf()) { | 
					
						
							|  |  |  | 			// if a leaf, and non full, use this to add to
 | 
					
						
							|  |  |  | 			if (!node_is_leaf_full(tnode)) { | 
					
						
							|  |  |  | 				return p_node_id; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// else split the leaf, and use one of the children to add to
 | 
					
						
							|  |  |  | 			return split_leaf(p_node_id, p_aabb); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// this should not happen???
 | 
					
						
							|  |  |  | 		// is still happening, need to debug and find circumstances. Is not that serious
 | 
					
						
							|  |  |  | 		// but would be nice to prevent. I think it only happens with the root node.
 | 
					
						
							|  |  |  | 		if (tnode.num_children == 1) { | 
					
						
							|  |  |  | 			WARN_PRINT_ONCE("BVH::recursive_choose_item_add_node, node with 1 child, recovering"); | 
					
						
							|  |  |  | 			p_node_id = tnode.children[0]; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			BVH_ASSERT(tnode.num_children == 2); | 
					
						
							|  |  |  | 			TNode &childA = _nodes[tnode.children[0]]; | 
					
						
							|  |  |  | 			TNode &childB = _nodes[tnode.children[1]]; | 
					
						
							|  |  |  | 			int which = p_aabb.select_by_proximity(childA.aabb, childB.aabb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			p_node_id = tnode.children[which]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |