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			230 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| // for slow incremental optimization, we will periodically remove each
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| // item from the tree and reinsert, to give it a chance to find a better position
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| void _logic_item_remove_and_reinsert(uint32_t p_ref_id) {
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| 	// get the reference
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| 	ItemRef &ref = _refs[p_ref_id];
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| 
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| 	// no need to optimize inactive items
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| 	if (!ref.is_active()) {
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| 		return;
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| 	}
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| 
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| 	// special case of debug draw
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| 	if (ref.item_id == BVHCommon::INVALID) {
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| 		return;
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| 	}
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| 
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| 	BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID);
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| 
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| 	// some overlay elaborate way to find out which tree the node is in!
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| 	BVHHandle temp_handle;
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| 	temp_handle.set_id(p_ref_id);
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| 	uint32_t tree_id = _handle_get_tree_id(temp_handle);
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| 
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| 	// remove and reinsert
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| 	BVHABB_CLASS abb;
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| 	node_remove_item(p_ref_id, tree_id, &abb);
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| 
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| 	// we must choose where to add to tree
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| 	ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
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| 	_node_add_item(ref.tnode_id, p_ref_id, abb);
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| 
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| 	refit_upward_and_balance(ref.tnode_id, tree_id);
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| }
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| 
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| // from randy gaul balance function
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| BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
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| 	BVHABB_CLASS c = a;
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| 	c.merge(b);
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| 	return c;
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| }
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| 
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| //--------------------------------------------------------------------------------------------------
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| /**
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|  * @file    q3DynamicAABBTree.h
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|  * @author  Randy Gaul
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|  * @date    10/10/2014
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|  *  Copyright (c) 2014 Randy Gaul http://www.randygaul.net
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|  *  This software is provided 'as-is', without any express or implied
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|  *  warranty. In no event will the authors be held liable for any damages
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|  *  arising from the use of this software.
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|  *  Permission is granted to anyone to use this software for any purpose,
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|  *  including commercial applications, and to alter it and redistribute it
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|  *  freely, subject to the following restrictions:
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|  *    1. The origin of this software must not be misrepresented; you must not
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|  *       claim that you wrote the original software. If you use this software
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|  *       in a product, an acknowledgment in the product documentation would be
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|  *       appreciated but is not required.
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|  *    2. Altered source versions must be plainly marked as such, and must not
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|  *       be misrepresented as being the original software.
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|  *    3. This notice may not be removed or altered from any source distribution.
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|  */
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| //--------------------------------------------------------------------------------------------------
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| 
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| // This function is based on the 'Balance' function from Randy Gaul's qu3e
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| // https://github.com/RandyGaul/qu3e
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| // It is MODIFIED from qu3e version.
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| // This is the only function used (and _logic_abb_merge helper function).
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| int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
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| 	//return iA; // uncomment this to bypass balance
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| 
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| 	TNode *A = &_nodes[iA];
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| 
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| 	if (A->is_leaf() || A->height == 1) {
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| 		return iA;
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| 	}
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| 
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| 	/*        A
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| 	 *      /   \
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| 	 *     B     C
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| 	 *    / \   / \
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| 	 *   D   E F   G
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| 	 */
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| 
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| 	CRASH_COND(A->num_children != 2);
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| 	int32_t iB = A->children[0];
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| 	int32_t iC = A->children[1];
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| 	TNode *B = &_nodes[iB];
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| 	TNode *C = &_nodes[iC];
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| 
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| 	int32_t balance = C->height - B->height;
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| 
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| 	// C is higher, promote C
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| 	if (balance > 1) {
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| 		int32_t iF = C->children[0];
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| 		int32_t iG = C->children[1];
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| 		TNode *F = &_nodes[iF];
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| 		TNode *G = &_nodes[iG];
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| 
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| 		// grandParent point to C
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| 		if (A->parent_id != BVHCommon::INVALID) {
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| 			if (_nodes[A->parent_id].children[0] == iA) {
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| 				_nodes[A->parent_id].children[0] = iC;
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| 
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| 			} else {
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| 				_nodes[A->parent_id].children[1] = iC;
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| 			}
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| 		} else {
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| 			// check this .. seems dodgy
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| 			change_root_node(iC, p_tree_id);
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| 		}
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| 
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| 		// Swap A and C
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| 		C->children[0] = iA;
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| 		C->parent_id = A->parent_id;
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| 		A->parent_id = iC;
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| 
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| 		// Finish rotation
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| 		if (F->height > G->height) {
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| 			C->children[1] = iF;
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| 			A->children[1] = iG;
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| 			G->parent_id = iA;
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| 			A->aabb = _logic_abb_merge(B->aabb, G->aabb);
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| 			C->aabb = _logic_abb_merge(A->aabb, F->aabb);
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| 
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| 			A->height = 1 + MAX(B->height, G->height);
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| 			C->height = 1 + MAX(A->height, F->height);
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| 		}
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| 
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| 		else {
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| 			C->children[1] = iG;
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| 			A->children[1] = iF;
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| 			F->parent_id = iA;
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| 			A->aabb = _logic_abb_merge(B->aabb, F->aabb);
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| 			C->aabb = _logic_abb_merge(A->aabb, G->aabb);
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| 
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| 			A->height = 1 + MAX(B->height, F->height);
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| 			C->height = 1 + MAX(A->height, G->height);
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| 		}
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| 
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| 		return iC;
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| 	}
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| 
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| 	// B is higher, promote B
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| 	else if (balance < -1) {
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| 		int32_t iD = B->children[0];
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| 		int32_t iE = B->children[1];
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| 		TNode *D = &_nodes[iD];
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| 		TNode *E = &_nodes[iE];
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| 
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| 		// grandParent point to B
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| 		if (A->parent_id != BVHCommon::INVALID) {
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| 			if (_nodes[A->parent_id].children[0] == iA) {
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| 				_nodes[A->parent_id].children[0] = iB;
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| 			} else {
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| 				_nodes[A->parent_id].children[1] = iB;
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| 			}
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| 		}
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| 
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| 		else {
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| 			// check this .. seems dodgy
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| 			change_root_node(iB, p_tree_id);
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| 		}
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| 
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| 		// Swap A and B
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| 		B->children[1] = iA;
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| 		B->parent_id = A->parent_id;
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| 		A->parent_id = iB;
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| 
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| 		// Finish rotation
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| 		if (D->height > E->height) {
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| 			B->children[0] = iD;
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| 			A->children[0] = iE;
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| 			E->parent_id = iA;
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| 			A->aabb = _logic_abb_merge(C->aabb, E->aabb);
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| 			B->aabb = _logic_abb_merge(A->aabb, D->aabb);
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| 
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| 			A->height = 1 + MAX(C->height, E->height);
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| 			B->height = 1 + MAX(A->height, D->height);
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| 		}
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| 
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| 		else {
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| 			B->children[0] = iE;
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| 			A->children[0] = iD;
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| 			D->parent_id = iA;
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| 			A->aabb = _logic_abb_merge(C->aabb, D->aabb);
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| 			B->aabb = _logic_abb_merge(A->aabb, E->aabb);
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| 
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| 			A->height = 1 + MAX(C->height, D->height);
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| 			B->height = 1 + MAX(A->height, E->height);
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| 		}
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| 
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| 		return iB;
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| 	}
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| 
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| 	return iA;
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| }
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| 
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| // either choose an existing node to add item to, or create a new node and return this
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| uint32_t _logic_choose_item_add_node(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) {
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| 	while (true) {
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| 		BVH_ASSERT(p_node_id != BVHCommon::INVALID);
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| 		TNode &tnode = _nodes[p_node_id];
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| 
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| 		if (tnode.is_leaf()) {
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| 			// if a leaf, and non full, use this to add to
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| 			if (!node_is_leaf_full(tnode)) {
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| 				return p_node_id;
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| 			}
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| 
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| 			// else split the leaf, and use one of the children to add to
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| 			return split_leaf(p_node_id, p_aabb);
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| 		}
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| 
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| 		// this should not happen???
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| 		// is still happening, need to debug and find circumstances. Is not that serious
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| 		// but would be nice to prevent. I think it only happens with the root node.
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| 		if (tnode.num_children == 1) {
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| 			WARN_PRINT_ONCE("BVH::recursive_choose_item_add_node, node with 1 child, recovering");
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| 			p_node_id = tnode.children[0];
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| 		} else {
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| 			BVH_ASSERT(tnode.num_children == 2);
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| 			TNode &childA = _nodes[tnode.children[0]];
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| 			TNode &childB = _nodes[tnode.children[1]];
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| 			int which = p_aabb.select_by_proximity(childA.aabb, childB.aabb);
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| 
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| 			p_node_id = tnode.children[which];
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| 		}
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| 	}
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| }
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