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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  quaternion.cpp                                                        */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
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							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #include "quaternion.h"
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										 |  |  | #include "core/math/basis.h"
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										 |  |  | #include "core/string/ustring.h"
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										 |  |  | real_t Quaternion::angle_to(const Quaternion &p_to) const { | 
					
						
							|  |  |  | 	real_t d = dot(p_to); | 
					
						
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										 |  |  | 	// acos does clamping.
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							|  |  |  | 	return Math::acos(d * d * 2 - 1); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Vector3 Quaternion::get_euler(EulerOrder p_order) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized."); | 
					
						
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										 |  |  | #endif
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										 |  |  | 	return Basis(*this).get_euler(p_order); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void Quaternion::operator*=(const Quaternion &p_q) { | 
					
						
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										 |  |  | 	real_t xx = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y; | 
					
						
							|  |  |  | 	real_t yy = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z; | 
					
						
							|  |  |  | 	real_t zz = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x; | 
					
						
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										 |  |  | 	w = w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z; | 
					
						
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										 |  |  | 	x = xx; | 
					
						
							|  |  |  | 	y = yy; | 
					
						
							|  |  |  | 	z = zz; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Quaternion Quaternion::operator*(const Quaternion &p_q) const { | 
					
						
							|  |  |  | 	Quaternion r = *this; | 
					
						
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										 |  |  | 	r *= p_q; | 
					
						
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										 |  |  | 	return r; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool Quaternion::is_equal_approx(const Quaternion &p_quaternion) const { | 
					
						
							|  |  |  | 	return Math::is_equal_approx(x, p_quaternion.x) && Math::is_equal_approx(y, p_quaternion.y) && Math::is_equal_approx(z, p_quaternion.z) && Math::is_equal_approx(w, p_quaternion.w); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool Quaternion::is_finite() const { | 
					
						
							|  |  |  | 	return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z) && Math::is_finite(w); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | real_t Quaternion::length() const { | 
					
						
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										 |  |  | 	return Math::sqrt(length_squared()); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Quaternion::normalize() { | 
					
						
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										 |  |  | 	*this /= length(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Quaternion Quaternion::normalized() const { | 
					
						
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										 |  |  | 	return *this / length(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool Quaternion::is_normalized() const { | 
					
						
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										 |  |  | 	return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); //use less epsilon
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										 |  |  | } | 
					
						
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										 |  |  | Quaternion Quaternion::inverse() const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The quaternion must be normalized."); | 
					
						
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										 |  |  | #endif
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										 |  |  | 	return Quaternion(-x, -y, -z, w); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Quaternion Quaternion::log() const { | 
					
						
							|  |  |  | 	Quaternion src = *this; | 
					
						
							|  |  |  | 	Vector3 src_v = src.get_axis() * src.get_angle(); | 
					
						
							|  |  |  | 	return Quaternion(src_v.x, src_v.y, src_v.z, 0); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Quaternion Quaternion::exp() const { | 
					
						
							|  |  |  | 	Quaternion src = *this; | 
					
						
							|  |  |  | 	Vector3 src_v = Vector3(src.x, src.y, src.z); | 
					
						
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										 |  |  | 	real_t theta = src_v.length(); | 
					
						
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										 |  |  | 	src_v = src_v.normalized(); | 
					
						
							|  |  |  | 	if (theta < CMP_EPSILON || !src_v.is_normalized()) { | 
					
						
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										 |  |  | 		return Quaternion(0, 0, 0, 1); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return Quaternion(src_v, theta); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized."); | 
					
						
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										 |  |  | #endif
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										 |  |  | 	Quaternion to1; | 
					
						
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										 |  |  | 	real_t omega, cosom, sinom, scale0, scale1; | 
					
						
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							|  |  |  | 	// calc cosine
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										 |  |  | 	cosom = dot(p_to); | 
					
						
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							|  |  |  | 	// adjust signs (if necessary)
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										 |  |  | 	if (cosom < 0.0f) { | 
					
						
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										 |  |  | 		cosom = -cosom; | 
					
						
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										 |  |  | 		to1 = -p_to; | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		to1 = p_to; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	// calculate coefficients
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										 |  |  | 	if ((1.0f - cosom) > (real_t)CMP_EPSILON) { | 
					
						
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										 |  |  | 		// standard case (slerp)
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							|  |  |  | 		omega = Math::acos(cosom); | 
					
						
							|  |  |  | 		sinom = Math::sin(omega); | 
					
						
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										 |  |  | 		scale0 = Math::sin((1.0 - p_weight) * omega) / sinom; | 
					
						
							|  |  |  | 		scale1 = Math::sin(p_weight * omega) / sinom; | 
					
						
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										 |  |  | 	} else { | 
					
						
							|  |  |  | 		// "from" and "to" quaternions are very close
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							|  |  |  | 		//  ... so we can do a linear interpolation
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										 |  |  | 		scale0 = 1.0f - p_weight; | 
					
						
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										 |  |  | 		scale1 = p_weight; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	// calculate final values
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										 |  |  | 	return Quaternion( | 
					
						
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										 |  |  | 			scale0 * x + scale1 * to1.x, | 
					
						
							|  |  |  | 			scale0 * y + scale1 * to1.y, | 
					
						
							|  |  |  | 			scale0 * z + scale1 * to1.z, | 
					
						
							|  |  |  | 			scale0 * w + scale1 * to1.w); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized."); | 
					
						
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										 |  |  | #endif
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										 |  |  | 	const Quaternion &from = *this; | 
					
						
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										 |  |  | 	real_t dot = from.dot(p_to); | 
					
						
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										 |  |  | 	if (Math::absf(dot) > 0.9999f) { | 
					
						
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										 |  |  | 		return from; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
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										 |  |  | 	real_t theta = Math::acos(dot), | 
					
						
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										 |  |  | 		   sinT = 1.0f / Math::sin(theta), | 
					
						
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										 |  |  | 		   newFactor = Math::sin(p_weight * theta) * sinT, | 
					
						
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										 |  |  | 		   invFactor = Math::sin((1.0f - p_weight) * theta) * sinT; | 
					
						
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										 |  |  | 
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										 |  |  | 	return Quaternion(invFactor * from.x + newFactor * p_to.x, | 
					
						
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										 |  |  | 			invFactor * from.y + newFactor * p_to.y, | 
					
						
							|  |  |  | 			invFactor * from.z + newFactor * p_to.z, | 
					
						
							|  |  |  | 			invFactor * from.w + newFactor * p_to.w); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized."); | 
					
						
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										 |  |  | #endif
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										 |  |  | 	Quaternion from_q = *this; | 
					
						
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										 |  |  | 	Quaternion pre_q = p_pre_a; | 
					
						
							|  |  |  | 	Quaternion to_q = p_b; | 
					
						
							|  |  |  | 	Quaternion post_q = p_post_b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Align flip phases.
 | 
					
						
							| 
									
										
										
										
											2022-07-29 04:55:10 +09:00
										 |  |  | 	from_q = Basis(from_q).get_rotation_quaternion(); | 
					
						
							| 
									
										
										
										
											2022-07-25 22:39:48 +09:00
										 |  |  | 	pre_q = Basis(pre_q).get_rotation_quaternion(); | 
					
						
							|  |  |  | 	to_q = Basis(to_q).get_rotation_quaternion(); | 
					
						
							|  |  |  | 	post_q = Basis(post_q).get_rotation_quaternion(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Flip quaternions to shortest path if necessary.
 | 
					
						
							| 
									
										
										
										
											2022-07-29 04:55:10 +09:00
										 |  |  | 	bool flip1 = signbit(from_q.dot(pre_q)); | 
					
						
							| 
									
										
										
										
											2022-07-25 22:39:48 +09:00
										 |  |  | 	pre_q = flip1 ? -pre_q : pre_q; | 
					
						
							| 
									
										
										
										
											2022-07-29 04:55:10 +09:00
										 |  |  | 	bool flip2 = signbit(from_q.dot(to_q)); | 
					
						
							| 
									
										
										
										
											2022-07-25 22:39:48 +09:00
										 |  |  | 	to_q = flip2 ? -to_q : to_q; | 
					
						
							|  |  |  | 	bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : signbit(to_q.dot(post_q)); | 
					
						
							|  |  |  | 	post_q = flip3 ? -post_q : post_q; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-29 04:55:10 +09:00
										 |  |  | 	// Calc by Expmap in from_q space.
 | 
					
						
							|  |  |  | 	Quaternion ln_from = Quaternion(0, 0, 0, 0); | 
					
						
							|  |  |  | 	Quaternion ln_to = (from_q.inverse() * to_q).log(); | 
					
						
							|  |  |  | 	Quaternion ln_pre = (from_q.inverse() * pre_q).log(); | 
					
						
							|  |  |  | 	Quaternion ln_post = (from_q.inverse() * post_q).log(); | 
					
						
							|  |  |  | 	Quaternion ln = Quaternion(0, 0, 0, 0); | 
					
						
							|  |  |  | 	ln.x = Math::cubic_interpolate(ln_from.x, ln_to.x, ln_pre.x, ln_post.x, p_weight); | 
					
						
							|  |  |  | 	ln.y = Math::cubic_interpolate(ln_from.y, ln_to.y, ln_pre.y, ln_post.y, p_weight); | 
					
						
							|  |  |  | 	ln.z = Math::cubic_interpolate(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight); | 
					
						
							|  |  |  | 	Quaternion q1 = from_q * ln.exp(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Calc by Expmap in to_q space.
 | 
					
						
							|  |  |  | 	ln_from = (to_q.inverse() * from_q).log(); | 
					
						
							|  |  |  | 	ln_to = Quaternion(0, 0, 0, 0); | 
					
						
							|  |  |  | 	ln_pre = (to_q.inverse() * pre_q).log(); | 
					
						
							|  |  |  | 	ln_post = (to_q.inverse() * post_q).log(); | 
					
						
							|  |  |  | 	ln = Quaternion(0, 0, 0, 0); | 
					
						
							|  |  |  | 	ln.x = Math::cubic_interpolate(ln_from.x, ln_to.x, ln_pre.x, ln_post.x, p_weight); | 
					
						
							|  |  |  | 	ln.y = Math::cubic_interpolate(ln_from.y, ln_to.y, ln_pre.y, ln_post.y, p_weight); | 
					
						
							|  |  |  | 	ln.z = Math::cubic_interpolate(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight); | 
					
						
							|  |  |  | 	Quaternion q2 = to_q * ln.exp(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-25 12:50:35 +09:00
										 |  |  | 	// To cancel error made by Expmap ambiguity, do blending.
 | 
					
						
							| 
									
										
										
										
											2022-07-29 04:55:10 +09:00
										 |  |  | 	return q1.slerp(q2, p_weight); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-29 04:55:10 +09:00
										 |  |  | Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight, | 
					
						
							|  |  |  | 		const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const { | 
					
						
							|  |  |  | #ifdef MATH_CHECKS
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized."); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	Quaternion from_q = *this; | 
					
						
							|  |  |  | 	Quaternion pre_q = p_pre_a; | 
					
						
							|  |  |  | 	Quaternion to_q = p_b; | 
					
						
							|  |  |  | 	Quaternion post_q = p_post_b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Align flip phases.
 | 
					
						
							|  |  |  | 	from_q = Basis(from_q).get_rotation_quaternion(); | 
					
						
							|  |  |  | 	pre_q = Basis(pre_q).get_rotation_quaternion(); | 
					
						
							|  |  |  | 	to_q = Basis(to_q).get_rotation_quaternion(); | 
					
						
							|  |  |  | 	post_q = Basis(post_q).get_rotation_quaternion(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Flip quaternions to shortest path if necessary.
 | 
					
						
							|  |  |  | 	bool flip1 = signbit(from_q.dot(pre_q)); | 
					
						
							|  |  |  | 	pre_q = flip1 ? -pre_q : pre_q; | 
					
						
							|  |  |  | 	bool flip2 = signbit(from_q.dot(to_q)); | 
					
						
							|  |  |  | 	to_q = flip2 ? -to_q : to_q; | 
					
						
							|  |  |  | 	bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : signbit(to_q.dot(post_q)); | 
					
						
							|  |  |  | 	post_q = flip3 ? -post_q : post_q; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Calc by Expmap in from_q space.
 | 
					
						
							|  |  |  | 	Quaternion ln_from = Quaternion(0, 0, 0, 0); | 
					
						
							|  |  |  | 	Quaternion ln_to = (from_q.inverse() * to_q).log(); | 
					
						
							|  |  |  | 	Quaternion ln_pre = (from_q.inverse() * pre_q).log(); | 
					
						
							|  |  |  | 	Quaternion ln_post = (from_q.inverse() * post_q).log(); | 
					
						
							|  |  |  | 	Quaternion ln = Quaternion(0, 0, 0, 0); | 
					
						
							|  |  |  | 	ln.x = Math::cubic_interpolate_in_time(ln_from.x, ln_to.x, ln_pre.x, ln_post.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t); | 
					
						
							|  |  |  | 	ln.y = Math::cubic_interpolate_in_time(ln_from.y, ln_to.y, ln_pre.y, ln_post.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t); | 
					
						
							|  |  |  | 	ln.z = Math::cubic_interpolate_in_time(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t); | 
					
						
							|  |  |  | 	Quaternion q1 = from_q * ln.exp(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Calc by Expmap in to_q space.
 | 
					
						
							|  |  |  | 	ln_from = (to_q.inverse() * from_q).log(); | 
					
						
							|  |  |  | 	ln_to = Quaternion(0, 0, 0, 0); | 
					
						
							|  |  |  | 	ln_pre = (to_q.inverse() * pre_q).log(); | 
					
						
							|  |  |  | 	ln_post = (to_q.inverse() * post_q).log(); | 
					
						
							|  |  |  | 	ln = Quaternion(0, 0, 0, 0); | 
					
						
							|  |  |  | 	ln.x = Math::cubic_interpolate_in_time(ln_from.x, ln_to.x, ln_pre.x, ln_post.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t); | 
					
						
							|  |  |  | 	ln.y = Math::cubic_interpolate_in_time(ln_from.y, ln_to.y, ln_pre.y, ln_post.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t); | 
					
						
							|  |  |  | 	ln.z = Math::cubic_interpolate_in_time(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t); | 
					
						
							|  |  |  | 	Quaternion q2 = to_q * ln.exp(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-12-25 12:50:35 +09:00
										 |  |  | 	// To cancel error made by Expmap ambiguity, do blending.
 | 
					
						
							| 
									
										
										
										
											2022-07-29 04:55:10 +09:00
										 |  |  | 	return q1.slerp(q2, p_weight); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-20 07:02:02 +00:00
										 |  |  | Quaternion::operator String() const { | 
					
						
							| 
									
										
										
										
											2021-02-25 09:54:50 -05:00
										 |  |  | 	return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")"; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-20 20:42:22 -03:00
										 |  |  | Vector3 Quaternion::get_axis() const { | 
					
						
							| 
									
										
										
										
											2022-03-16 01:35:25 +09:00
										 |  |  | 	if (Math::abs(w) > 1 - CMP_EPSILON) { | 
					
						
							|  |  |  | 		return Vector3(x, y, z); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-10-20 20:42:22 -03:00
										 |  |  | 	real_t r = ((real_t)1) / Math::sqrt(1 - w * w); | 
					
						
							|  |  |  | 	return Vector3(x * r, y * r, z * r); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-25 22:39:48 +09:00
										 |  |  | real_t Quaternion::get_angle() const { | 
					
						
							| 
									
										
										
										
											2021-10-20 20:42:22 -03:00
										 |  |  | 	return 2 * Math::acos(w); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-20 07:02:02 +00:00
										 |  |  | Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) { | 
					
						
							| 
									
										
										
										
											2018-05-11 20:14:39 -04:00
										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							| 
									
										
										
										
											2021-01-24 07:58:32 +00:00
										 |  |  | 	ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized."); | 
					
						
							| 
									
										
										
										
											2018-05-11 20:14:39 -04:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-01-24 07:58:32 +00:00
										 |  |  | 	real_t d = p_axis.length(); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (d == 0) { | 
					
						
							| 
									
										
										
										
											2021-01-24 07:58:32 +00:00
										 |  |  | 		x = 0; | 
					
						
							|  |  |  | 		y = 0; | 
					
						
							|  |  |  | 		z = 0; | 
					
						
							|  |  |  | 		w = 0; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 		real_t sin_angle = Math::sin(p_angle * 0.5f); | 
					
						
							|  |  |  | 		real_t cos_angle = Math::cos(p_angle * 0.5f); | 
					
						
							| 
									
										
										
										
											2016-10-18 15:50:21 -05:00
										 |  |  | 		real_t s = sin_angle / d; | 
					
						
							| 
									
										
										
										
											2021-01-24 07:58:32 +00:00
										 |  |  | 		x = p_axis.x * s; | 
					
						
							|  |  |  | 		y = p_axis.y * s; | 
					
						
							|  |  |  | 		z = p_axis.z * s; | 
					
						
							|  |  |  | 		w = cos_angle; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-01-24 07:58:32 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | // Euler constructor expects a vector containing the Euler angles in the format
 | 
					
						
							|  |  |  | // (ax, ay, az), where ax is the angle of rotation around x axis,
 | 
					
						
							|  |  |  | // and similar for other axes.
 | 
					
						
							|  |  |  | // This implementation uses YXZ convention (Z is the first rotation).
 | 
					
						
							| 
									
										
										
										
											2022-11-01 08:11:09 -05:00
										 |  |  | Quaternion Quaternion::from_euler(const Vector3 &p_euler) { | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 	real_t half_a1 = p_euler.y * 0.5f; | 
					
						
							|  |  |  | 	real_t half_a2 = p_euler.x * 0.5f; | 
					
						
							|  |  |  | 	real_t half_a3 = p_euler.z * 0.5f; | 
					
						
							| 
									
										
										
										
											2021-01-24 07:58:32 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// R = Y(a1).X(a2).Z(a3) convention for Euler angles.
 | 
					
						
							|  |  |  | 	// Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
 | 
					
						
							|  |  |  | 	// a3 is the angle of the first rotation, following the notation in this reference.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t cos_a1 = Math::cos(half_a1); | 
					
						
							|  |  |  | 	real_t sin_a1 = Math::sin(half_a1); | 
					
						
							|  |  |  | 	real_t cos_a2 = Math::cos(half_a2); | 
					
						
							|  |  |  | 	real_t sin_a2 = Math::sin(half_a2); | 
					
						
							|  |  |  | 	real_t cos_a3 = Math::cos(half_a3); | 
					
						
							|  |  |  | 	real_t sin_a3 = Math::sin(half_a3); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-01 08:11:09 -05:00
										 |  |  | 	return Quaternion( | 
					
						
							|  |  |  | 			sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3, | 
					
						
							|  |  |  | 			sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3, | 
					
						
							|  |  |  | 			-sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3, | 
					
						
							|  |  |  | 			sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3); | 
					
						
							| 
									
										
										
										
											2021-01-24 07:58:32 +00:00
										 |  |  | } |