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								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  thread.h                                                              */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                         This file is part of:                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                             GODOT ENGINE                               */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                        https://godotengine.org                         */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* a copy of this software and associated documentation files (the        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* "Software"), to deal in the Software without restriction, including    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to     */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* the following conditions:                                              */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* The above copyright notice and this permission notice shall be         */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* included in all copies or substantial portions of the Software.        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
									
										
										
										
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								# include  "platform_config.h" 
  
						 
					
						
							
								
									
										
										
										
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								// Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
  
						 
					
						
							
								
									
										
										
										
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								// Overriding the platform implementation is required in some proprietary platforms
  
						 
					
						
							
								
									
										
										
										
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								# ifdef PLATFORM_THREAD_OVERRIDE 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "platform_thread.h" 
  
						 
					
						
							
								
									
										
										
										
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								# else 
  
						 
					
						
							
								
									
										
										
										
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								# ifndef THREAD_H 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define THREAD_H 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/templates/safe_refcount.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "core/typedefs.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# include  <thread> 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  String ;  
						 
					
						
							
								
									
										
										
										
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								class  Thread  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								public :  
						 
					
						
							
								
									
										
										
										
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									typedef  void  ( * Callback ) ( void  * p_userdata ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									typedef  uint64_t  ID ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									enum  :   ID  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										UNASSIGNED_ID  =  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										MAIN_ID  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									enum  Priority  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PRIORITY_LOW , 
							 
						 
					
						
							
								
									
										
										
										
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										PRIORITY_NORMAL , 
							 
						 
					
						
							
								
									
										
										
										
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										PRIORITY_HIGH 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
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									struct  Settings  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Priority  priority ; 
							 
						 
					
						
							
								
									
										
										
										
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										Settings ( )  {  priority  =  PRIORITY_NORMAL ;  } 
							 
						 
					
						
							
								
									
										
										
										
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									} ; 
							 
						 
					
						
							
								
									
										
										
										
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									struct  PlatformFunctions  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error  ( * set_name ) ( const  String  & )  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										void  ( * set_priority ) ( Thread : : Priority )  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										void  ( * init ) ( )  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										void  ( * wrapper ) ( Thread : : Callback ,  void  * )  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										void  ( * term ) ( )  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								private :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									friend  class  Main ; 
							 
						 
					
						
							
								
									
										
										
										
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									ID  id  =  UNASSIGNED_ID ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									static  SafeNumeric < uint64_t >  id_counter ; 
							 
						 
					
						
							
								
									
										
										
										
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									static  thread_local  ID  caller_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									std : : thread  thread ; 
							 
						 
					
						
							
								
									
										
										
										
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									static  void  callback ( ID  p_caller_id ,  const  Settings  & p_settings ,  Thread : : Callback  p_callback ,  void  * p_userdata ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									static  PlatformFunctions  platform_functions ; 
							 
						 
					
						
							
								
									
										
										
										
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									static  void  make_main_thread ( )  {  caller_id  =  MAIN_ID ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									static  void  release_main_thread ( )  {  caller_id  =  UNASSIGNED_ID ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								public :  
						 
					
						
							
								
									
										
										
										
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									static  void  _set_platform_functions ( const  PlatformFunctions  & p_functions ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									_FORCE_INLINE_  ID  get_id ( )  const  {  return  id ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// get the ID of the caller thread
 
							 
						 
					
						
							
								
									
										
										
										
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									_FORCE_INLINE_  static  ID  get_caller_id ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( unlikely ( caller_id  = =  UNASSIGNED_ID ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											caller_id  =  id_counter . increment ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  caller_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									// get the ID of the main thread
 
							 
						 
					
						
							
								
									
										
										
										
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									_FORCE_INLINE_  static  ID  get_main_id ( )  {  return  MAIN_ID ;  } 
							 
						 
					
						
							
								
									
										
										
										
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									_FORCE_INLINE_  static  bool  is_main_thread ( )  {  return  caller_id  = =  MAIN_ID ;  }  // Gain a tiny bit of perf here because there is no need to validate caller_id here, because only main thread will be set as 1.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									static  Error  set_name ( const  String  & p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ID  start ( Thread : : Callback  p_callback ,  void  * p_user ,  const  Settings  & p_settings  =  Settings ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									bool  is_started ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									///< waits until thread is finished, and deallocates it.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  wait_to_finish ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									Thread ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									~ Thread ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# endif  // THREAD_H
  
						 
					
						
							
								
									
										
										
										
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								# endif  // PLATFORM_THREAD_OVERRIDE