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								/**************************************************************************/
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								/*  gradient_editor.h                                                     */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef GRADIENT_EDITOR_H
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								#define GRADIENT_EDITOR_H
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								#include "scene/gui/color_picker.h"
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								#include "scene/gui/popup.h"
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								#include "scene/resources/gradient.h"
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											2023-07-11 22:29:09 +02:00
										 
									 
								 
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								class GradientTexture1D;
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								class GradientEditor : public Control {
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									GDCLASS(GradientEditor, Control);
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									PopupPanel *popup = nullptr;
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									ColorPicker *picker = nullptr;
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									bool grabbing = false;
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									int grabbed = -1;
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									Vector<Gradient::Point> points;
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									Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
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									Gradient::ColorSpace interpolation_color_space = Gradient::GRADIENT_COLOR_SPACE_SRGB;
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									bool editing = false;
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									Ref<Gradient> gradient;
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									Ref<Gradient> gradient_cache;
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									Ref<GradientTexture1D> preview_texture;
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									// Make sure to use the scaled value below.
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									const int BASE_SPACING = 3;
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									const int BASE_HANDLE_WIDTH = 8;
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									int draw_spacing = BASE_SPACING;
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									int handle_width = BASE_HANDLE_WIDTH;
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									void _gradient_changed();
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									void _ramp_changed();
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									void _color_changed(const Color &p_color);
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									int _get_point_from_pos(int x);
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									void _show_color_picker();
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								protected:
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									virtual void gui_input(const Ref<InputEvent> &p_event) override;
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void set_gradient(const Ref<Gradient> &p_gradient);
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									void reverse_gradient();
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									void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
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									Vector<float> get_offsets() const;
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									Vector<Color> get_colors() const;
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									void set_points(Vector<Gradient::Point> &p_points);
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									Vector<Gradient::Point> &get_points();
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									void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
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									Gradient::InterpolationMode get_interpolation_mode();
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									void set_interpolation_color_space(Gradient::ColorSpace p_color_space);
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									Gradient::ColorSpace get_interpolation_color_space();
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									ColorPicker *get_picker();
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									PopupPanel *get_popup();
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									virtual Size2 get_minimum_size() const override;
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									GradientEditor();
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									virtual ~GradientEditor();
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								};
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								#endif // GRADIENT_EDITOR_H
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