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								/**************************************************************************/
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								/*  skeleton_ik_3d_editor_plugin.cpp                                      */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2017-10-03 18:49:32 +02:00
										 
									 
								 
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											2020-03-27 08:44:44 +01:00
										 
									 
								 
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								#include "skeleton_ik_3d_editor_plugin.h"
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											2022-02-12 02:46:22 +01:00
										 
									 
								 
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								#include "editor/editor_node.h"
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								#include "scene/3d/skeleton_ik_3d.h"
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								#include "scene/gui/button.h"
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								void SkeletonIK3DEditorPlugin::_play() {
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									if (!skeleton_ik) {
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										return;
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									}
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									if (!skeleton_ik->get_parent_skeleton()) {
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										return;
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									}
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									if (play_btn->is_pressed()) {
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										skeleton_ik->start();
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									} else {
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										skeleton_ik->stop();
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										skeleton_ik->get_parent_skeleton()->clear_bones_global_pose_override();
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									}
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								}
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								void SkeletonIK3DEditorPlugin::edit(Object *p_object) {
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									if (p_object != skeleton_ik) {
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										if (skeleton_ik) {
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											play_btn->set_pressed(false);
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											_play();
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										}
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									}
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									SkeletonIK3D *s = Object::cast_to<SkeletonIK3D>(p_object);
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									if (!s) {
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										return;
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									}
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									skeleton_ik = s;
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								}
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								bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const {
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									return p_object->is_class("SkeletonIK3D");
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								}
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								void SkeletonIK3DEditorPlugin::make_visible(bool p_visible) {
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									if (p_visible) {
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										play_btn->show();
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									} else {
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										play_btn->hide();
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									}
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								}
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								void SkeletonIK3DEditorPlugin::_bind_methods() {
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								}
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								SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin() {
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									play_btn = memnew(Button);
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									play_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
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									play_btn->set_text(TTR("Play IK"));
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									play_btn->set_toggle_mode(true);
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									play_btn->hide();
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									play_btn->connect("pressed", callable_mp(this, &SkeletonIK3DEditorPlugin::_play));
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									add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn);
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									skeleton_ik = nullptr;
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								}
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								SkeletonIK3DEditorPlugin::~SkeletonIK3DEditorPlugin() {}
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