2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  texture_layered_editor_plugin.cpp                                     */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2020-05-01 09:34:23 -03:00
										 
									 
								 
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								#include "texture_layered_editor_plugin.h"
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											2022-11-19 12:45:49 +01:00
										 
									 
								 
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								#include "scene/gui/label.h"
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											2021-08-22 12:37:22 -03:00
										 
									 
								 
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								void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
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									ERR_FAIL_COND(p_event.is_null());
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									Ref<InputEventMouseMotion> mm = p_event;
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									if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
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										y_rot += -mm->get_relative().x * 0.01;
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										x_rot += mm->get_relative().y * 0.01;
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										_update_material();
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									}
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								}
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								void TextureLayeredEditor::_texture_rect_draw() {
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									texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
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								}
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								void TextureLayeredEditor::_notification(int p_what) {
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									switch (p_what) {
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										case NOTIFICATION_RESIZED: {
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											_texture_rect_update_area();
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										} break;
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										case NOTIFICATION_DRAW: {
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											Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
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											Size2 size = get_size();
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											draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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										} break;
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									}
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								}
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								void TextureLayeredEditor::_texture_changed() {
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									if (!is_visible()) {
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										return;
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									}
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									queue_redraw();
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								}
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								void TextureLayeredEditor::_update_material() {
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									materials[0]->set_shader_parameter("layer", layer->get_value());
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									materials[2]->set_shader_parameter("layer", layer->get_value());
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									materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
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									Vector3 v(1, 1, 1);
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									v.normalize();
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									Basis b;
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									b.rotate(Vector3(1, 0, 0), x_rot);
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									b.rotate(Vector3(0, 1, 0), y_rot);
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									materials[1]->set_shader_parameter("normal", v);
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									materials[1]->set_shader_parameter("rot", b);
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									materials[2]->set_shader_parameter("normal", v);
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									materials[2]->set_shader_parameter("rot", b);
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									String format = Image::get_format_name(texture->get_format());
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									String text;
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									if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
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										text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
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									} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
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										text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
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									} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
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										text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
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									}
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									info->set_text(text);
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								}
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								void TextureLayeredEditor::_make_shaders() {
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									shaders[0].instantiate();
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									shaders[0]->set_code(R"(
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								// TextureLayeredEditor preview shader (2D array).
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								shader_type canvas_item;
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								uniform sampler2DArray tex;
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								uniform float layer;
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								void fragment() {
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									COLOR = textureLod(tex, vec3(UV, layer), 0.0);
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								}
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								)");
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									shaders[1].instantiate();
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									shaders[1]->set_code(R"(
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								// TextureLayeredEditor preview shader (cubemap).
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								shader_type canvas_item;
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								uniform samplerCube tex;
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								uniform vec3 normal;
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								uniform mat3 rot;
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								void fragment() {
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									vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
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									COLOR = textureLod(tex, n, 0.0);
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								}
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								)");
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											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-17 16:03:09 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									shaders[2].instantiate();
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									shaders[2]->set_code(R"(
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-18 03:09:22 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								// TextureLayeredEditor preview shader (cubemap array).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-19 08:06:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								shader_type canvas_item;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								uniform samplerCubeArray tex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								uniform vec3 normal;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								uniform mat3 rot;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								uniform float layer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void fragment() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									COLOR = textureLod(tex, vec4(n, layer), 0.0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								)");
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (int i = 0; i < 3; i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-17 16:03:09 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										materials[i].instantiate();
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										materials[i]->set_shader(shaders[i]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TextureLayeredEditor::_texture_rect_update_area() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Size2 size = get_size();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int tex_width = texture->get_width() * size.height / texture->get_height();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int tex_height = size.height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (tex_width > size.width) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										tex_width = size.width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										tex_height = texture->get_height() * tex_width / texture->get_width();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (tex_height <= 0) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										tex_height = 1;
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (tex_width <= 0) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										tex_width = 1;
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int ofs_x = (size.width - tex_width) / 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int ofs_y = (size.height - tex_height) / 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									texture_rect->set_position(Vector2(ofs_x, ofs_y));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									texture_rect->set_size(Vector2(tex_width, tex_height));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!texture.is_null()) {
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-03 21:29:37 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										texture->disconnect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									texture = p_texture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!texture.is_null()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (shaders[0].is_null()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											_make_shaders();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-03 21:29:37 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-13 23:21:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										queue_redraw();
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										texture_rect->set_material(materials[texture->get_layered_type()]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										setting = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											layer->set_max(texture->get_layers() - 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											layer->set_value(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											layer->show();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											layer->set_max(texture->get_layers() / 6 - 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											layer->set_value(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											layer->show();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											layer->hide();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										x_rot = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										y_rot = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										_update_material();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										setting = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										_texture_rect_update_area();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										hide();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								TextureLayeredEditor::TextureLayeredEditor() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									set_custom_minimum_size(Size2(1, 150));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									texture_rect = memnew(Control);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									texture_rect->connect("draw", callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									add_child(texture_rect);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									layer = memnew(SpinBox);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									layer->set_step(1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									layer->set_max(100);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									add_child(layer);
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-22 16:24:29 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									layer->set_anchor(SIDE_RIGHT, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									layer->set_anchor(SIDE_LEFT, 1);
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									layer->set_modulate(Color(1, 1, 1, 0.8));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info = memnew(Label);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									add_child(info);
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-22 16:24:29 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									info->set_anchor(SIDE_RIGHT, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info->set_anchor(SIDE_LEFT, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info->set_anchor(SIDE_BOTTOM, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info->set_anchor(SIDE_TOP, 1);
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-08 10:14:58 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info->add_theme_constant_override("shadow_outline_size", 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info->add_theme_constant_override("shadow_offset_x", 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									info->add_theme_constant_override("shadow_offset_y", 2);
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									setting = false;
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-06 16:09:18 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									layer->connect("value_changed", callable_mp(this, &TextureLayeredEditor::_layer_changed));
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								TextureLayeredEditor::~TextureLayeredEditor() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return Object::cast_to<TextureLayered>(p_object) != nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void EditorInspectorPluginLayeredTexture::parse_begin(Object *p_object) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									TextureLayered *texture = Object::cast_to<TextureLayered>(p_object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!texture) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Ref<TextureLayered> m(texture);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									TextureLayeredEditor *editor = memnew(TextureLayeredEditor);
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									editor->edit(m);
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									add_custom_control(editor);
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								}
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											2022-01-27 10:36:51 +01:00
										 
									 
								 
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								TextureLayeredEditorPlugin::TextureLayeredEditorPlugin() {
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											2020-05-01 09:34:23 -03:00
										 
									 
								 
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									Ref<EditorInspectorPluginLayeredTexture> plugin;
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											2021-06-17 16:03:09 -06:00
										 
									 
								 
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									plugin.instantiate();
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											2020-05-01 09:34:23 -03:00
										 
									 
								 
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									add_inspector_plugin(plugin);
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								}
							 |