mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			277 lines
		
	
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			277 lines
		
	
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
 | 
						|
/*  texture_layered_editor_plugin.cpp                                     */
 | 
						|
/**************************************************************************/
 | 
						|
/*                         This file is part of:                          */
 | 
						|
/*                             GODOT ENGINE                               */
 | 
						|
/*                        https://godotengine.org                         */
 | 
						|
/**************************************************************************/
 | 
						|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | 
						|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | 
						|
/*                                                                        */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
						|
/* a copy of this software and associated documentation files (the        */
 | 
						|
/* "Software"), to deal in the Software without restriction, including    */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
						|
/* the following conditions:                                              */
 | 
						|
/*                                                                        */
 | 
						|
/* The above copyright notice and this permission notice shall be         */
 | 
						|
/* included in all copies or substantial portions of the Software.        */
 | 
						|
/*                                                                        */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | 
						|
/**************************************************************************/
 | 
						|
 | 
						|
#include "texture_layered_editor_plugin.h"
 | 
						|
 | 
						|
#include "scene/gui/label.h"
 | 
						|
 | 
						|
void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
 | 
						|
	ERR_FAIL_COND(p_event.is_null());
 | 
						|
 | 
						|
	Ref<InputEventMouseMotion> mm = p_event;
 | 
						|
	if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
 | 
						|
		y_rot += -mm->get_relative().x * 0.01;
 | 
						|
		x_rot += mm->get_relative().y * 0.01;
 | 
						|
		_update_material();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void TextureLayeredEditor::_texture_rect_draw() {
 | 
						|
	texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
 | 
						|
}
 | 
						|
 | 
						|
void TextureLayeredEditor::_notification(int p_what) {
 | 
						|
	switch (p_what) {
 | 
						|
		case NOTIFICATION_RESIZED: {
 | 
						|
			_texture_rect_update_area();
 | 
						|
		} break;
 | 
						|
 | 
						|
		case NOTIFICATION_DRAW: {
 | 
						|
			Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
 | 
						|
			Size2 size = get_size();
 | 
						|
 | 
						|
			draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void TextureLayeredEditor::_texture_changed() {
 | 
						|
	if (!is_visible()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	queue_redraw();
 | 
						|
}
 | 
						|
 | 
						|
void TextureLayeredEditor::_update_material() {
 | 
						|
	materials[0]->set_shader_parameter("layer", layer->get_value());
 | 
						|
	materials[2]->set_shader_parameter("layer", layer->get_value());
 | 
						|
	materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
 | 
						|
 | 
						|
	Vector3 v(1, 1, 1);
 | 
						|
	v.normalize();
 | 
						|
 | 
						|
	Basis b;
 | 
						|
	b.rotate(Vector3(1, 0, 0), x_rot);
 | 
						|
	b.rotate(Vector3(0, 1, 0), y_rot);
 | 
						|
 | 
						|
	materials[1]->set_shader_parameter("normal", v);
 | 
						|
	materials[1]->set_shader_parameter("rot", b);
 | 
						|
	materials[2]->set_shader_parameter("normal", v);
 | 
						|
	materials[2]->set_shader_parameter("rot", b);
 | 
						|
 | 
						|
	String format = Image::get_format_name(texture->get_format());
 | 
						|
 | 
						|
	String text;
 | 
						|
	if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
 | 
						|
		text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
 | 
						|
	} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
 | 
						|
		text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
 | 
						|
	} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
 | 
						|
		text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
 | 
						|
	}
 | 
						|
 | 
						|
	info->set_text(text);
 | 
						|
}
 | 
						|
 | 
						|
void TextureLayeredEditor::_make_shaders() {
 | 
						|
	shaders[0].instantiate();
 | 
						|
	shaders[0]->set_code(R"(
 | 
						|
// TextureLayeredEditor preview shader (2D array).
 | 
						|
 | 
						|
shader_type canvas_item;
 | 
						|
 | 
						|
uniform sampler2DArray tex;
 | 
						|
uniform float layer;
 | 
						|
 | 
						|
void fragment() {
 | 
						|
	COLOR = textureLod(tex, vec3(UV, layer), 0.0);
 | 
						|
}
 | 
						|
)");
 | 
						|
 | 
						|
	shaders[1].instantiate();
 | 
						|
	shaders[1]->set_code(R"(
 | 
						|
// TextureLayeredEditor preview shader (cubemap).
 | 
						|
 | 
						|
shader_type canvas_item;
 | 
						|
 | 
						|
uniform samplerCube tex;
 | 
						|
uniform vec3 normal;
 | 
						|
uniform mat3 rot;
 | 
						|
 | 
						|
void fragment() {
 | 
						|
	vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
 | 
						|
	COLOR = textureLod(tex, n, 0.0);
 | 
						|
}
 | 
						|
)");
 | 
						|
 | 
						|
	shaders[2].instantiate();
 | 
						|
	shaders[2]->set_code(R"(
 | 
						|
// TextureLayeredEditor preview shader (cubemap array).
 | 
						|
 | 
						|
shader_type canvas_item;
 | 
						|
 | 
						|
uniform samplerCubeArray tex;
 | 
						|
uniform vec3 normal;
 | 
						|
uniform mat3 rot;
 | 
						|
uniform float layer;
 | 
						|
 | 
						|
void fragment() {
 | 
						|
	vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
 | 
						|
	COLOR = textureLod(tex, vec4(n, layer), 0.0);
 | 
						|
}
 | 
						|
)");
 | 
						|
 | 
						|
	for (int i = 0; i < 3; i++) {
 | 
						|
		materials[i].instantiate();
 | 
						|
		materials[i]->set_shader(shaders[i]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void TextureLayeredEditor::_texture_rect_update_area() {
 | 
						|
	Size2 size = get_size();
 | 
						|
	int tex_width = texture->get_width() * size.height / texture->get_height();
 | 
						|
	int tex_height = size.height;
 | 
						|
 | 
						|
	if (tex_width > size.width) {
 | 
						|
		tex_width = size.width;
 | 
						|
		tex_height = texture->get_height() * tex_width / texture->get_width();
 | 
						|
	}
 | 
						|
 | 
						|
	// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
 | 
						|
	if (tex_height <= 0) {
 | 
						|
		tex_height = 1;
 | 
						|
	}
 | 
						|
	if (tex_width <= 0) {
 | 
						|
		tex_width = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	int ofs_x = (size.width - tex_width) / 2;
 | 
						|
	int ofs_y = (size.height - tex_height) / 2;
 | 
						|
 | 
						|
	texture_rect->set_position(Vector2(ofs_x, ofs_y));
 | 
						|
	texture_rect->set_size(Vector2(tex_width, tex_height));
 | 
						|
}
 | 
						|
 | 
						|
void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
 | 
						|
	if (!texture.is_null()) {
 | 
						|
		texture->disconnect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
 | 
						|
	}
 | 
						|
 | 
						|
	texture = p_texture;
 | 
						|
 | 
						|
	if (!texture.is_null()) {
 | 
						|
		if (shaders[0].is_null()) {
 | 
						|
			_make_shaders();
 | 
						|
		}
 | 
						|
 | 
						|
		texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
 | 
						|
		queue_redraw();
 | 
						|
		texture_rect->set_material(materials[texture->get_layered_type()]);
 | 
						|
		setting = true;
 | 
						|
		if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
 | 
						|
			layer->set_max(texture->get_layers() - 1);
 | 
						|
			layer->set_value(0);
 | 
						|
			layer->show();
 | 
						|
		} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
 | 
						|
			layer->set_max(texture->get_layers() / 6 - 1);
 | 
						|
			layer->set_value(0);
 | 
						|
			layer->show();
 | 
						|
		} else {
 | 
						|
			layer->hide();
 | 
						|
		}
 | 
						|
		x_rot = 0;
 | 
						|
		y_rot = 0;
 | 
						|
		_update_material();
 | 
						|
		setting = false;
 | 
						|
		_texture_rect_update_area();
 | 
						|
	} else {
 | 
						|
		hide();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
TextureLayeredEditor::TextureLayeredEditor() {
 | 
						|
	set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
 | 
						|
	set_custom_minimum_size(Size2(1, 150));
 | 
						|
	texture_rect = memnew(Control);
 | 
						|
	texture_rect->connect("draw", callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
 | 
						|
	texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
 | 
						|
	add_child(texture_rect);
 | 
						|
 | 
						|
	layer = memnew(SpinBox);
 | 
						|
	layer->set_step(1);
 | 
						|
	layer->set_max(100);
 | 
						|
	add_child(layer);
 | 
						|
	layer->set_anchor(SIDE_RIGHT, 1);
 | 
						|
	layer->set_anchor(SIDE_LEFT, 1);
 | 
						|
	layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
 | 
						|
	layer->set_modulate(Color(1, 1, 1, 0.8));
 | 
						|
	info = memnew(Label);
 | 
						|
	add_child(info);
 | 
						|
	info->set_anchor(SIDE_RIGHT, 1);
 | 
						|
	info->set_anchor(SIDE_LEFT, 1);
 | 
						|
	info->set_anchor(SIDE_BOTTOM, 1);
 | 
						|
	info->set_anchor(SIDE_TOP, 1);
 | 
						|
	info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
 | 
						|
	info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
 | 
						|
	info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
 | 
						|
	info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
 | 
						|
	info->add_theme_constant_override("shadow_outline_size", 1);
 | 
						|
	info->add_theme_constant_override("shadow_offset_x", 2);
 | 
						|
	info->add_theme_constant_override("shadow_offset_y", 2);
 | 
						|
 | 
						|
	setting = false;
 | 
						|
	layer->connect("value_changed", callable_mp(this, &TextureLayeredEditor::_layer_changed));
 | 
						|
}
 | 
						|
 | 
						|
TextureLayeredEditor::~TextureLayeredEditor() {
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
 | 
						|
	return Object::cast_to<TextureLayered>(p_object) != nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void EditorInspectorPluginLayeredTexture::parse_begin(Object *p_object) {
 | 
						|
	TextureLayered *texture = Object::cast_to<TextureLayered>(p_object);
 | 
						|
	if (!texture) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	Ref<TextureLayered> m(texture);
 | 
						|
 | 
						|
	TextureLayeredEditor *editor = memnew(TextureLayeredEditor);
 | 
						|
	editor->edit(m);
 | 
						|
	add_custom_control(editor);
 | 
						|
}
 | 
						|
 | 
						|
TextureLayeredEditorPlugin::TextureLayeredEditorPlugin() {
 | 
						|
	Ref<EditorInspectorPluginLayeredTexture> plugin;
 | 
						|
	plugin.instantiate();
 | 
						|
	add_inspector_plugin(plugin);
 | 
						|
}
 |