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								/*  nav_region.h                                                          */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2017-02-28 12:10:29 +00:00
										 
									 
								 
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								#ifndef NAV_REGION_H
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								#define NAV_REGION_H
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											2022-01-30 15:39:52 -08:00
										 
									 
								 
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								#include "nav_base.h"
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								#include "nav_utils.h"
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								#include "scene/resources/navigation_mesh.h"
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								class NavRegion : public NavBase {
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									NavMap *map = nullptr;
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									Transform3D transform;
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									Ref<NavigationMesh> mesh;
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									Vector<gd::Edge::Connection> connections;
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									bool enabled = true;
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									bool use_edge_connections = true;
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									bool polygons_dirty = true;
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									/// Cache
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									LocalVector<gd::Polygon> polygons;
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								public:
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									NavRegion() {
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										type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION;
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									}
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									void scratch_polygons() {
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										polygons_dirty = true;
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									}
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									void set_enabled(bool p_enabled);
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									bool get_enabled() const { return enabled; }
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									void set_map(NavMap *p_map);
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									NavMap *get_map() const {
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										return map;
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									}
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									void set_use_edge_connections(bool p_enabled);
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									bool get_use_edge_connections() const {
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										return use_edge_connections;
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									}
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									void set_transform(Transform3D transform);
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									const Transform3D &get_transform() const {
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										return transform;
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									}
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									void set_mesh(Ref<NavigationMesh> p_mesh);
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									const Ref<NavigationMesh> get_mesh() const {
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										return mesh;
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									}
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									Vector<gd::Edge::Connection> &get_connections() {
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										return connections;
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									}
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									int get_connections_count() const;
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									Vector3 get_connection_pathway_start(int p_connection_id) const;
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									Vector3 get_connection_pathway_end(int p_connection_id) const;
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									LocalVector<gd::Polygon> const &get_polygons() const {
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										return polygons;
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									}
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									bool sync();
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								private:
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									void update_polygons();
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								};
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								#endif // NAV_REGION_H
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