| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  gradle_export_util.h                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2020-07-08 10:36:00 -04:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef GODOT_GRADLE_EXPORT_UTIL_H
 | 
					
						
							|  |  |  | #define GODOT_GRADLE_EXPORT_UTIL_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "core/io/zip_io.h"
 | 
					
						
							|  |  |  | #include "core/os/dir_access.h"
 | 
					
						
							|  |  |  | #include "core/os/file_access.h"
 | 
					
						
							|  |  |  | #include "core/os/os.h"
 | 
					
						
							|  |  |  | #include "editor/editor_export.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?> | 
					
						
							|  |  |  | <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> | 
					
						
							|  |  |  | <resources> | 
					
						
							|  |  |  | 	<string name="godot_project_name_string">%s</string> | 
					
						
							|  |  |  | </resources> | 
					
						
							|  |  |  | )"; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | DisplayServer::ScreenOrientation _get_screen_orientation() { | 
					
						
							|  |  |  | 	String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation"); | 
					
						
							|  |  |  | 	DisplayServer::ScreenOrientation screen_orientation; | 
					
						
							|  |  |  | 	if (orientation_settings == "portrait") | 
					
						
							|  |  |  | 		screen_orientation = DisplayServer::SCREEN_PORTRAIT; | 
					
						
							|  |  |  | 	else if (orientation_settings == "reverse_landscape") | 
					
						
							|  |  |  | 		screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE; | 
					
						
							|  |  |  | 	else if (orientation_settings == "reverse_portrait") | 
					
						
							|  |  |  | 		screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT; | 
					
						
							|  |  |  | 	else if (orientation_settings == "sensor_landscape") | 
					
						
							|  |  |  | 		screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE; | 
					
						
							|  |  |  | 	else if (orientation_settings == "sensor_portrait") | 
					
						
							|  |  |  | 		screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT; | 
					
						
							|  |  |  | 	else if (orientation_settings == "sensor") | 
					
						
							|  |  |  | 		screen_orientation = DisplayServer::SCREEN_SENSOR; | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		screen_orientation = DisplayServer::SCREEN_LANDSCAPE; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return screen_orientation; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) { | 
					
						
							|  |  |  | 	switch (screen_orientation) { | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_PORTRAIT: | 
					
						
							|  |  |  | 			return 1; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_REVERSE_LANDSCAPE: | 
					
						
							|  |  |  | 			return 8; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_REVERSE_PORTRAIT: | 
					
						
							|  |  |  | 			return 9; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_SENSOR_LANDSCAPE: | 
					
						
							|  |  |  | 			return 11; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_SENSOR_PORTRAIT: | 
					
						
							|  |  |  | 			return 12; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_SENSOR: | 
					
						
							|  |  |  | 			return 13; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_LANDSCAPE: | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) { | 
					
						
							|  |  |  | 	switch (screen_orientation) { | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_PORTRAIT: | 
					
						
							|  |  |  | 			return "portrait"; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_REVERSE_LANDSCAPE: | 
					
						
							|  |  |  | 			return "reverseLandscape"; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_REVERSE_PORTRAIT: | 
					
						
							|  |  |  | 			return "reversePortrait"; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_SENSOR_LANDSCAPE: | 
					
						
							|  |  |  | 			return "userLandscape"; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_SENSOR_PORTRAIT: | 
					
						
							|  |  |  | 			return "userPortrait"; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_SENSOR: | 
					
						
							|  |  |  | 			return "fullUser"; | 
					
						
							|  |  |  | 		case DisplayServer::SCREEN_LANDSCAPE: | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			return "landscape"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | // Utility method used to create a directory.
 | 
					
						
							|  |  |  | Error create_directory(const String &p_dir) { | 
					
						
							|  |  |  | 	if (!DirAccess::exists(p_dir)) { | 
					
						
							|  |  |  | 		DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); | 
					
						
							|  |  |  | 		Error err = filesystem_da->make_dir_recursive(p_dir); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); | 
					
						
							|  |  |  | 		memdelete(filesystem_da); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Implementation of EditorExportSaveSharedObject.
 | 
					
						
							|  |  |  | // This method will only be called as an input to export_project_files.
 | 
					
						
							|  |  |  | // This method lets the .so files for all ABIs to be copied
 | 
					
						
							|  |  |  | // into the gradle project from the .AAR file
 | 
					
						
							|  |  |  | Error ignore_so_file(void *p_userdata, const SharedObject &p_so) { | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Writes p_data into a file at p_path, creating directories if necessary.
 | 
					
						
							|  |  |  | // Note: this will overwrite the file at p_path if it already exists.
 | 
					
						
							|  |  |  | Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) { | 
					
						
							|  |  |  | 	String dir = p_path.get_base_dir(); | 
					
						
							|  |  |  | 	Error err = create_directory(dir); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		return err; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); | 
					
						
							|  |  |  | 	fa->store_buffer(p_data.ptr(), p_data.size()); | 
					
						
							|  |  |  | 	memdelete(fa); | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Writes string p_data into a file at p_path, creating directories if necessary.
 | 
					
						
							|  |  |  | // Note: this will overwrite the file at p_path if it already exists.
 | 
					
						
							|  |  |  | Error store_string_at_path(const String &p_path, const String &p_data) { | 
					
						
							|  |  |  | 	String dir = p_path.get_base_dir(); | 
					
						
							|  |  |  | 	Error err = create_directory(dir); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
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										 |  |  | 		if (OS::get_singleton()->is_stdout_verbose()) { | 
					
						
							|  |  |  | 			print_error("Unable to write data into " + p_path); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		return err; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); | 
					
						
							|  |  |  | 	fa->store_string(p_data); | 
					
						
							|  |  |  | 	memdelete(fa); | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Implementation of EditorExportSaveFunction.
 | 
					
						
							|  |  |  | // This method will only be called as an input to export_project_files.
 | 
					
						
							|  |  |  | // It is used by the export_project_files method to save all the asset files into the gradle project.
 | 
					
						
							|  |  |  | // It's functionality mirrors that of the method save_apk_file.
 | 
					
						
							|  |  |  | // This method will be called ONLY when custom build is enabled.
 | 
					
						
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										 |  |  | Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { | 
					
						
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										 |  |  | 	String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); | 
					
						
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										 |  |  | 	print_verbose("Saving project files from " + p_path + " into " + dst_path); | 
					
						
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										 |  |  | 	Error err = store_file_at_path(dst_path, p_data); | 
					
						
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										 |  |  | 	return err; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | // Creates strings.xml files inside the gradle project for different locales.
 | 
					
						
							|  |  |  | Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) { | 
					
						
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										 |  |  | 	print_verbose("Creating strings resources for supported locales for project " + project_name); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	// Stores the string into the default values directory.
 | 
					
						
							|  |  |  | 	String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true)); | 
					
						
							|  |  |  | 	store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Searches the Gradle project res/ directory to find all supported locales
 | 
					
						
							|  |  |  | 	DirAccessRef da = DirAccess::open("res://android/build/res"); | 
					
						
							|  |  |  | 	if (!da) { | 
					
						
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										 |  |  | 		if (OS::get_singleton()->is_stdout_verbose()) { | 
					
						
							|  |  |  | 			print_error("Unable to open Android resources directory."); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 		return ERR_CANT_OPEN; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	da->list_dir_begin(); | 
					
						
							|  |  |  | 	while (true) { | 
					
						
							|  |  |  | 		String file = da->get_next(); | 
					
						
							|  |  |  | 		if (file == "") { | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (!file.begins_with("values-")) { | 
					
						
							|  |  |  | 			// NOTE: This assumes all directories that start with "values-" are for localization.
 | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		String locale = file.replace("values-", "").replace("-r", "_"); | 
					
						
							|  |  |  | 		String property_name = "application/config/name_" + locale; | 
					
						
							|  |  |  | 		String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml"; | 
					
						
							|  |  |  | 		if (ProjectSettings::get_singleton()->has_setting(property_name)) { | 
					
						
							|  |  |  | 			String locale_project_name = ProjectSettings::get_singleton()->get(property_name); | 
					
						
							|  |  |  | 			String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true)); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			print_verbose("Storing project name for locale " + locale + " under " + locale_directory); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			store_string_at_path(locale_directory, processed_xml_string); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
 | 
					
						
							|  |  |  | 			store_string_at_path(locale_directory, processed_default_xml_string); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	da->list_dir_end(); | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | String bool_to_string(bool v) { | 
					
						
							|  |  |  | 	return v ? "true" : "false"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String _get_gles_tag() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" && | 
					
						
							|  |  |  | 					 !ProjectSettings::get_singleton()->get("rendering/driver/fallback_to_gles2"); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return min_gles3 ? "    <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : ""; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) { | 
					
						
							|  |  |  | 	String manifest_screen_sizes = "    <supports-screens \n        tools:node=\"replace\""; | 
					
						
							|  |  |  | 	String sizes[] = { "small", "normal", "large", "xlarge" }; | 
					
						
							|  |  |  | 	size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]); | 
					
						
							|  |  |  | 	for (size_t i = 0; i < num_sizes; i++) { | 
					
						
							|  |  |  | 		String feature_name = vformat("screen/support_%s", sizes[i]); | 
					
						
							|  |  |  | 		String feature_support = bool_to_string(p_preset->get(feature_name)); | 
					
						
							|  |  |  | 		String xml_entry = vformat("\n        android:%sScreens=\"%s\"", sizes[i], feature_support); | 
					
						
							|  |  |  | 		manifest_screen_sizes += xml_entry; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	manifest_screen_sizes += " />\n"; | 
					
						
							|  |  |  | 	return manifest_screen_sizes; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) { | 
					
						
							|  |  |  | 	String manifest_xr_features; | 
					
						
							|  |  |  | 	bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; | 
					
						
							|  |  |  | 	if (uses_xr) { | 
					
						
							|  |  |  | 		int dof_index = p_preset->get("xr_features/degrees_of_freedom"); // 0: none, 1: 3dof and 6dof, 2: 6dof
 | 
					
						
							|  |  |  | 		if (dof_index == 1) { | 
					
						
							|  |  |  | 			manifest_xr_features += "    <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"false\" android:version=\"1\" />\n"; | 
					
						
							|  |  |  | 		} else if (dof_index == 2) { | 
					
						
							|  |  |  | 			manifest_xr_features += "    <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
 | 
					
						
							|  |  |  | 		if (hand_tracking_index == 1) { | 
					
						
							|  |  |  | 			manifest_xr_features += "    <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n"; | 
					
						
							|  |  |  | 		} else if (hand_tracking_index == 2) { | 
					
						
							|  |  |  | 			manifest_xr_features += "    <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return manifest_xr_features; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) { | 
					
						
							|  |  |  | 	String package_name = p_preset->get("package/unique_name"); | 
					
						
							|  |  |  | 	String manifest_instrumentation_text = vformat( | 
					
						
							|  |  |  | 			"    <instrumentation\n" | 
					
						
							|  |  |  | 			"        tools:node=\"replace\"\n" | 
					
						
							|  |  |  | 			"        android:name=\".GodotInstrumentation\"\n" | 
					
						
							|  |  |  | 			"        android:icon=\"@mipmap/icon\"\n" | 
					
						
							|  |  |  | 			"        android:label=\"@string/godot_project_name_string\"\n" | 
					
						
							|  |  |  | 			"        android:targetPackage=\"%s\" />\n", | 
					
						
							|  |  |  | 			package_name); | 
					
						
							|  |  |  | 	return manifest_instrumentation_text; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String _get_plugins_tag(const String &plugins_names) { | 
					
						
							| 
									
										
										
										
											2020-12-15 12:04:21 +00:00
										 |  |  | 	if (!plugins_names.is_empty()) { | 
					
						
							| 
									
										
										
										
											2020-07-23 12:16:03 -04:00
										 |  |  | 		return vformat("    <meta-data tools:node=\"replace\" android:name=\"plugins\" android:value=\"%s\" />\n", plugins_names); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return "    <meta-data tools:node=\"remove\" android:name=\"plugins\" />\n"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) { | 
					
						
							|  |  |  | 	bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; | 
					
						
							| 
									
										
										
										
											2020-11-13 11:48:21 -08:00
										 |  |  | 	String orientation = _get_android_orientation_label(_get_screen_orientation()); | 
					
						
							| 
									
										
										
										
											2020-07-23 12:16:03 -04:00
										 |  |  | 	String manifest_activity_text = vformat( | 
					
						
							|  |  |  | 			"        <activity android:name=\"com.godot.game.GodotApp\" " | 
					
						
							|  |  |  | 			"tools:replace=\"android:screenOrientation\" " | 
					
						
							|  |  |  | 			"android:screenOrientation=\"%s\">\n", | 
					
						
							|  |  |  | 			orientation); | 
					
						
							|  |  |  | 	if (uses_xr) { | 
					
						
							|  |  |  | 		String focus_awareness = bool_to_string(p_preset->get("xr_features/focus_awareness")); | 
					
						
							|  |  |  | 		manifest_activity_text += vformat("            <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"%s\" />\n", focus_awareness); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		manifest_activity_text += "            <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	manifest_activity_text += "        </activity>\n"; | 
					
						
							|  |  |  | 	return manifest_activity_text; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String _get_application_tag(const Ref<EditorExportPreset> &p_preset, const String &plugins_names) { | 
					
						
							|  |  |  | 	bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; | 
					
						
							|  |  |  | 	String manifest_application_text = | 
					
						
							|  |  |  | 			"    <application android:label=\"@string/godot_project_name_string\"\n" | 
					
						
							|  |  |  | 			"        android:allowBackup=\"false\" tools:ignore=\"GoogleAppIndexingWarning\"\n" | 
					
						
							| 
									
										
										
										
											2020-11-21 14:09:33 -08:00
										 |  |  | 			"        android:icon=\"@mipmap/icon\">\n\n" | 
					
						
							| 
									
										
										
										
											2020-07-23 12:16:03 -04:00
										 |  |  | 			"        <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	manifest_application_text += _get_plugins_tag(plugins_names); | 
					
						
							|  |  |  | 	if (uses_xr) { | 
					
						
							|  |  |  | 		manifest_application_text += "        <meta-data tools:node=\"replace\" android:name=\"com.samsung.android.vr.application.mode\" android:value=\"vr_only\" />\n"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	manifest_application_text += _get_activity_tag(p_preset); | 
					
						
							|  |  |  | 	manifest_application_text += "    </application>\n"; | 
					
						
							|  |  |  | 	return manifest_application_text; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-08 10:36:00 -04:00
										 |  |  | #endif //GODOT_GRADLE_EXPORT_UTIL_H
 |