godot/modules/gdscript/tests/scripts/completion/common/identifiers_in_call.cfg

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scene="res://completion/get_node/get_node.tscn"
[output]
include=[
; Utility Functions
{"display": "print(…)", "insert_text": "print("},
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; Node
{"display": "add_child(…)"},
{"display": "owner"},
{"display": "child_entered_tree"},
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; GDScript: class_a.notest.gd
{"display": "property_of_a"},
{"display": "func_of_a()"},
{"display": "signal_of_a"},
; GDScript: identifiers.gd
{"display": "test_signal_1"},
{"display": "test_signal_2"},
{"display": "test_var_1"},
{"display": "test_var_2"},
{"display": "test_func_1(…)"},
{"display": "test_func_2(…)"},
{"display": "test_parameter_1"},
{"display": "test_parameter_2"},
{"display": "local_test_var_1"},
{"display": "local_test_var_2"},
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]