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											2014-02-09 22:10:30 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  shader_compiler.h                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2016-01-01 11:50:53 -02:00
										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef SHADER_COMPILER_H
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							|  |  |  | #define SHADER_COMPILER_H
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							|  |  |  | #include "map.h"
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							|  |  |  | #include "list.h"
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							|  |  |  | #include "vector.h"
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							|  |  |  | #if 0
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							|  |  |  | class ShaderSyntax { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	enum DataType { | 
					
						
							|  |  |  | 		TYPE_BOOL, | 
					
						
							|  |  |  | 		TYPE_FLOAT, | 
					
						
							|  |  |  | 		TYPE_VEC3, | 
					
						
							|  |  |  | 		TYPE_TRANSFORM, | 
					
						
							|  |  |  | 		TYPE_TEXTURE | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	enum Operator { | 
					
						
							|  |  |  | 		OP_ASSIGN, | 
					
						
							|  |  |  | 		OP_ADD, | 
					
						
							|  |  |  | 		OP_SUB, | 
					
						
							|  |  |  | 		OP_MUL, | 
					
						
							|  |  |  | 		OP_DIV, | 
					
						
							|  |  |  | 		OP_NEG, | 
					
						
							|  |  |  | 		OP_CMP_EQ, | 
					
						
							|  |  |  | 		OP_CMP_NEQ, | 
					
						
							|  |  |  | 		OP_CMP_LEQ, | 
					
						
							|  |  |  | 		OP_CMP_GEQ, | 
					
						
							|  |  |  | 		OP_CMP_OR, | 
					
						
							|  |  |  | 		OP_CMP_AND, | 
					
						
							|  |  |  | 		OP_CALL | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	struct Node { | 
					
						
							|  |  |  | 
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							|  |  |  | 		enum Type { | 
					
						
							|  |  |  | 			TYPE_PROGRAM, | 
					
						
							|  |  |  | 			TYPE_FUNCTION, | 
					
						
							|  |  |  | 			TYPE_BLOCK, | 
					
						
							|  |  |  | 			TYPE_VARIABLE, | 
					
						
							|  |  |  | 			TYPE_OPERATOR, | 
					
						
							|  |  |  | 			TYPE_IF, | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
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							|  |  |  | 		Node * parent; | 
					
						
							|  |  |  | 		Type type; | 
					
						
							|  |  |  | 
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							|  |  |  | 		virtual ~Node() {} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	struct OperatorNode : public Node { | 
					
						
							|  |  |  | 
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							|  |  |  | 		Operator op; | 
					
						
							|  |  |  | 		Vector<Node*> arguments; | 
					
						
							|  |  |  | 		OperatorNode() { type=TYPE_OPERATOR; } | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	struct VariableNode : public Node { | 
					
						
							|  |  |  | 
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							|  |  |  | 		StringName variable; | 
					
						
							|  |  |  | 		VariableNode() { type=TYPE_VARIABLE; } | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	struct BlockNode : public Node { | 
					
						
							|  |  |  | 
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							|  |  |  | 		Map<StringName,DataType> variables; | 
					
						
							|  |  |  | 		List<Node*> subnodes; | 
					
						
							|  |  |  | 		BlockNode() { type=TYPE_BLOCK; } | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	struct ConditionalNode : public Node { | 
					
						
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							|  |  |  | 		Node *test; | 
					
						
							|  |  |  | 		Node *do_if; | 
					
						
							|  |  |  | 		Node *do_else; | 
					
						
							|  |  |  | 		ConditionalNode() { type=TYPE_CONDITIONAL; } | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	struct FunctionNode : public Node { | 
					
						
							|  |  |  | 
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							|  |  |  | 		struct Argument { | 
					
						
							|  |  |  | 
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							|  |  |  | 			StringName name; | 
					
						
							|  |  |  | 			DataType type; | 
					
						
							|  |  |  | 		}; | 
					
						
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							|  |  |  | 		Vector<Argument> arguments; | 
					
						
							|  |  |  | 		Node *body; | 
					
						
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							|  |  |  | 		FunctionNode() { type=TYPE_FUNCTION; } | 
					
						
							|  |  |  | 
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							|  |  |  | 	}; | 
					
						
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							|  |  |  | 
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							|  |  |  | 	struct ProgramNode : public Node { | 
					
						
							|  |  |  | 
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							|  |  |  | 		Vector<FunctionNode*> functions; | 
					
						
							|  |  |  | 		Node *body; | 
					
						
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							|  |  |  | 		ProgramNode() { type=TYPE_PROGRAM; } | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 
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							|  |  |  | 	ShaderCompiler(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | #endif // SHADER_COMPILER_H
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							|  |  |  | #endif
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