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			142 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shader_compiler.h                                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef SHADER_COMPILER_H
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| #define SHADER_COMPILER_H
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| 
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| #include "map.h"
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| #include "list.h"
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| #include "vector.h"
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| #if 0
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| class ShaderSyntax {
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| public:
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| 
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| 
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| 	enum DataType {
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| 		TYPE_BOOL,
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| 		TYPE_FLOAT,
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| 		TYPE_VEC3,
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| 		TYPE_TRANSFORM,
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| 		TYPE_TEXTURE
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| 	};
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| 
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| 	enum Operator {
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| 		OP_ASSIGN,
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| 		OP_ADD,
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| 		OP_SUB,
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| 		OP_MUL,
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| 		OP_DIV,
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| 		OP_NEG,
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| 		OP_CMP_EQ,
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| 		OP_CMP_NEQ,
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| 		OP_CMP_LEQ,
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| 		OP_CMP_GEQ,
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| 		OP_CMP_OR,
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| 		OP_CMP_AND,
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| 		OP_CALL
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| 	};
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| 
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| 	struct Node {
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| 
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| 		enum Type {
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| 			TYPE_PROGRAM,
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| 			TYPE_FUNCTION,
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| 			TYPE_BLOCK,
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| 			TYPE_VARIABLE,
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| 			TYPE_OPERATOR,
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| 			TYPE_IF,
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| 		};
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| 
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| 		Node * parent;
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| 		Type type;
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| 
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| 		virtual ~Node() {}
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| 	};
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| 
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| 
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| 	struct OperatorNode : public Node {
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| 
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| 		Operator op;
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| 		Vector<Node*> arguments;
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| 		OperatorNode() { type=TYPE_OPERATOR; }
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| 	};
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| 
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| 	struct VariableNode : public Node {
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| 
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| 		StringName variable;
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| 		VariableNode() { type=TYPE_VARIABLE; }
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| 	};
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| 
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| 	struct BlockNode : public Node {
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| 
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| 		Map<StringName,DataType> variables;
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| 		List<Node*> subnodes;
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| 		BlockNode() { type=TYPE_BLOCK; }
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| 	};
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| 
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| 	struct ConditionalNode : public Node {
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| 
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| 		Node *test;
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| 		Node *do_if;
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| 		Node *do_else;
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| 		ConditionalNode() { type=TYPE_CONDITIONAL; }
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| 	};
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| 
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| 
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| 	struct FunctionNode : public Node {
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| 
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| 		struct Argument {
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| 
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| 			StringName name;
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| 			DataType type;
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| 		};
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| 
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| 		Vector<Argument> arguments;
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| 		Node *body;
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| 
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| 		FunctionNode() { type=TYPE_FUNCTION; }
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| 
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| 	};
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| 
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| 
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| 	struct ProgramNode : public Node {
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| 
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| 		Vector<FunctionNode*> functions;
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| 		Node *body;
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| 
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| 		ProgramNode() { type=TYPE_PROGRAM; }
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| 	};
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| 
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| 
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| 
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| 
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| 	ShaderCompiler();
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| };
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| 
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| #endif // SHADER_COMPILER_H
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| #endif
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