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			72 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			72 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | #ifndef MATERIAL_EDITOR_PLUGIN_H
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|  | #define MATERIAL_EDITOR_PLUGIN_H
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|  | 
 | ||
|  | #include "tools/editor/editor_plugin.h"
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|  | #include "tools/editor/editor_node.h"
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|  | #include "scene/resources/material.h"
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|  | #include "scene/3d/light.h"
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|  | #include "scene/3d/mesh_instance.h"
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|  | #include "scene/3d/camera.h"
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|  | 
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|  | 
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|  | class MaterialEditor : public Control { | ||
|  | 
 | ||
|  | 	OBJ_TYPE(MaterialEditor, Control); | ||
|  | 
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|  | 
 | ||
|  | 	Viewport *viewport; | ||
|  | 	MeshInstance *sphere_instance; | ||
|  | 	MeshInstance *box_instance; | ||
|  | 	DirectionalLight *light1; | ||
|  | 	DirectionalLight *light2; | ||
|  | 	Camera *camera; | ||
|  | 
 | ||
|  | 	Ref<Mesh> sphere_mesh; | ||
|  | 	Ref<Mesh> box_mesh; | ||
|  | 
 | ||
|  | 	TextureButton *sphere_switch; | ||
|  | 	TextureButton *box_switch; | ||
|  | 
 | ||
|  | 	TextureButton *light_1_switch; | ||
|  | 	TextureButton *light_2_switch; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	Ref<Material> material; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	void _button_pressed(Node* p_button); | ||
|  | 	bool first_enter; | ||
|  | 
 | ||
|  | protected: | ||
|  | 	void _notification(int p_what); | ||
|  | 	void _input_event(InputEvent p_event); | ||
|  | 	static void _bind_methods(); | ||
|  | public: | ||
|  | 
 | ||
|  | 	void edit(Ref<Material> p_material); | ||
|  | 	MaterialEditor(); | ||
|  | }; | ||
|  | 
 | ||
|  | 
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|  | class MaterialEditorPlugin : public EditorPlugin { | ||
|  | 
 | ||
|  | 	OBJ_TYPE( MaterialEditorPlugin, EditorPlugin ); | ||
|  | 
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|  | 	MaterialEditor *material_editor; | ||
|  | 	EditorNode *editor; | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	virtual String get_name() const { return "Material"; } | ||
|  | 	bool has_main_screen() const { return false; } | ||
|  | 	virtual void edit(Object *p_node); | ||
|  | 	virtual bool handles(Object *p_node) const; | ||
|  | 	virtual void make_visible(bool p_visible); | ||
|  | 
 | ||
|  | 	MaterialEditorPlugin(EditorNode *p_node); | ||
|  | 	~MaterialEditorPlugin(); | ||
|  | 
 | ||
|  | }; | ||
|  | 
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|  | #endif // MATERIAL_EDITOR_PLUGIN_H
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