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			71 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef MATERIAL_EDITOR_PLUGIN_H
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| #define MATERIAL_EDITOR_PLUGIN_H
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| 
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| #include "tools/editor/editor_plugin.h"
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| #include "tools/editor/editor_node.h"
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| #include "scene/resources/material.h"
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| #include "scene/3d/light.h"
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| #include "scene/3d/mesh_instance.h"
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| #include "scene/3d/camera.h"
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| 
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| 
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| class MaterialEditor : public Control {
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| 
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| 	OBJ_TYPE(MaterialEditor, Control);
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| 
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| 
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| 	Viewport *viewport;
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| 	MeshInstance *sphere_instance;
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| 	MeshInstance *box_instance;
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| 	DirectionalLight *light1;
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| 	DirectionalLight *light2;
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| 	Camera *camera;
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| 
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| 	Ref<Mesh> sphere_mesh;
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| 	Ref<Mesh> box_mesh;
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| 
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| 	TextureButton *sphere_switch;
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| 	TextureButton *box_switch;
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| 
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| 	TextureButton *light_1_switch;
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| 	TextureButton *light_2_switch;
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| 
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| 
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| 	Ref<Material> material;
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| 
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| 
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| 	void _button_pressed(Node* p_button);
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| 	bool first_enter;
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	void _input_event(InputEvent p_event);
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| 	static void _bind_methods();
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| public:
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| 
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| 	void edit(Ref<Material> p_material);
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| 	MaterialEditor();
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| };
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| 
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| 
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| class MaterialEditorPlugin : public EditorPlugin {
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| 
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| 	OBJ_TYPE( MaterialEditorPlugin, EditorPlugin );
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| 
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| 	MaterialEditor *material_editor;
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| 	EditorNode *editor;
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| 
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| public:
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| 
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| 	virtual String get_name() const { return "Material"; }
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| 	bool has_main_screen() const { return false; }
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| 	virtual void edit(Object *p_node);
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| 	virtual bool handles(Object *p_node) const;
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| 	virtual void make_visible(bool p_visible);
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| 
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| 	MaterialEditorPlugin(EditorNode *p_node);
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| 	~MaterialEditorPlugin();
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| 
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| };
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| 
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| #endif // MATERIAL_EDITOR_PLUGIN_H
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