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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  shader_graph_editor_plugin.h                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
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							|  |  |  | #define SHADER_GRAPH_EDITOR_PLUGIN_H
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										 |  |  | #include "tools/editor/editor_plugin.h"
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							|  |  |  | #include "tools/editor/editor_node.h"
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							|  |  |  | #include "scene/resources/shader.h"
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							|  |  |  | #include "servers/visual/shader_graph.h"
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							|  |  |  | #include "scene/gui/tree.h"
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							|  |  |  | #include "scene/gui/button.h"
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										 |  |  | #include "scene/gui/graph_edit.h"
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										 |  |  | #include "scene/gui/popup.h"
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							|  |  |  | #include "tools/editor/property_editor.h"
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										 |  |  | #include "scene/resources/shader_graph.h"
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										 |  |  | /**
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										 |  |  | 	@author Juan Linietsky <reduzio@gmail.com> | 
					
						
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										 |  |  | */ | 
					
						
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										 |  |  | class GraphColorRampEdit : public Control { | 
					
						
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										 |  |  | 	OBJ_TYPE(GraphColorRampEdit,Control); | 
					
						
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										 |  |  | 	struct Point { | 
					
						
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										 |  |  | 		float offset; | 
					
						
							|  |  |  | 		Color color; | 
					
						
							|  |  |  | 		bool operator<(const Point& p_ponit) const { | 
					
						
							|  |  |  | 			return offset<p_ponit.offset; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 
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										 |  |  | 	PopupPanel *popup; | 
					
						
							|  |  |  | 	ColorPicker *picker; | 
					
						
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										 |  |  | 	bool grabbing; | 
					
						
							|  |  |  | 	int grabbed; | 
					
						
							|  |  |  | 	float grabbed_at; | 
					
						
							|  |  |  | 	Vector<Point> points; | 
					
						
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										 |  |  | 	void _color_changed(const Color& p_color); | 
					
						
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							|  |  |  | protected: | 
					
						
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										 |  |  | 	void _input_event(const InputEvent& p_event); | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors); | 
					
						
							|  |  |  | 	Vector<float> get_offsets() const; | 
					
						
							|  |  |  | 	Vector<Color> get_colors() const; | 
					
						
							|  |  |  | 	virtual Size2 get_minimum_size() const; | 
					
						
							|  |  |  | 	GraphColorRampEdit(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | class GraphCurveMapEdit : public Control { | 
					
						
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										 |  |  | 	OBJ_TYPE(GraphCurveMapEdit,Control); | 
					
						
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										 |  |  | 	struct Point { | 
					
						
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										 |  |  | 		float offset; | 
					
						
							|  |  |  | 		float height; | 
					
						
							|  |  |  | 		bool operator<(const Point& p_ponit) const { | 
					
						
							|  |  |  | 			return offset<p_ponit.offset; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	bool grabbing; | 
					
						
							|  |  |  | 	int grabbed; | 
					
						
							|  |  |  | 	Vector<Point> points; | 
					
						
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										 |  |  | 	void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	void _input_event(const InputEvent& p_event); | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void set_points(const Vector<Vector2>& p_points); | 
					
						
							|  |  |  | 	Vector<Vector2> get_points() const; | 
					
						
							|  |  |  | 	virtual Size2 get_minimum_size() const; | 
					
						
							|  |  |  | 	GraphCurveMapEdit(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | class ShaderGraphView : public Control { | 
					
						
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										 |  |  | 	OBJ_TYPE(ShaderGraphView,Control); | 
					
						
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							|  |  |  | 	CustomPropertyEditor *ped_popup; | 
					
						
							|  |  |  | 	bool block_update; | 
					
						
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							|  |  |  | 	Label *status; | 
					
						
							|  |  |  | 	GraphEdit *graph_edit; | 
					
						
							|  |  |  | 	Ref<ShaderGraph> graph; | 
					
						
							|  |  |  | 	int edited_id; | 
					
						
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										 |  |  | 	int edited_def; | 
					
						
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							|  |  |  | 	ShaderGraph::ShaderType type; | 
					
						
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							|  |  |  | 	void _update_graph(); | 
					
						
							|  |  |  | 	void _create_node(int p_id); | 
					
						
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										 |  |  | 	ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL); | 
					
						
							|  |  |  | 	ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint=""); | 
					
						
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							|  |  |  | 	void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); | 
					
						
							|  |  |  | 	void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); | 
					
						
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							|  |  |  | 	void _node_removed(int p_id); | 
					
						
							|  |  |  | 	void _begin_node_move(); | 
					
						
							|  |  |  | 	void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); | 
					
						
							|  |  |  | 	void _end_node_move(); | 
					
						
							|  |  |  | 	void _move_node(int p_id,const Vector2& p_to); | 
					
						
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										 |  |  | 	void _duplicate_nodes_request(); | 
					
						
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										 |  |  | 	void _duplicate_nodes(const Array &p_nodes); | 
					
						
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										 |  |  | 	void _delete_nodes_request(); | 
					
						
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							|  |  |  | 	void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint); | 
					
						
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										 |  |  | 	void _scalar_const_changed(double p_value,int p_id); | 
					
						
							|  |  |  | 	void _vec_const_changed(double p_value, int p_id, Array p_arr); | 
					
						
							|  |  |  | 	void _rgb_const_changed(const Color& p_color, int p_id); | 
					
						
							|  |  |  | 	void _xform_const_changed(int p_id,Node* p_button); | 
					
						
							|  |  |  | 	void _scalar_op_changed(int p_op, int p_id); | 
					
						
							|  |  |  | 	void _vec_op_changed(int p_op, int p_id); | 
					
						
							|  |  |  | 	void _vec_scalar_op_changed(int p_op, int p_id); | 
					
						
							|  |  |  | 	void _rgb_op_changed(int p_op, int p_id); | 
					
						
							|  |  |  | 	void _xform_inv_rev_changed(bool p_enabled, int p_id); | 
					
						
							|  |  |  | 	void _scalar_func_changed(int p_func, int p_id); | 
					
						
							|  |  |  | 	void _vec_func_changed(int p_func, int p_id); | 
					
						
							|  |  |  | 	void _scalar_input_changed(double p_value,int p_id); | 
					
						
							|  |  |  | 	void _vec_input_changed(double p_value, int p_id, Array p_arr); | 
					
						
							|  |  |  | 	void _xform_input_changed(int p_id,Node* p_button); | 
					
						
							|  |  |  | 	void _rgb_input_changed(const Color& p_color, int p_id); | 
					
						
							|  |  |  | 	void _tex_input_change(int p_id,Node* p_button); | 
					
						
							|  |  |  | 	void _cube_input_change(int p_id); | 
					
						
							|  |  |  | 	void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit); | 
					
						
							|  |  |  | 	void _tex_edited(int p_id,Node* p_button); | 
					
						
							|  |  |  | 	void _cube_edited(int p_id,Node* p_button); | 
					
						
							|  |  |  | 	void _variant_edited(); | 
					
						
							|  |  |  | 	void _comment_edited(int p_id,Node* p_button); | 
					
						
							|  |  |  | 	void _color_ramp_changed(int p_id,Node* p_ramp); | 
					
						
							|  |  |  | 	void _curve_changed(int p_id,Node* p_curve); | 
					
						
							|  |  |  | 	void _sg_updated(); | 
					
						
							|  |  |  | 	Map<int,GraphNode*> node_map; | 
					
						
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							|  |  |  | 	Variant get_drag_data_fw(const Point2& p_point,Control* p_from); | 
					
						
							|  |  |  | 	bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const; | 
					
						
							|  |  |  | 	void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void add_node(int p_type, const Vector2 &location); | 
					
						
							|  |  |  | 	GraphEdit *get_graph_edit() { return graph_edit; } | 
					
						
							|  |  |  | 	void set_graph(Ref<ShaderGraph> p_graph); | 
					
						
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										 |  |  | 	ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | class ShaderGraphEditor : public VBoxContainer { | 
					
						
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										 |  |  | 	OBJ_TYPE(ShaderGraphEditor,VBoxContainer); | 
					
						
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										 |  |  | 	PopupMenu *popup; | 
					
						
							|  |  |  | 	TabContainer *tabs; | 
					
						
							|  |  |  | 	ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; | 
					
						
							|  |  |  | 	static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; | 
					
						
							|  |  |  | 	Vector2 next_location; | 
					
						
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										 |  |  | 	bool _2d; | 
					
						
							|  |  |  | 	void _add_node(int p_type); | 
					
						
							|  |  |  | 	void _popup_requested(const Vector2 &p_position); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void edit(Ref<ShaderGraph> p_shader); | 
					
						
							|  |  |  | 	ShaderGraphEditor(bool p_2d); | 
					
						
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										 |  |  | }; | 
					
						
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 | 
					
						
							|  |  |  | class ShaderGraphEditorPlugin : public EditorPlugin { | 
					
						
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										 |  |  | 	OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin ); | 
					
						
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										 |  |  | 	bool _2d; | 
					
						
							|  |  |  | 	ShaderGraphEditor *shader_editor; | 
					
						
							|  |  |  | 	EditorNode *editor; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual String get_name() const { return "ShaderGraph"; } | 
					
						
							|  |  |  | 	bool has_main_screen() const { return false; } | 
					
						
							|  |  |  | 	virtual void edit(Object *p_node); | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_node) const; | 
					
						
							|  |  |  | 	virtual void make_visible(bool p_visible); | 
					
						
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										 |  |  | 	ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d); | 
					
						
							|  |  |  | 	~ShaderGraphEditorPlugin(); | 
					
						
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							|  |  |  | }; | 
					
						
							|  |  |  | #endif
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