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		f3a3596295
		
	
	
	
	
		
			
			### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
		
			
				
	
	
		
			243 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			243 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shader_graph_editor_plugin.h                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
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| #define SHADER_GRAPH_EDITOR_PLUGIN_H
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| 
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| 
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| #include "tools/editor/editor_plugin.h"
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| #include "tools/editor/editor_node.h"
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| #include "scene/resources/shader.h"
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| #include "servers/visual/shader_graph.h"
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| #include "scene/gui/tree.h"
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| #include "scene/gui/button.h"
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| #include "scene/gui/graph_edit.h"
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| #include "scene/gui/popup.h"
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| #include "tools/editor/property_editor.h"
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| #include "scene/resources/shader_graph.h"
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| /**
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| 	@author Juan Linietsky <reduzio@gmail.com>
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| */
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| 
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| 
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| class GraphColorRampEdit : public Control {
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| 
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| 	OBJ_TYPE(GraphColorRampEdit,Control);
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| 
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| 
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| 	struct Point {
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| 
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| 		float offset;
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| 		Color color;
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| 		bool operator<(const Point& p_ponit) const {
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| 			return offset<p_ponit.offset;
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| 		}
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| 	};
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| 
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| 	PopupPanel *popup;
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| 	ColorPicker *picker;
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| 
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| 
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| 	bool grabbing;
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| 	int grabbed;
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| 	float grabbed_at;
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| 	Vector<Point> points;
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| 
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| 	void _color_changed(const Color& p_color);
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| 
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| protected:
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| 	void _input_event(const InputEvent& p_event);
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| public:
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| 
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| 	void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
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| 	Vector<float> get_offsets() const;
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| 	Vector<Color> get_colors() const;
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| 	virtual Size2 get_minimum_size() const;
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| 	GraphColorRampEdit();
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| };
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| 
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| 
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| class GraphCurveMapEdit : public Control {
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| 
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| 	OBJ_TYPE(GraphCurveMapEdit,Control);
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| 
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| 
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| 	struct Point {
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| 
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| 		float offset;
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| 		float height;
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| 		bool operator<(const Point& p_ponit) const {
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| 			return offset<p_ponit.offset;
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| 		}
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| 	};
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| 
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| 
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| 	bool grabbing;
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| 	int grabbed;
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| 	Vector<Point> points;
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| 
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| 	void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
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| protected:
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| 	void _input_event(const InputEvent& p_event);
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| public:
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| 
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| 	void set_points(const Vector<Vector2>& p_points);
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| 	Vector<Vector2> get_points() const;
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| 	virtual Size2 get_minimum_size() const;
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| 	GraphCurveMapEdit();
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| };
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| 
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| class ShaderGraphView : public Control {
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| 
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| 	OBJ_TYPE(ShaderGraphView,Control);
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| 
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| 
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| 
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| 	CustomPropertyEditor *ped_popup;
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| 	bool block_update;
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| 
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| 	Label *status;
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| 	GraphEdit *graph_edit;
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| 	Ref<ShaderGraph> graph;
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| 	int edited_id;
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| 	int edited_def;
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| 
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| 	ShaderGraph::ShaderType type;
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| 
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| 	void _update_graph();
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| 	void _create_node(int p_id);
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| 
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| 
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| 	ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL);
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| 	ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint="");
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| 
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| 	void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
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| 	void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
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| 
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| 	void _node_removed(int p_id);
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| 	void _begin_node_move();
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| 	void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
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| 	void _end_node_move();
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| 	void _move_node(int p_id,const Vector2& p_to);
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| 	void _duplicate_nodes_request();
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| 	void _duplicate_nodes(const Array &p_nodes);
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| 	void _delete_nodes_request();
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| 
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| 
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| 	void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint);
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| 
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| 	void _scalar_const_changed(double p_value,int p_id);
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| 	void _vec_const_changed(double p_value, int p_id, Array p_arr);
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| 	void _rgb_const_changed(const Color& p_color, int p_id);
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| 	void _xform_const_changed(int p_id,Node* p_button);
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| 	void _scalar_op_changed(int p_op, int p_id);
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| 	void _vec_op_changed(int p_op, int p_id);
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| 	void _vec_scalar_op_changed(int p_op, int p_id);
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| 	void _rgb_op_changed(int p_op, int p_id);
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| 	void _xform_inv_rev_changed(bool p_enabled, int p_id);
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| 	void _scalar_func_changed(int p_func, int p_id);
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| 	void _vec_func_changed(int p_func, int p_id);
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| 	void _scalar_input_changed(double p_value,int p_id);
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| 	void _vec_input_changed(double p_value, int p_id, Array p_arr);
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| 	void _xform_input_changed(int p_id,Node* p_button);
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| 	void _rgb_input_changed(const Color& p_color, int p_id);
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| 	void _tex_input_change(int p_id,Node* p_button);
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| 	void _cube_input_change(int p_id);
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| 	void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
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| 	void _tex_edited(int p_id,Node* p_button);
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| 	void _cube_edited(int p_id,Node* p_button);
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| 	void _variant_edited();
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| 	void _comment_edited(int p_id,Node* p_button);
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| 	void _color_ramp_changed(int p_id,Node* p_ramp);
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| 	void _curve_changed(int p_id,Node* p_curve);
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| 	void _sg_updated();
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| 	Map<int,GraphNode*> node_map;
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| 
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| 	Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
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| 	bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
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| 	void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| public:
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| 
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| 	void add_node(int p_type, const Vector2 &location);
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| 	GraphEdit *get_graph_edit() { return graph_edit; }
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| 	void set_graph(Ref<ShaderGraph> p_graph);
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| 
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| 	ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
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| };
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| 
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| class ShaderGraphEditor : public VBoxContainer {
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| 
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| 	OBJ_TYPE(ShaderGraphEditor,VBoxContainer);
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| 
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| 	PopupMenu *popup;
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| 	TabContainer *tabs;
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| 	ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
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| 	static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
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| 	Vector2 next_location;
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| 
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| 	bool _2d;
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| 	void _add_node(int p_type);
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| 	void _popup_requested(const Vector2 &p_position);
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| public:
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| 
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| 	void edit(Ref<ShaderGraph> p_shader);
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| 	ShaderGraphEditor(bool p_2d);
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| };
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| 
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| class ShaderGraphEditorPlugin : public EditorPlugin {
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| 
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| 	OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin );
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| 
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| 	bool _2d;
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| 	ShaderGraphEditor *shader_editor;
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| 	EditorNode *editor;
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| 
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| public:
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| 
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| 	virtual String get_name() const { return "ShaderGraph"; }
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| 	bool has_main_screen() const { return false; }
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| 	virtual void edit(Object *p_node);
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| 	virtual bool handles(Object *p_node) const;
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| 	virtual void make_visible(bool p_visible);
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| 
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| 	ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
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| 	~ShaderGraphEditorPlugin();
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| 
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| };
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| #endif
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| 
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