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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  sprite_frames_editor_plugin.h                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H
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							|  |  |  | #define SPRITE_FRAMES_EDITOR_PLUGIN_H
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							|  |  |  | #include "tools/editor/editor_plugin.h"
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							|  |  |  | #include "tools/editor/editor_node.h"
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							|  |  |  | #include "scene/gui/tree.h"
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							|  |  |  | #include "scene/2d/animated_sprite.h"
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							|  |  |  | #include "scene/gui/file_dialog.h"
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							|  |  |  | #include "scene/gui/dialogs.h"
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										 |  |  | #include "scene/gui/split_container.h"
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							|  |  |  | class SpriteFramesEditor : public PanelContainer { | 
					
						
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							|  |  |  | 	OBJ_TYPE(SpriteFramesEditor, PanelContainer ); | 
					
						
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							|  |  |  | 	Button *load; | 
					
						
							|  |  |  | 	Button *_delete; | 
					
						
							|  |  |  | 	Button *paste; | 
					
						
							|  |  |  | 	Button *empty; | 
					
						
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										 |  |  | 	Button *empty2; | 
					
						
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										 |  |  | 	Button *move_up; | 
					
						
							|  |  |  | 	Button *move_down; | 
					
						
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										 |  |  | 	ItemList *tree; | 
					
						
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										 |  |  | 	bool loading_scene; | 
					
						
							|  |  |  | 	int sel; | 
					
						
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										 |  |  | 	HSplitContainer *split; | 
					
						
							|  |  |  | 	Button *new_anim; | 
					
						
							|  |  |  | 	Button *remove_anim; | 
					
						
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							|  |  |  | 	Tree *animations; | 
					
						
							|  |  |  | 	SpinBox *anim_speed; | 
					
						
							|  |  |  | 	CheckButton *anim_loop; | 
					
						
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										 |  |  | 	EditorFileDialog *file; | 
					
						
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							|  |  |  | 	AcceptDialog *dialog; | 
					
						
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							|  |  |  | 	SpriteFrames *frames; | 
					
						
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										 |  |  | 	StringName edited_anim; | 
					
						
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							|  |  |  | 	void _load_pressed(); | 
					
						
							|  |  |  | 	void _load_scene_pressed(); | 
					
						
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										 |  |  | 	void _file_load_request(const DVector<String>& p_path, int p_at_pos=-1); | 
					
						
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										 |  |  | 	void _paste_pressed(); | 
					
						
							|  |  |  | 	void _empty_pressed(); | 
					
						
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										 |  |  | 	void _empty2_pressed(); | 
					
						
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										 |  |  | 	void _delete_pressed(); | 
					
						
							|  |  |  | 	void _delete_confirm_pressed(); | 
					
						
							|  |  |  | 	void _up_pressed(); | 
					
						
							|  |  |  | 	void _down_pressed(); | 
					
						
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										 |  |  | 	void _update_library(bool p_skip_selector=false); | 
					
						
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										 |  |  | 	void _item_edited(); | 
					
						
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							|  |  |  | 	void _animation_select(); | 
					
						
							|  |  |  | 	void _animation_name_edited(); | 
					
						
							|  |  |  | 	void _animation_add(); | 
					
						
							|  |  |  | 	void _animation_remove(); | 
					
						
							|  |  |  | 	void _animation_loop_changed(); | 
					
						
							|  |  |  | 	void _animation_fps_changed(double p_value); | 
					
						
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							|  |  |  | 	bool updating; | 
					
						
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										 |  |  | 	UndoRedo *undo_redo; | 
					
						
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										 |  |  | 	bool _is_drop_valid(const Dictionary& p_drag_data, const Dictionary& p_item_data) const; | 
					
						
							|  |  |  | 	Variant get_drag_data_fw(const Point2& p_point,Control* p_from); | 
					
						
							|  |  |  | 	bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const; | 
					
						
							|  |  |  | 	void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	void _input_event(InputEvent p_event); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | public: | 
					
						
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							|  |  |  | 	void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; } | 
					
						
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							|  |  |  | 	void edit(SpriteFrames* p_frames); | 
					
						
							|  |  |  | 	SpriteFramesEditor(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class SpriteFramesEditorPlugin : public EditorPlugin { | 
					
						
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							|  |  |  | 	OBJ_TYPE( SpriteFramesEditorPlugin, EditorPlugin ); | 
					
						
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							|  |  |  | 	SpriteFramesEditor *frames_editor; | 
					
						
							|  |  |  | 	EditorNode *editor; | 
					
						
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										 |  |  | 	Button *button; | 
					
						
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							|  |  |  | public: | 
					
						
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							|  |  |  | 	virtual String get_name() const { return "SpriteFrames"; } | 
					
						
							|  |  |  | 	bool has_main_screen() const { return false; } | 
					
						
							|  |  |  | 	virtual void edit(Object *p_node); | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_node) const; | 
					
						
							|  |  |  | 	virtual void make_visible(bool p_visible); | 
					
						
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							|  |  |  | 	SpriteFramesEditorPlugin(EditorNode *p_node); | 
					
						
							|  |  |  | 	~SpriteFramesEditorPlugin(); | 
					
						
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							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // SPRITE_FRAMES_EDITOR_PLUGIN_H
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