mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	 bed3efb17e
			
		
	
	
		bed3efb17e
		
	
	
	
	
		
			
			-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
		
			
				
	
	
		
			138 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  sprite_frames_editor_plugin.h                                        */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                    http://www.godotengine.org                         */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| #ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H
 | |
| #define SPRITE_FRAMES_EDITOR_PLUGIN_H
 | |
| 
 | |
| 
 | |
| #include "tools/editor/editor_plugin.h"
 | |
| #include "tools/editor/editor_node.h"
 | |
| #include "scene/gui/tree.h"
 | |
| #include "scene/2d/animated_sprite.h"
 | |
| #include "scene/gui/file_dialog.h"
 | |
| #include "scene/gui/dialogs.h"
 | |
| #include "scene/gui/split_container.h"
 | |
| 
 | |
| 
 | |
| class SpriteFramesEditor : public PanelContainer {
 | |
| 
 | |
| 	OBJ_TYPE(SpriteFramesEditor, PanelContainer );
 | |
| 
 | |
| 	Button *load;
 | |
| 	Button *_delete;
 | |
| 	Button *paste;
 | |
| 	Button *empty;
 | |
| 	Button *empty2;
 | |
| 	Button *move_up;
 | |
| 	Button *move_down;
 | |
| 	ItemList *tree;
 | |
| 	bool loading_scene;
 | |
| 	int sel;
 | |
| 
 | |
| 	HSplitContainer *split;
 | |
| 	Button *new_anim;
 | |
| 	Button *remove_anim;
 | |
| 
 | |
| 
 | |
| 	Tree *animations;
 | |
| 	SpinBox *anim_speed;
 | |
| 	CheckButton *anim_loop;
 | |
| 
 | |
| 	EditorFileDialog *file;
 | |
| 
 | |
| 	AcceptDialog *dialog;
 | |
| 
 | |
| 	SpriteFrames *frames;
 | |
| 
 | |
| 	StringName edited_anim;
 | |
| 
 | |
| 	void _load_pressed();
 | |
| 	void _load_scene_pressed();
 | |
| 	void _file_load_request(const DVector<String>& p_path, int p_at_pos=-1);
 | |
| 	void _paste_pressed();
 | |
| 	void _empty_pressed();
 | |
| 	void _empty2_pressed();
 | |
| 	void _delete_pressed();
 | |
| 	void _delete_confirm_pressed();
 | |
| 	void _up_pressed();
 | |
| 	void _down_pressed();
 | |
| 	void _update_library(bool p_skip_selector=false);
 | |
| 	void _item_edited();
 | |
| 
 | |
| 
 | |
| 
 | |
| 	void _animation_select();
 | |
| 	void _animation_name_edited();
 | |
| 	void _animation_add();
 | |
| 	void _animation_remove();
 | |
| 	void _animation_loop_changed();
 | |
| 	void _animation_fps_changed(double p_value);
 | |
| 
 | |
| 	bool updating;
 | |
| 
 | |
| 	UndoRedo *undo_redo;
 | |
| 
 | |
| 	bool _is_drop_valid(const Dictionary& p_drag_data, const Dictionary& p_item_data) const;
 | |
| 	Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
 | |
| 	bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
 | |
| 	void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
 | |
| 
 | |
| protected:
 | |
| 	void _notification(int p_what);
 | |
| 	void _input_event(InputEvent p_event);
 | |
| 	static void _bind_methods();
 | |
| public:
 | |
| 
 | |
| 	void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
 | |
| 
 | |
| 	void edit(SpriteFrames* p_frames);
 | |
| 	SpriteFramesEditor();
 | |
| };
 | |
| 
 | |
| class SpriteFramesEditorPlugin : public EditorPlugin {
 | |
| 
 | |
| 	OBJ_TYPE( SpriteFramesEditorPlugin, EditorPlugin );
 | |
| 
 | |
| 	SpriteFramesEditor *frames_editor;
 | |
| 	EditorNode *editor;
 | |
| 	Button *button;
 | |
| 
 | |
| public:
 | |
| 
 | |
| 	virtual String get_name() const { return "SpriteFrames"; }
 | |
| 	bool has_main_screen() const { return false; }
 | |
| 	virtual void edit(Object *p_node);
 | |
| 	virtual bool handles(Object *p_node) const;
 | |
| 	virtual void make_visible(bool p_visible);
 | |
| 
 | |
| 	SpriteFramesEditorPlugin(EditorNode *p_node);
 | |
| 	~SpriteFramesEditorPlugin();
 | |
| 
 | |
| };
 | |
| 
 | |
| #endif // SPRITE_FRAMES_EDITOR_PLUGIN_H
 |