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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		A [Transform3D] constant for use within the visual shader graph. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		A constant [Transform3D], which can be used as an input node. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> | 
					
						
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										 |  |  | 			A [Transform3D] constant which represents the state of this node. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | </class> |