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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  resource_uid.h                                                       */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef RESOURCE_UID_H
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							|  |  |  | #define RESOURCE_UID_H
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										 |  |  | 
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							|  |  |  | #include "core/object/ref_counted.h"
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							|  |  |  | #include "core/string/string_name.h"
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										 |  |  | #include "core/templates/hash_map.h"
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										 |  |  | 
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							|  |  |  | class ResourceUID : public Object { | 
					
						
							|  |  |  | 	GDCLASS(ResourceUID, Object) | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	typedef int64_t ID; | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		INVALID_ID = -1 | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	static String get_cache_file(); | 
					
						
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										 |  |  | 
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							|  |  |  | private: | 
					
						
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										 |  |  | 	void *crypto = nullptr; // CryptoCore::RandomGenerator (avoid including crypto_core.h)
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										 |  |  | 	Mutex mutex; | 
					
						
							|  |  |  | 	struct Cache { | 
					
						
							|  |  |  | 		CharString cs; | 
					
						
							|  |  |  | 		bool saved_to_cache = false; | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	HashMap<ID, Cache> unique_ids; //unique IDs and utf8 paths (less memory used)
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										 |  |  | 	static ResourceUID *singleton; | 
					
						
							|  |  |  | 
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							|  |  |  | 	uint32_t cache_entries = 0; | 
					
						
							|  |  |  | 	bool changed = false; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 
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							|  |  |  | public: | 
					
						
							|  |  |  | 	String id_to_text(ID p_id) const; | 
					
						
							|  |  |  | 	ID text_to_id(const String &p_text) const; | 
					
						
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										 |  |  | 	ID create_id(); | 
					
						
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										 |  |  | 	bool has_id(ID p_id) const; | 
					
						
							|  |  |  | 	void add_id(ID p_id, const String &p_path); | 
					
						
							|  |  |  | 	void set_id(ID p_id, const String &p_path); | 
					
						
							|  |  |  | 	String get_id_path(ID p_id) const; | 
					
						
							|  |  |  | 	void remove_id(ID p_id); | 
					
						
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							|  |  |  | 	Error load_from_cache(); | 
					
						
							|  |  |  | 	Error save_to_cache(); | 
					
						
							|  |  |  | 	Error update_cache(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	void clear(); | 
					
						
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							|  |  |  | 	static ResourceUID *get_singleton() { return singleton; } | 
					
						
							|  |  |  | 
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							|  |  |  | 	ResourceUID(); | 
					
						
							|  |  |  | 	~ResourceUID(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif // RESOURCE_UID_H
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