| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rect2.h                                                              */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef RECT2_H
 | 
					
						
							|  |  |  | #define RECT2_H
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "core/error/error_macros.h"
 | 
					
						
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										 |  |  | #include "core/math/vector2.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | class String; | 
					
						
							|  |  |  | struct Rect2i; | 
					
						
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										 |  |  | struct Transform2D; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | struct _NO_DISCARD_ Rect2 { | 
					
						
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										 |  |  | 	Point2 position; | 
					
						
							|  |  |  | 	Size2 size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Vector2 &get_position() const { return position; } | 
					
						
							|  |  |  | 	void set_position(const Vector2 &p_pos) { position = p_pos; } | 
					
						
							|  |  |  | 	const Vector2 &get_size() const { return size; } | 
					
						
							|  |  |  | 	void set_size(const Vector2 &p_size) { size = p_size; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t get_area() const { return size.width * size.height; } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
 | 
					
						
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										 |  |  | 		if (p_include_borders) { | 
					
						
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										 |  |  | 			if (position.x > (p_rect.position.x + p_rect.size.width)) { | 
					
						
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										 |  |  | 				return false; | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 			if ((position.x + size.width) < p_rect.position.x) { | 
					
						
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										 |  |  | 				return false; | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 			if (position.y > (p_rect.position.y + p_rect.size.height)) { | 
					
						
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										 |  |  | 				return false; | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 			if ((position.y + size.height) < p_rect.position.y) { | 
					
						
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										 |  |  | 				return false; | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 		} else { | 
					
						
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										 |  |  | 			if (position.x >= (p_rect.position.x + p_rect.size.width)) { | 
					
						
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										 |  |  | 				return false; | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 			if ((position.x + size.width) <= p_rect.position.x) { | 
					
						
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										 |  |  | 				return false; | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 			if (position.y >= (p_rect.position.y + p_rect.size.height)) { | 
					
						
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										 |  |  | 				return false; | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 			if ((position.y + size.height) <= p_rect.position.y) { | 
					
						
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										 |  |  | 				return false; | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	inline real_t distance_to(const Vector2 &p_point) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
 | 
					
						
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										 |  |  | 		real_t dist = 0.0; | 
					
						
							|  |  |  | 		bool inside = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_point.x < position.x) { | 
					
						
							|  |  |  | 			real_t d = position.x - p_point.x; | 
					
						
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										 |  |  | 			dist = d; | 
					
						
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										 |  |  | 			inside = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (p_point.y < position.y) { | 
					
						
							|  |  |  | 			real_t d = position.y - p_point.y; | 
					
						
							|  |  |  | 			dist = inside ? d : MIN(dist, d); | 
					
						
							|  |  |  | 			inside = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (p_point.x >= (position.x + size.x)) { | 
					
						
							|  |  |  | 			real_t d = p_point.x - (position.x + size.x); | 
					
						
							|  |  |  | 			dist = inside ? d : MIN(dist, d); | 
					
						
							|  |  |  | 			inside = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (p_point.y >= (position.y + size.y)) { | 
					
						
							|  |  |  | 			real_t d = p_point.y - (position.y + size.y); | 
					
						
							|  |  |  | 			dist = inside ? d : MIN(dist, d); | 
					
						
							|  |  |  | 			inside = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		if (inside) { | 
					
						
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										 |  |  | 			return 0; | 
					
						
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										 |  |  | 		} else { | 
					
						
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										 |  |  | 			return dist; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	inline bool encloses(const Rect2 &p_rect) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
 | 
					
						
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										 |  |  | 		return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && | 
					
						
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										 |  |  | 				((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && | 
					
						
							|  |  |  | 				((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ bool has_area() const { | 
					
						
							|  |  |  | 		return size.x > 0.0f && size.y > 0.0f; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	// Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
 | 
					
						
							|  |  |  | 	inline Rect2 intersection(const Rect2 &p_rect) const { | 
					
						
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										 |  |  | 		Rect2 new_rect = p_rect; | 
					
						
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 | 
					
						
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										 |  |  | 		if (!intersects(new_rect)) { | 
					
						
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										 |  |  | 			return Rect2(); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		new_rect.position.x = MAX(p_rect.position.x, position.x); | 
					
						
							|  |  |  | 		new_rect.position.y = MAX(p_rect.position.y, position.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Point2 p_rect_end = p_rect.position + p_rect.size; | 
					
						
							|  |  |  | 		Point2 end = position + size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; | 
					
						
							|  |  |  | 		new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return new_rect; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
 | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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										 |  |  | 		Rect2 new_rect; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		new_rect.position.x = MIN(p_rect.position.x, position.x); | 
					
						
							|  |  |  | 		new_rect.position.y = MIN(p_rect.position.y, position.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); | 
					
						
							|  |  |  | 		new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		new_rect.size = new_rect.size - new_rect.position; // Make relative again.
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		return new_rect; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	inline bool has_point(const Point2 &p_point) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
 | 
					
						
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										 |  |  | 		if (p_point.x < position.x) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		if (p_point.y < position.y) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (p_point.x >= (position.x + size.x)) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		if (p_point.y >= (position.y + size.y)) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	bool is_equal_approx(const Rect2 &p_rect) const; | 
					
						
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										 |  |  | 	bool is_finite() const; | 
					
						
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										 |  |  | 
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							|  |  |  | 	bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } | 
					
						
							|  |  |  | 	bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } | 
					
						
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										 |  |  | 	inline Rect2 grow(real_t p_amount) const { | 
					
						
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										 |  |  | 		Rect2 g = *this; | 
					
						
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										 |  |  | 		g.grow_by(p_amount); | 
					
						
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										 |  |  | 		return g; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	inline void grow_by(real_t p_amount) { | 
					
						
							|  |  |  | 		position.x -= p_amount; | 
					
						
							|  |  |  | 		position.y -= p_amount; | 
					
						
							|  |  |  | 		size.width += p_amount * 2; | 
					
						
							|  |  |  | 		size.height += p_amount * 2; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	inline Rect2 grow_side(Side p_side, real_t p_amount) const { | 
					
						
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										 |  |  | 		Rect2 g = *this; | 
					
						
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										 |  |  | 		g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, | 
					
						
							|  |  |  | 				(SIDE_TOP == p_side) ? p_amount : 0, | 
					
						
							|  |  |  | 				(SIDE_RIGHT == p_side) ? p_amount : 0, | 
					
						
							|  |  |  | 				(SIDE_BOTTOM == p_side) ? p_amount : 0); | 
					
						
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										 |  |  | 		return g; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	inline Rect2 grow_side_bind(uint32_t p_side, real_t p_amount) const { | 
					
						
							|  |  |  | 		return grow_side(Side(p_side), p_amount); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { | 
					
						
							|  |  |  | 		Rect2 g = *this; | 
					
						
							|  |  |  | 		g.position.x -= p_left; | 
					
						
							|  |  |  | 		g.position.y -= p_top; | 
					
						
							|  |  |  | 		g.size.width += p_left + p_right; | 
					
						
							|  |  |  | 		g.size.height += p_top + p_bottom; | 
					
						
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							|  |  |  | 		return g; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const { | 
					
						
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										 |  |  | 		Rect2 r = *this; | 
					
						
							|  |  |  | 		r.expand_to(p_vector); | 
					
						
							|  |  |  | 		return r; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	inline void expand_to(const Vector2 &p_vector) { // In place function for speed.
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										 |  |  | #ifdef MATH_CHECKS
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							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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										 |  |  | 		Vector2 begin = position; | 
					
						
							|  |  |  | 		Vector2 end = position + size; | 
					
						
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										 |  |  | 		if (p_vector.x < begin.x) { | 
					
						
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										 |  |  | 			begin.x = p_vector.x; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		if (p_vector.y < begin.y) { | 
					
						
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										 |  |  | 			begin.y = p_vector.y; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		if (p_vector.x > end.x) { | 
					
						
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										 |  |  | 			end.x = p_vector.x; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		if (p_vector.y > end.y) { | 
					
						
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										 |  |  | 			end.y = p_vector.y; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
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							|  |  |  | 		position = begin; | 
					
						
							|  |  |  | 		size = end - begin; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Rect2 abs() const { | 
					
						
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										 |  |  | 		return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs()); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	Vector2 get_support(const Vector2 &p_normal) const { | 
					
						
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										 |  |  | 		Vector2 half_extents = size * 0.5f; | 
					
						
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										 |  |  | 		Vector2 ofs = position + half_extents; | 
					
						
							|  |  |  | 		return Vector2( | 
					
						
							|  |  |  | 					   (p_normal.x > 0) ? -half_extents.x : half_extents.x, | 
					
						
							|  |  |  | 					   (p_normal.y > 0) ? -half_extents.y : half_extents.y) + | 
					
						
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										 |  |  | 				ofs; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { | 
					
						
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										 |  |  | 		Vector2 center = get_center(); | 
					
						
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										 |  |  | 		int side_plus = 0; | 
					
						
							|  |  |  | 		int side_minus = 0; | 
					
						
							|  |  |  | 		Vector2 end = position + size; | 
					
						
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							|  |  |  | 		int i_f = p_point_count - 1; | 
					
						
							|  |  |  | 		for (int i = 0; i < p_point_count; i++) { | 
					
						
							|  |  |  | 			const Vector2 &a = p_points[i_f]; | 
					
						
							|  |  |  | 			const Vector2 &b = p_points[i]; | 
					
						
							|  |  |  | 			i_f = i; | 
					
						
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							|  |  |  | 			Vector2 r = (b - a); | 
					
						
							|  |  |  | 			float l = r.length(); | 
					
						
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										 |  |  | 			if (l == 0.0f) { | 
					
						
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										 |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			// Check inside.
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										 |  |  | 			Vector2 tg = r.orthogonal(); | 
					
						
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										 |  |  | 			float s = tg.dot(center) - tg.dot(a); | 
					
						
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										 |  |  | 			if (s < 0.0f) { | 
					
						
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										 |  |  | 				side_plus++; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				side_minus++; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			// Check ray box.
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										 |  |  | 			r /= l; | 
					
						
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										 |  |  | 			Vector2 ir(1.0f / r.x, 1.0f / r.y); | 
					
						
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										 |  |  | 
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							|  |  |  | 			// lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
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							|  |  |  | 			// r.org is origin of ray
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							|  |  |  | 			Vector2 t13 = (position - a) * ir; | 
					
						
							|  |  |  | 			Vector2 t24 = (end - a) * ir; | 
					
						
							|  |  |  | 
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							|  |  |  | 			float tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y)); | 
					
						
							|  |  |  | 			float tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y)); | 
					
						
							|  |  |  | 
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							|  |  |  | 			// if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us
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							|  |  |  | 			if (tmax < 0 || tmin > tmax || tmin >= l) { | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
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							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (side_plus * side_minus == 0) { | 
					
						
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										 |  |  | 			return true; // All inside.
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										 |  |  | 		} else { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void set_end(const Vector2 &p_end) { | 
					
						
							|  |  |  | 		size = p_end - position; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ Vector2 get_end() const { | 
					
						
							|  |  |  | 		return position + size; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	operator String() const; | 
					
						
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										 |  |  | 	operator Rect2i() const; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	Rect2() {} | 
					
						
							|  |  |  | 	Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : | 
					
						
							|  |  |  | 			position(Point2(p_x, p_y)), | 
					
						
							|  |  |  | 			size(Size2(p_width, p_height)) { | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Rect2(const Point2 &p_pos, const Size2 &p_size) : | 
					
						
							|  |  |  | 			position(p_pos), | 
					
						
							|  |  |  | 			size(p_size) { | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | #endif // RECT2_H
 |