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			373 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			373 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  rect2.h                                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef RECT2_H
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| #define RECT2_H
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| 
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| #include "core/error/error_macros.h"
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| #include "core/math/vector2.h"
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| 
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| class String;
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| struct Rect2i;
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| struct Transform2D;
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| 
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| struct _NO_DISCARD_ Rect2 {
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| 	Point2 position;
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| 	Size2 size;
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| 
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| 	const Vector2 &get_position() const { return position; }
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| 	void set_position(const Vector2 &p_pos) { position = p_pos; }
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| 	const Vector2 &get_size() const { return size; }
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| 	void set_size(const Vector2 &p_size) { size = p_size; }
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| 
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| 	real_t get_area() const { return size.width * size.height; }
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| 
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| 	_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
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| 
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| 	inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
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| #ifdef MATH_CHECKS
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| 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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| 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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| 		}
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| #endif
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| 		if (p_include_borders) {
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| 			if (position.x > (p_rect.position.x + p_rect.size.width)) {
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| 				return false;
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| 			}
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| 			if ((position.x + size.width) < p_rect.position.x) {
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| 				return false;
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| 			}
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| 			if (position.y > (p_rect.position.y + p_rect.size.height)) {
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| 				return false;
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| 			}
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| 			if ((position.y + size.height) < p_rect.position.y) {
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| 				return false;
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| 			}
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| 		} else {
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| 			if (position.x >= (p_rect.position.x + p_rect.size.width)) {
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| 				return false;
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| 			}
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| 			if ((position.x + size.width) <= p_rect.position.x) {
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| 				return false;
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| 			}
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| 			if (position.y >= (p_rect.position.y + p_rect.size.height)) {
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| 				return false;
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| 			}
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| 			if ((position.y + size.height) <= p_rect.position.y) {
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| 				return false;
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| 			}
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| 		}
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| 
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| 		return true;
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| 	}
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| 
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| 	inline real_t distance_to(const Vector2 &p_point) const {
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| #ifdef MATH_CHECKS
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| 		if (unlikely(size.x < 0 || size.y < 0)) {
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| 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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| 		}
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| #endif
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| 		real_t dist = 0.0;
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| 		bool inside = true;
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| 
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| 		if (p_point.x < position.x) {
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| 			real_t d = position.x - p_point.x;
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| 			dist = d;
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| 			inside = false;
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| 		}
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| 		if (p_point.y < position.y) {
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| 			real_t d = position.y - p_point.y;
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| 			dist = inside ? d : MIN(dist, d);
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| 			inside = false;
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| 		}
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| 		if (p_point.x >= (position.x + size.x)) {
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| 			real_t d = p_point.x - (position.x + size.x);
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| 			dist = inside ? d : MIN(dist, d);
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| 			inside = false;
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| 		}
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| 		if (p_point.y >= (position.y + size.y)) {
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| 			real_t d = p_point.y - (position.y + size.y);
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| 			dist = inside ? d : MIN(dist, d);
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| 			inside = false;
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| 		}
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| 
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| 		if (inside) {
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| 			return 0;
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| 		} else {
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| 			return dist;
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| 		}
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| 	}
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| 
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| 	bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
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| 
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| 	bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
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| 
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| 	inline bool encloses(const Rect2 &p_rect) const {
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| #ifdef MATH_CHECKS
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| 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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| 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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| 		}
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| #endif
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| 		return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
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| 				((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
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| 				((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
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| 	}
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| 
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| 	_FORCE_INLINE_ bool has_area() const {
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| 		return size.x > 0.0f && size.y > 0.0f;
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| 	}
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| 
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| 	// Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
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| 	inline Rect2 intersection(const Rect2 &p_rect) const {
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| 		Rect2 new_rect = p_rect;
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| 
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| 		if (!intersects(new_rect)) {
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| 			return Rect2();
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| 		}
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| 
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| 		new_rect.position.x = MAX(p_rect.position.x, position.x);
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| 		new_rect.position.y = MAX(p_rect.position.y, position.y);
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| 
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| 		Point2 p_rect_end = p_rect.position + p_rect.size;
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| 		Point2 end = position + size;
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| 
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| 		new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
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| 		new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
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| 
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| 		return new_rect;
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| 	}
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| 
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| 	inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
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| #ifdef MATH_CHECKS
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| 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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| 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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| 		}
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| #endif
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| 		Rect2 new_rect;
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| 
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| 		new_rect.position.x = MIN(p_rect.position.x, position.x);
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| 		new_rect.position.y = MIN(p_rect.position.y, position.y);
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| 
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| 		new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
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| 		new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
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| 
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| 		new_rect.size = new_rect.size - new_rect.position; // Make relative again.
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| 
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| 		return new_rect;
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| 	}
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| 
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| 	inline bool has_point(const Point2 &p_point) const {
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| #ifdef MATH_CHECKS
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| 		if (unlikely(size.x < 0 || size.y < 0)) {
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| 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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| 		}
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| #endif
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| 		if (p_point.x < position.x) {
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| 			return false;
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| 		}
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| 		if (p_point.y < position.y) {
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| 			return false;
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| 		}
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| 
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| 		if (p_point.x >= (position.x + size.x)) {
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| 			return false;
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| 		}
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| 		if (p_point.y >= (position.y + size.y)) {
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| 			return false;
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| 		}
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| 
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| 		return true;
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| 	}
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| 
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| 	bool is_equal_approx(const Rect2 &p_rect) const;
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| 	bool is_finite() const;
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| 
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| 	bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
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| 	bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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| 
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| 	inline Rect2 grow(real_t p_amount) const {
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| 		Rect2 g = *this;
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| 		g.grow_by(p_amount);
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| 		return g;
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| 	}
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| 
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| 	inline void grow_by(real_t p_amount) {
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| 		position.x -= p_amount;
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| 		position.y -= p_amount;
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| 		size.width += p_amount * 2;
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| 		size.height += p_amount * 2;
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| 	}
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| 
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| 	inline Rect2 grow_side(Side p_side, real_t p_amount) const {
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| 		Rect2 g = *this;
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| 		g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
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| 				(SIDE_TOP == p_side) ? p_amount : 0,
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| 				(SIDE_RIGHT == p_side) ? p_amount : 0,
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| 				(SIDE_BOTTOM == p_side) ? p_amount : 0);
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| 		return g;
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| 	}
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| 
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| 	inline Rect2 grow_side_bind(uint32_t p_side, real_t p_amount) const {
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| 		return grow_side(Side(p_side), p_amount);
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| 	}
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| 
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| 	inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
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| 		Rect2 g = *this;
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| 		g.position.x -= p_left;
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| 		g.position.y -= p_top;
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| 		g.size.width += p_left + p_right;
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| 		g.size.height += p_top + p_bottom;
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| 
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| 		return g;
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| 	}
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| 
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| 	_FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const {
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| 		Rect2 r = *this;
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| 		r.expand_to(p_vector);
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| 		return r;
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| 	}
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| 
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| 	inline void expand_to(const Vector2 &p_vector) { // In place function for speed.
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| #ifdef MATH_CHECKS
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| 		if (unlikely(size.x < 0 || size.y < 0)) {
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| 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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| 		}
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| #endif
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| 		Vector2 begin = position;
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| 		Vector2 end = position + size;
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| 
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| 		if (p_vector.x < begin.x) {
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| 			begin.x = p_vector.x;
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| 		}
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| 		if (p_vector.y < begin.y) {
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| 			begin.y = p_vector.y;
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| 		}
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| 
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| 		if (p_vector.x > end.x) {
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| 			end.x = p_vector.x;
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| 		}
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| 		if (p_vector.y > end.y) {
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| 			end.y = p_vector.y;
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| 		}
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| 
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| 		position = begin;
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| 		size = end - begin;
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| 	}
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| 
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| 	_FORCE_INLINE_ Rect2 abs() const {
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| 		return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs());
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| 	}
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| 
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| 	Vector2 get_support(const Vector2 &p_normal) const {
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| 		Vector2 half_extents = size * 0.5f;
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| 		Vector2 ofs = position + half_extents;
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| 		return Vector2(
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| 					   (p_normal.x > 0) ? -half_extents.x : half_extents.x,
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| 					   (p_normal.y > 0) ? -half_extents.y : half_extents.y) +
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| 				ofs;
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| 	}
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| 
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| 	_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
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| 		Vector2 center = get_center();
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| 		int side_plus = 0;
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| 		int side_minus = 0;
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| 		Vector2 end = position + size;
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| 
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| 		int i_f = p_point_count - 1;
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| 		for (int i = 0; i < p_point_count; i++) {
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| 			const Vector2 &a = p_points[i_f];
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| 			const Vector2 &b = p_points[i];
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| 			i_f = i;
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| 
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| 			Vector2 r = (b - a);
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| 			float l = r.length();
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| 			if (l == 0.0f) {
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| 				continue;
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| 			}
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| 
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| 			// Check inside.
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| 			Vector2 tg = r.orthogonal();
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| 			float s = tg.dot(center) - tg.dot(a);
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| 			if (s < 0.0f) {
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| 				side_plus++;
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| 			} else {
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| 				side_minus++;
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| 			}
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| 
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| 			// Check ray box.
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| 			r /= l;
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| 			Vector2 ir(1.0f / r.x, 1.0f / r.y);
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| 
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| 			// lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
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| 			// r.org is origin of ray
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| 			Vector2 t13 = (position - a) * ir;
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| 			Vector2 t24 = (end - a) * ir;
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| 
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| 			float tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y));
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| 			float tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y));
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| 
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| 			// if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us
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| 			if (tmax < 0 || tmin > tmax || tmin >= l) {
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| 				continue;
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| 			}
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| 
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| 			return true;
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| 		}
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| 
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| 		if (side_plus * side_minus == 0) {
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| 			return true; // All inside.
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| 		} else {
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| 			return false;
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| 		}
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| 	}
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| 
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| 	_FORCE_INLINE_ void set_end(const Vector2 &p_end) {
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| 		size = p_end - position;
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| 	}
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| 
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| 	_FORCE_INLINE_ Vector2 get_end() const {
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| 		return position + size;
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| 	}
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| 
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| 	operator String() const;
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| 	operator Rect2i() const;
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| 
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| 	Rect2() {}
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| 	Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
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| 			position(Point2(p_x, p_y)),
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| 			size(Size2(p_width, p_height)) {
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| 	}
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| 	Rect2(const Point2 &p_pos, const Size2 &p_size) :
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| 			position(p_pos),
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| 			size(p_size) {
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| 	}
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| };
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| 
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| #endif // RECT2_H
 | 
