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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  script_debugger.h                                                    */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef SCRIPT_DEBUGGER_H
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							|  |  |  | #define SCRIPT_DEBUGGER_H
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										 |  |  | #include "core/object/script_language.h"
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							|  |  |  | #include "core/string/string_name.h"
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							|  |  |  | #include "core/templates/map.h"
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							|  |  |  | #include "core/templates/set.h"
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							|  |  |  | #include "core/templates/vector.h"
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										 |  |  | class ScriptDebugger { | 
					
						
							|  |  |  | 	typedef ScriptLanguage::StackInfo StackInfo; | 
					
						
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										 |  |  | 	int lines_left = -1; | 
					
						
							|  |  |  | 	int depth = -1; | 
					
						
							|  |  |  | 	bool skip_breakpoints = false; | 
					
						
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										 |  |  | 	Map<int, Set<StringName>> breakpoints; | 
					
						
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										 |  |  | 	ScriptLanguage *break_lang = nullptr; | 
					
						
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										 |  |  | 	Vector<StackInfo> error_stack_info; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void set_lines_left(int p_left); | 
					
						
							|  |  |  | 	int get_lines_left() const; | 
					
						
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										 |  |  | 	void set_depth(int p_depth); | 
					
						
							|  |  |  | 	int get_depth() const; | 
					
						
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										 |  |  | 	String breakpoint_find_source(const String &p_source) const; | 
					
						
							|  |  |  | 	void set_break_language(ScriptLanguage *p_lang) { break_lang = p_lang; } | 
					
						
							|  |  |  | 	ScriptLanguage *get_break_language() { return break_lang; } | 
					
						
							|  |  |  | 	void set_skip_breakpoints(bool p_skip_breakpoints); | 
					
						
							|  |  |  | 	bool is_skipping_breakpoints(); | 
					
						
							|  |  |  | 	void insert_breakpoint(int p_line, const StringName &p_source); | 
					
						
							|  |  |  | 	void remove_breakpoint(int p_line, const StringName &p_source); | 
					
						
							|  |  |  | 	bool is_breakpoint(int p_line, const StringName &p_source) const; | 
					
						
							|  |  |  | 	bool is_breakpoint_line(int p_line) const; | 
					
						
							|  |  |  | 	void clear_breakpoints(); | 
					
						
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										 |  |  | 	const Map<int, Set<StringName>> &get_breakpoints() const { return breakpoints; } | 
					
						
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										 |  |  | 	void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false); | 
					
						
							|  |  |  | 	ScriptLanguage *get_break_language() const; | 
					
						
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										 |  |  | 	void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info); | 
					
						
							|  |  |  | 	Vector<StackInfo> get_error_stack_info() const; | 
					
						
							|  |  |  | 	ScriptDebugger() {} | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // SCRIPT_DEBUGGER_H
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