2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*************************************************************************/
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											2019-02-12 17:18:13 +01:00
										 
									 
								 
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								/*  line_shape_2d.cpp                                                    */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2019-02-12 17:18:13 +01:00
										 
									 
								 
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								#include "line_shape_2d.h"
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								#include "core/math/geometry_2d.h"
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								#include "servers/physics_server_2d.h"
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								#include "servers/rendering_server.h"
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								bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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									Vector2 point = get_distance() * get_normal();
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									Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
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									for (int i = 0; i < 2; i++) {
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										Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]);
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										if (p_point.distance_to(closest) < p_tolerance) {
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											return true;
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										}
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									}
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									return false;
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								}
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								void LineShape2D::_update_shape() {
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									Array arr;
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									arr.push_back(normal);
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									arr.push_back(distance);
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									PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr);
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									emit_changed();
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								}
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								void LineShape2D::set_normal(const Vector2 &p_normal) {
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									normal = p_normal;
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									_update_shape();
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								}
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								void LineShape2D::set_distance(real_t p_distance) {
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									distance = p_distance;
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									_update_shape();
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								}
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								Vector2 LineShape2D::get_normal() const {
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									return normal;
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								}
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								real_t LineShape2D::get_distance() const {
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									return distance;
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								}
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								void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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									Vector2 point = get_distance() * get_normal();
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									Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
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									RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
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									Vector2 l2[2] = { point, point + get_normal() * 30 };
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									RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
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								}
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								Rect2 LineShape2D::get_rect() const {
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									Vector2 point = get_distance() * get_normal();
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									Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
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									Vector2 l2[2] = { point, point + get_normal() * 30 };
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									Rect2 rect;
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									rect.position = l1[0];
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									rect.expand_to(l1[1]);
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									rect.expand_to(l2[0]);
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									rect.expand_to(l2[1]);
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									return rect;
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								}
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								real_t LineShape2D::get_enclosing_radius() const {
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									return distance;
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								}
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								void LineShape2D::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
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									ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
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									ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance);
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									ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance);
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									ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
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									ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
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								}
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								LineShape2D::LineShape2D() :
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										Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									_update_shape();
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								}
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