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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  transform.h                                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef TRANSFORM_H
 | 
					
						
							|  |  |  | #define TRANSFORM_H
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										 |  |  | #include "core/math/aabb.h"
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										 |  |  | #include "core/math/basis.h"
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										 |  |  | #include "core/math/plane.h"
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										 |  |  | #include "core/pool_vector.h"
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										 |  |  | 
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										 |  |  | class Transform { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  | 	Basis basis; | 
					
						
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										 |  |  | 	Vector3 origin; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	void invert(); | 
					
						
							|  |  |  | 	Transform inverse() const; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	void affine_invert(); | 
					
						
							|  |  |  | 	Transform affine_inverse() const; | 
					
						
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										 |  |  | 	Transform rotated(const Vector3 &p_axis, real_t p_phi) const; | 
					
						
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										 |  |  | 	void rotate(const Vector3 &p_axis, real_t p_phi); | 
					
						
							|  |  |  | 	void rotate_basis(const Vector3 &p_axis, real_t p_phi); | 
					
						
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										 |  |  | 
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										 |  |  | 	void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up); | 
					
						
							|  |  |  | 	Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const; | 
					
						
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										 |  |  | 	void scale(const Vector3 &p_scale); | 
					
						
							|  |  |  | 	Transform scaled(const Vector3 &p_scale) const; | 
					
						
							|  |  |  | 	void scale_basis(const Vector3 &p_scale); | 
					
						
							|  |  |  | 	void translate(real_t p_tx, real_t p_ty, real_t p_tz); | 
					
						
							|  |  |  | 	void translate(const Vector3 &p_translation); | 
					
						
							|  |  |  | 	Transform translated(const Vector3 &p_translation) const; | 
					
						
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										 |  |  | 
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										 |  |  | 	const Basis &get_basis() const { return basis; } | 
					
						
							|  |  |  | 	void set_basis(const Basis &p_basis) { basis = p_basis; } | 
					
						
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										 |  |  | 	const Vector3 &get_origin() const { return origin; } | 
					
						
							|  |  |  | 	void set_origin(const Vector3 &p_origin) { origin = p_origin; } | 
					
						
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										 |  |  | 
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							|  |  |  | 	void orthonormalize(); | 
					
						
							|  |  |  | 	Transform orthonormalized() const; | 
					
						
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										 |  |  | 	bool is_equal_approx(const Transform &p_transform) const; | 
					
						
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										 |  |  | 	bool operator==(const Transform &p_transform) const; | 
					
						
							|  |  |  | 	bool operator!=(const Transform &p_transform) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 xform(const Vector3 &p_vector) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_vector) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Plane xform(const Plane &p_plane) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Plane xform_inv(const Plane &p_plane) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ AABB xform(const AABB &p_aabb) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ AABB xform_inv(const AABB &p_aabb) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ PoolVector<Vector3> xform(const PoolVector<Vector3> &p_array) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ PoolVector<Vector3> xform_inv(const PoolVector<Vector3> &p_array) const; | 
					
						
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										 |  |  | 	void operator*=(const Transform &p_transform); | 
					
						
							|  |  |  | 	Transform operator*(const Transform &p_transform) const; | 
					
						
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										 |  |  | 	Transform interpolate_with(const Transform &p_transform, real_t p_c) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Transform inverse_xform(const Transform &t) const { | 
					
						
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										 |  |  | 		Vector3 v = t.origin - origin; | 
					
						
							|  |  |  | 		return Transform(basis.transpose_xform(t.basis), | 
					
						
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										 |  |  | 				basis.xform(v)); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) { | 
					
						
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										 |  |  | 		basis.set(xx, xy, xz, yx, yy, yz, zx, zy, zz); | 
					
						
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										 |  |  | 		origin.x = tx; | 
					
						
							|  |  |  | 		origin.y = ty; | 
					
						
							|  |  |  | 		origin.z = tz; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
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										 |  |  | 	operator String() const; | 
					
						
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										 |  |  | 	Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); | 
					
						
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										 |  |  | 	Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); | 
					
						
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										 |  |  | 	Transform() {} | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | _FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const { | 
					
						
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										 |  |  | 	return Vector3( | 
					
						
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										 |  |  | 			basis[0].dot(p_vector) + origin.x, | 
					
						
							|  |  |  | 			basis[1].dot(p_vector) + origin.y, | 
					
						
							|  |  |  | 			basis[2].dot(p_vector) + origin.z); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { | 
					
						
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										 |  |  | 	Vector3 v = p_vector - origin; | 
					
						
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										 |  |  | 	return Vector3( | 
					
						
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										 |  |  | 			(basis.elements[0][0] * v.x) + (basis.elements[1][0] * v.y) + (basis.elements[2][0] * v.z), | 
					
						
							|  |  |  | 			(basis.elements[0][1] * v.x) + (basis.elements[1][1] * v.y) + (basis.elements[2][1] * v.z), | 
					
						
							|  |  |  | 			(basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z)); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { | 
					
						
							|  |  |  | 	Vector3 point = p_plane.normal * p_plane.d; | 
					
						
							|  |  |  | 	Vector3 point_dir = point + p_plane.normal; | 
					
						
							|  |  |  | 	point = xform(point); | 
					
						
							|  |  |  | 	point_dir = xform(point_dir); | 
					
						
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										 |  |  | 	Vector3 normal = point_dir - point; | 
					
						
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										 |  |  | 	normal.normalize(); | 
					
						
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										 |  |  | 	real_t d = normal.dot(point); | 
					
						
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										 |  |  | 	return Plane(normal, d); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { | 
					
						
							|  |  |  | 	Vector3 point = p_plane.normal * p_plane.d; | 
					
						
							|  |  |  | 	Vector3 point_dir = point + p_plane.normal; | 
					
						
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										 |  |  | 	point = xform_inv(point); | 
					
						
							|  |  |  | 	point_dir = xform_inv(point_dir); | 
					
						
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										 |  |  | 	Vector3 normal = point_dir - point; | 
					
						
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										 |  |  | 	normal.normalize(); | 
					
						
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										 |  |  | 	real_t d = normal.dot(point); | 
					
						
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										 |  |  | 	return Plane(normal, d); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const { | 
					
						
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										 |  |  | 	/* http://dev.theomader.com/transform-bounding-boxes/ */ | 
					
						
							|  |  |  | 	Vector3 min = p_aabb.position; | 
					
						
							|  |  |  | 	Vector3 max = p_aabb.position + p_aabb.size; | 
					
						
							|  |  |  | 	Vector3 tmin, tmax; | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 		tmin[i] = tmax[i] = origin[i]; | 
					
						
							|  |  |  | 		for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 			real_t e = basis[i][j] * min[j]; | 
					
						
							|  |  |  | 			real_t f = basis[i][j] * max[j]; | 
					
						
							|  |  |  | 			if (e < f) { | 
					
						
							|  |  |  | 				tmin[i] += e; | 
					
						
							|  |  |  | 				tmax[i] += f; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				tmin[i] += f; | 
					
						
							|  |  |  | 				tmax[i] += e; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	AABB r_aabb; | 
					
						
							|  |  |  | 	r_aabb.position = tmin; | 
					
						
							|  |  |  | 	r_aabb.size = tmax - tmin; | 
					
						
							|  |  |  | 	return r_aabb; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { | 
					
						
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										 |  |  | 	/* define vertices */ | 
					
						
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										 |  |  | 	Vector3 vertices[8] = { | 
					
						
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										 |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 	AABB ret; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-06 20:33:51 +02:00
										 |  |  | 	ret.position = xform_inv(vertices[0]); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 1; i < 8; i++) { | 
					
						
							|  |  |  | 		ret.expand_to(xform_inv(vertices[i])); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-29 13:20:10 +03:00
										 |  |  | PoolVector<Vector3> Transform::xform(const PoolVector<Vector3> &p_array) const { | 
					
						
							|  |  |  | 	PoolVector<Vector3> array; | 
					
						
							|  |  |  | 	array.resize(p_array.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<Vector3>::Read r = p_array.read(); | 
					
						
							|  |  |  | 	PoolVector<Vector3>::Write w = array.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < p_array.size(); ++i) { | 
					
						
							|  |  |  | 		w[i] = xform(r[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return array; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PoolVector<Vector3> Transform::xform_inv(const PoolVector<Vector3> &p_array) const { | 
					
						
							|  |  |  | 	PoolVector<Vector3> array; | 
					
						
							|  |  |  | 	array.resize(p_array.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<Vector3>::Read r = p_array.read(); | 
					
						
							|  |  |  | 	PoolVector<Vector3>::Write w = array.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < p_array.size(); ++i) { | 
					
						
							|  |  |  | 		w[i] = xform_inv(r[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return array; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-08-27 21:07:15 +02:00
										 |  |  | #endif // TRANSFORM_H
 |