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								/**************************************************************************/
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								/*  shader_create_dialog.h                                                */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2021-06-04 12:24:08 +03:00
										 
									 
								 
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								#ifndef SHADER_CREATE_DIALOG_H
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								#define SHADER_CREATE_DIALOG_H
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								#include "editor/editor_settings.h"
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								#include "scene/gui/check_box.h"
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								#include "scene/gui/dialogs.h"
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								#include "scene/gui/grid_container.h"
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								#include "scene/gui/line_edit.h"
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								#include "scene/gui/option_button.h"
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								#include "scene/gui/panel_container.h"
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								class EditorFileDialog;
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								class EditorValidationPanel;
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								class ShaderCreateDialog : public ConfirmationDialog {
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									GDCLASS(ShaderCreateDialog, ConfirmationDialog);
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									enum {
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										MSG_ID_SHADER,
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										MSG_ID_PATH,
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										MSG_ID_BUILT_IN,
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									};
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									struct ShaderTypeData {
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										List<String> extensions;
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										String default_extension;
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										bool use_templates = false;
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									};
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									List<ShaderTypeData> type_data;
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									GridContainer *gc = nullptr;
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									EditorValidationPanel *validation_panel = nullptr;
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									OptionButton *type_menu = nullptr;
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									OptionButton *mode_menu = nullptr;
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									OptionButton *template_menu = nullptr;
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									CheckBox *internal = nullptr;
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									LineEdit *file_path = nullptr;
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									Button *path_button = nullptr;
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									EditorFileDialog *file_browse = nullptr;
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									AcceptDialog *alert = nullptr;
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									String initial_base_path;
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									String path_error;
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									bool is_new_shader_created = true;
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									bool is_path_valid = false;
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									bool is_built_in = false;
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									bool built_in_enabled = true;
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									bool load_enabled = false;
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									bool re_check_path = false;
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									int current_type = -1;
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									int default_type = -1;
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									int current_mode = 0;
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									int current_template = 0;
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									virtual void _update_language_info();
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									void _path_hbox_sorted();
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									void _path_changed(const String &p_path = String());
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									void _path_submitted(const String &p_path = String());
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									void _type_changed(int p_type = 0);
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									void _built_in_toggled(bool p_enabled);
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									void _template_changed(int p_template = 0);
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									void _mode_changed(int p_mode = 0);
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									void _browse_path();
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									void _file_selected(const String &p_file);
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									String _validate_path(const String &p_path);
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									virtual void ok_pressed() override;
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									void _create_new();
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									void _load_exist();
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									void _update_dialog();
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								protected:
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									void _update_theme();
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1);
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									ShaderCreateDialog();
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								};
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								#endif // SHADER_CREATE_DIALOG_H
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