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			79 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			79 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/**************************************************************************/
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								/*  openxr_platform_inc.h                                                 */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef OPENXR_PLATFORM_INC_H
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								#define OPENXR_PLATFORM_INC_H
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								// In various places we need to include platform definitions but we can't
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								// include these in our normal header files as we'll end up with issues.
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								#ifdef VULKAN_ENABLED
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								#define XR_USE_GRAPHICS_API_VULKAN
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								#include "drivers/vulkan/vulkan_context.h"
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								#endif // VULKAN_ENABLED
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								#if defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
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								#ifdef ANDROID_ENABLED
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								#define XR_USE_GRAPHICS_API_OPENGL_ES
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								#include <EGL/egl.h>
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								#include <EGL/eglext.h>
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								#include <GLES3/gl3.h>
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								#include <GLES3/gl3ext.h>
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								#else
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								#define XR_USE_GRAPHICS_API_OPENGL
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								#endif // ANDROID_ENABLED
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								#ifdef X11_ENABLED
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								#define GL_GLEXT_PROTOTYPES 1
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								#define GL3_PROTOTYPES 1
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								#include "thirdparty/glad/glad/gl.h"
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								#include "thirdparty/glad/glad/glx.h"
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								#endif // X11_ENABLED
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								#endif // defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
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								#ifdef X11_ENABLED
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								#include <X11/Xlib.h>
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								#endif // X11_ENABLED
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								#ifdef WINDOWS_ENABLED
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								// Including windows.h here is absolutely evil, we shouldn't be doing this outside of platform
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								// however due to the way the openxr headers are put together, we have no choice.
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								#include <windows.h>
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								#endif // WINDOWS_ENABLED
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								#ifdef ANDROID_ENABLED
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								// The jobject type from jni.h is used by openxr_platform.h on Android.
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								#include <jni.h>
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								#endif // ANDROID_ENABLED
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								// Include platform dependent structs.
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								#include <openxr/openxr_platform.h>
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								#endif // OPENXR_PLATFORM_INC_H
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