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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  constraint_bullet.h                                                  */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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							|  |  |  | #ifndef CONSTRAINT_BULLET_H
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							|  |  |  | #define CONSTRAINT_BULLET_H
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							|  |  |  | #include "bullet_utilities.h"
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							|  |  |  | #include "rid_bullet.h"
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										 |  |  | #include <BulletDynamics/ConstraintSolver/btTypedConstraint.h>
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							|  |  |  | /**
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							|  |  |  | 	@author AndreaCatania | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
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										 |  |  | class RigidBodyBullet; | 
					
						
							|  |  |  | class SpaceBullet; | 
					
						
							|  |  |  | class btTypedConstraint; | 
					
						
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							|  |  |  | class ConstraintBullet : public RIDBullet { | 
					
						
							|  |  |  | protected: | 
					
						
							|  |  |  | 	SpaceBullet *space; | 
					
						
							|  |  |  | 	btTypedConstraint *constraint; | 
					
						
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										 |  |  | 	bool disabled_collisions_between_bodies; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	ConstraintBullet(); | 
					
						
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							|  |  |  | 	virtual void setup(btTypedConstraint *p_constraint); | 
					
						
							|  |  |  | 	virtual void set_space(SpaceBullet *p_space); | 
					
						
							|  |  |  | 	virtual void destroy_internal_constraint(); | 
					
						
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										 |  |  | 	void disable_collisions_between_bodies(const bool p_disabled); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; } | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	virtual ~ConstraintBullet() { | 
					
						
							|  |  |  | 		bulletdelete(constraint); | 
					
						
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										 |  |  | 		constraint = nullptr; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; } | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | #endif
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