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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  godot_collision_configuration.cpp                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
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							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "godot_collision_configuration.h"
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										 |  |  | #include "godot_ray_world_algorithm.h"
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										 |  |  | #include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
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							|  |  |  | #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
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							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  | 	@author AndreaCatania | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
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										 |  |  | GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) : | 
					
						
							|  |  |  | 		btDefaultCollisionConfiguration(constructionInfo) { | 
					
						
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										 |  |  | 	void *mem = nullptr; | 
					
						
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										 |  |  | 
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							|  |  |  | 	mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16); | 
					
						
							|  |  |  | 	m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world); | 
					
						
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							|  |  |  | 	mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16); | 
					
						
							|  |  |  | 	m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | GodotCollisionConfiguration::~GodotCollisionConfiguration() { | 
					
						
							|  |  |  | 	m_rayWorldCF->~btCollisionAlgorithmCreateFunc(); | 
					
						
							|  |  |  | 	btAlignedFree(m_rayWorldCF); | 
					
						
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							|  |  |  | 	m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc(); | 
					
						
							|  |  |  | 	btAlignedFree(m_swappedRayWorldCF); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) { | 
					
						
							|  |  |  | 	if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) { | 
					
						
							|  |  |  | 		// This collision is not supported
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							|  |  |  | 		return m_emptyCreateFunc; | 
					
						
							|  |  |  | 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) { | 
					
						
							|  |  |  | 		return m_rayWorldCF; | 
					
						
							|  |  |  | 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) { | 
					
						
							|  |  |  | 		return m_swappedRayWorldCF; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) { | 
					
						
							|  |  |  | 	if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) { | 
					
						
							|  |  |  | 		// This collision is not supported
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							|  |  |  | 		return m_emptyCreateFunc; | 
					
						
							|  |  |  | 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) { | 
					
						
							|  |  |  | 		return m_rayWorldCF; | 
					
						
							|  |  |  | 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) { | 
					
						
							|  |  |  | 		return m_swappedRayWorldCF; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
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							|  |  |  | GodotSoftCollisionConfiguration::GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) : | 
					
						
							|  |  |  | 		btSoftBodyRigidBodyCollisionConfiguration(constructionInfo) { | 
					
						
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										 |  |  | 	void *mem = nullptr; | 
					
						
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										 |  |  | 
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							|  |  |  | 	mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16); | 
					
						
							|  |  |  | 	m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world); | 
					
						
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							|  |  |  | 	mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16); | 
					
						
							|  |  |  | 	m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | GodotSoftCollisionConfiguration::~GodotSoftCollisionConfiguration() { | 
					
						
							|  |  |  | 	m_rayWorldCF->~btCollisionAlgorithmCreateFunc(); | 
					
						
							|  |  |  | 	btAlignedFree(m_rayWorldCF); | 
					
						
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							|  |  |  | 	m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc(); | 
					
						
							|  |  |  | 	btAlignedFree(m_swappedRayWorldCF); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) { | 
					
						
							|  |  |  | 	if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) { | 
					
						
							|  |  |  | 		// This collision is not supported
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							|  |  |  | 		return m_emptyCreateFunc; | 
					
						
							|  |  |  | 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) { | 
					
						
							|  |  |  | 		return m_rayWorldCF; | 
					
						
							|  |  |  | 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) { | 
					
						
							|  |  |  | 		return m_swappedRayWorldCF; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) { | 
					
						
							|  |  |  | 	if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) { | 
					
						
							|  |  |  | 		// This collision is not supported
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							|  |  |  | 		return m_emptyCreateFunc; | 
					
						
							|  |  |  | 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) { | 
					
						
							|  |  |  | 		return m_rayWorldCF; | 
					
						
							|  |  |  | 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) { | 
					
						
							|  |  |  | 		return m_swappedRayWorldCF; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return btSoftBodyRigidBodyCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |