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			130 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  godot_collision_configuration.cpp                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "godot_collision_configuration.h"
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| 
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| #include "godot_ray_world_algorithm.h"
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| 
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| #include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
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| #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
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| 
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| /**
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| 	@author AndreaCatania
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| */
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| 
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| GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
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| 		btDefaultCollisionConfiguration(constructionInfo) {
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| 	void *mem = nullptr;
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| 
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| 	mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
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| 	m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
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| 
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| 	mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16);
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| 	m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world);
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| }
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| 
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| GodotCollisionConfiguration::~GodotCollisionConfiguration() {
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| 	m_rayWorldCF->~btCollisionAlgorithmCreateFunc();
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| 	btAlignedFree(m_rayWorldCF);
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| 
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| 	m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc();
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| 	btAlignedFree(m_swappedRayWorldCF);
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| }
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| 
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| btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) {
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| 	if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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| 		// This collision is not supported
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| 		return m_emptyCreateFunc;
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| 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
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| 		return m_rayWorldCF;
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| 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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| 		return m_swappedRayWorldCF;
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| 	} else {
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| 		return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
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| 	}
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| }
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| 
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| btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) {
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| 	if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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| 		// This collision is not supported
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| 		return m_emptyCreateFunc;
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| 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
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| 		return m_rayWorldCF;
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| 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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| 		return m_swappedRayWorldCF;
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| 	} else {
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| 		return btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
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| 	}
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| }
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| 
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| GodotSoftCollisionConfiguration::GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
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| 		btSoftBodyRigidBodyCollisionConfiguration(constructionInfo) {
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| 	void *mem = nullptr;
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| 
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| 	mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
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| 	m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
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| 
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| 	mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16);
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| 	m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world);
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| }
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| 
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| GodotSoftCollisionConfiguration::~GodotSoftCollisionConfiguration() {
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| 	m_rayWorldCF->~btCollisionAlgorithmCreateFunc();
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| 	btAlignedFree(m_rayWorldCF);
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| 
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| 	m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc();
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| 	btAlignedFree(m_swappedRayWorldCF);
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| }
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| 
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| btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) {
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| 	if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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| 		// This collision is not supported
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| 		return m_emptyCreateFunc;
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| 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
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| 		return m_rayWorldCF;
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| 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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| 		return m_swappedRayWorldCF;
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| 	} else {
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| 		return btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
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| 	}
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| }
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| 
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| btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) {
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| 	if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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| 		// This collision is not supported
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| 		return m_emptyCreateFunc;
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| 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
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| 		return m_rayWorldCF;
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| 	} else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
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| 		return m_swappedRayWorldCF;
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| 	} else {
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| 		return btSoftBodyRigidBodyCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
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| 	}
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| }
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