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								/**************************************************************************/
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								/*  vector2i.h                                                            */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#pragma once
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								#include "core/error/error_macros.h"
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								#include "core/math/math_funcs.h"
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								class String;
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								struct Vector2;
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								struct [[nodiscard]] Vector2i {
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									static const Vector2i LEFT;
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									static const Vector2i RIGHT;
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									static const Vector2i UP;
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									static const Vector2i DOWN;
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									static constexpr int AXIS_COUNT = 2;
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									enum Axis {
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										AXIS_X,
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										AXIS_Y,
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									};
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									union {
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										// NOLINTBEGIN(modernize-use-default-member-init)
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										struct {
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											int32_t x;
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											int32_t y;
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										};
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										struct {
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											int32_t width;
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											int32_t height;
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										};
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										int32_t coord[2] = { 0 };
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										// NOLINTEND(modernize-use-default-member-init)
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									};
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									_FORCE_INLINE_ int32_t &operator[](int p_axis) {
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										DEV_ASSERT((unsigned int)p_axis < 2);
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										return coord[p_axis];
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									}
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									_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
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										DEV_ASSERT((unsigned int)p_axis < 2);
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										return coord[p_axis];
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									}
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									_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
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										return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
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									}
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									_FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
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										return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
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									}
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									Vector2i min(const Vector2i &p_vector2i) const {
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										return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
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									}
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									Vector2i mini(int32_t p_scalar) const {
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										return Vector2i(MIN(x, p_scalar), MIN(y, p_scalar));
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									}
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									Vector2i max(const Vector2i &p_vector2i) const {
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										return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
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									}
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									Vector2i maxi(int32_t p_scalar) const {
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										return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar));
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									}
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									double distance_to(const Vector2i &p_to) const {
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										return (p_to - *this).length();
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									}
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									int64_t distance_squared_to(const Vector2i &p_to) const {
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										return (p_to - *this).length_squared();
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									}
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									constexpr Vector2i operator+(const Vector2i &p_v) const;
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									constexpr void operator+=(const Vector2i &p_v);
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									constexpr Vector2i operator-(const Vector2i &p_v) const;
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									constexpr void operator-=(const Vector2i &p_v);
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									constexpr Vector2i operator*(const Vector2i &p_v1) const;
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									constexpr Vector2i operator*(int32_t p_rvalue) const;
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									constexpr void operator*=(int32_t p_rvalue);
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									constexpr Vector2i operator/(const Vector2i &p_v1) const;
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									constexpr Vector2i operator/(int32_t p_rvalue) const;
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									constexpr void operator/=(int32_t p_rvalue);
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									constexpr Vector2i operator%(const Vector2i &p_v1) const;
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									constexpr Vector2i operator%(int32_t p_rvalue) const;
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									constexpr void operator%=(int32_t p_rvalue);
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									constexpr Vector2i operator-() const;
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									constexpr bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
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									constexpr bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
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									constexpr bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
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									constexpr bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
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									constexpr bool operator==(const Vector2i &p_vec2) const;
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									constexpr bool operator!=(const Vector2i &p_vec2) const;
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									int64_t length_squared() const;
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									double length() const;
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									real_t aspect() const { return width / (real_t)height; }
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									Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
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									Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
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									Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
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									Vector2i clampi(int32_t p_min, int32_t p_max) const;
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									Vector2i snapped(const Vector2i &p_step) const;
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											2024-03-03 14:37:52 +01:00
										 
									 
								 
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									Vector2i snappedi(int32_t p_step) const;
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											2025-06-09 01:58:18 +02:00
										 
									 
								 
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									explicit operator String() const;
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									operator Vector2() const;
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									// NOLINTBEGIN(cppcoreguidelines-pro-type-member-init)
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									constexpr Vector2i() :
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											x(0), y(0) {}
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									constexpr Vector2i(int32_t p_x, int32_t p_y) :
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											x(p_x), y(p_y) {}
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									// NOLINTEND(cppcoreguidelines-pro-type-member-init)
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								};
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											2025-08-18 11:57:20 -05:00
										 
									 
								 
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								inline constexpr Vector2i Vector2i::LEFT = { -1, 0 };
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								inline constexpr Vector2i Vector2i::RIGHT = { 1, 0 };
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								inline constexpr Vector2i Vector2i::UP = { 0, -1 };
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								inline constexpr Vector2i Vector2i::DOWN = { 0, 1 };
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								constexpr Vector2i Vector2i::operator+(const Vector2i &p_v) const {
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									return Vector2i(x + p_v.x, y + p_v.y);
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								}
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								constexpr void Vector2i::operator+=(const Vector2i &p_v) {
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									x += p_v.x;
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									y += p_v.y;
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								}
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								constexpr Vector2i Vector2i::operator-(const Vector2i &p_v) const {
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									return Vector2i(x - p_v.x, y - p_v.y);
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								}
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								constexpr void Vector2i::operator-=(const Vector2i &p_v) {
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									x -= p_v.x;
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									y -= p_v.y;
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								}
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								constexpr Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
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									return Vector2i(x * p_v1.x, y * p_v1.y);
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								}
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								constexpr Vector2i Vector2i::operator*(int32_t p_rvalue) const {
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									return Vector2i(x * p_rvalue, y * p_rvalue);
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								}
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								constexpr void Vector2i::operator*=(int32_t p_rvalue) {
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									x *= p_rvalue;
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									y *= p_rvalue;
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								}
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								constexpr Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
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									return Vector2i(x / p_v1.x, y / p_v1.y);
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								}
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								constexpr Vector2i Vector2i::operator/(int32_t p_rvalue) const {
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									return Vector2i(x / p_rvalue, y / p_rvalue);
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								}
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								constexpr void Vector2i::operator/=(int32_t p_rvalue) {
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									x /= p_rvalue;
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									y /= p_rvalue;
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								}
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								constexpr Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
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									return Vector2i(x % p_v1.x, y % p_v1.y);
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								}
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								constexpr Vector2i Vector2i::operator%(int32_t p_rvalue) const {
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									return Vector2i(x % p_rvalue, y % p_rvalue);
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								}
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								constexpr void Vector2i::operator%=(int32_t p_rvalue) {
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									x %= p_rvalue;
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									y %= p_rvalue;
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								}
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								constexpr Vector2i Vector2i::operator-() const {
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									return Vector2i(-x, -y);
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								}
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								constexpr bool Vector2i::operator==(const Vector2i &p_vec2) const {
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									return x == p_vec2.x && y == p_vec2.y;
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								}
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								constexpr bool Vector2i::operator!=(const Vector2i &p_vec2) const {
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									return x != p_vec2.x || y != p_vec2.y;
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								}
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											2022-02-03 22:16:58 +01:00
										 
									 
								 
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								// Multiplication operators required to workaround issues with LLVM using implicit conversion.
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											2024-11-01 11:15:21 -05:00
										 
									 
								 
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								constexpr Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
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									return p_vector * p_scalar;
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								}
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								constexpr Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
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									return p_vector * p_scalar;
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								}
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								constexpr Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
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									return p_vector * p_scalar;
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								}
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								constexpr Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
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									return p_vector * p_scalar;
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								}
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								typedef Vector2i Size2i;
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								typedef Vector2i Point2i;
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											2025-03-07 13:16:32 +01:00
										 
									 
								 
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								template <>
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								struct is_zero_constructible<Vector2i> : std::true_type {};
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