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								/**************************************************************************/
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								/*  vector3i.h                                                            */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2019-11-05 12:01:00 +01:00
										 
									 
								 
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								#ifndef VECTOR3I_H
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								#define VECTOR3I_H
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								#include "core/error/error_macros.h"
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								#include "core/math/math_funcs.h"
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								class String;
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								struct Vector3;
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								struct _NO_DISCARD_ Vector3i {
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									static const int AXIS_COUNT = 3;
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									enum Axis {
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										AXIS_X,
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										AXIS_Y,
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										AXIS_Z,
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									};
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									union {
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										struct {
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											int32_t x;
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											int32_t y;
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											int32_t z;
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										};
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										int32_t coord[3] = { 0 };
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									};
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									_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
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										DEV_ASSERT((unsigned int)p_axis < 3);
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										return coord[p_axis];
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									}
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									_FORCE_INLINE_ int32_t &operator[](int p_axis) {
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										DEV_ASSERT((unsigned int)p_axis < 3);
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										return coord[p_axis];
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									}
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									Vector3i::Axis min_axis_index() const;
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									Vector3i::Axis max_axis_index() const;
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									Vector3i min(const Vector3i &p_vector3i) const {
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										return Vector3i(MIN(x, p_vector3i.x), MIN(y, p_vector3i.y), MIN(z, p_vector3i.z));
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									}
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									Vector3i mini(int32_t p_scalar) const {
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										return Vector3i(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar));
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									}
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									Vector3i max(const Vector3i &p_vector3i) const {
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										return Vector3i(MAX(x, p_vector3i.x), MAX(y, p_vector3i.y), MAX(z, p_vector3i.z));
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									}
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									Vector3i maxi(int32_t p_scalar) const {
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										return Vector3i(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar));
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									}
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									_FORCE_INLINE_ int64_t length_squared() const;
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									_FORCE_INLINE_ double length() const;
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									_FORCE_INLINE_ void zero();
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									_FORCE_INLINE_ Vector3i abs() const;
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									_FORCE_INLINE_ Vector3i sign() const;
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									Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
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									Vector3i clampi(int32_t p_min, int32_t p_max) const;
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									Vector3i snapped(const Vector3i &p_step) const;
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									Vector3i snappedi(int32_t p_step) const;
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									_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
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									_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
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									/* Operators */
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									_FORCE_INLINE_ Vector3i &operator+=(const Vector3i &p_v);
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									_FORCE_INLINE_ Vector3i operator+(const Vector3i &p_v) const;
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									_FORCE_INLINE_ Vector3i &operator-=(const Vector3i &p_v);
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									_FORCE_INLINE_ Vector3i operator-(const Vector3i &p_v) const;
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									_FORCE_INLINE_ Vector3i &operator*=(const Vector3i &p_v);
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									_FORCE_INLINE_ Vector3i operator*(const Vector3i &p_v) const;
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									_FORCE_INLINE_ Vector3i &operator/=(const Vector3i &p_v);
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									_FORCE_INLINE_ Vector3i operator/(const Vector3i &p_v) const;
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									_FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v);
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									_FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const;
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									_FORCE_INLINE_ Vector3i &operator*=(int32_t p_scalar);
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									_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar) const;
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									_FORCE_INLINE_ Vector3i &operator/=(int32_t p_scalar);
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									_FORCE_INLINE_ Vector3i operator/(int32_t p_scalar) const;
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									_FORCE_INLINE_ Vector3i &operator%=(int32_t p_scalar);
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									_FORCE_INLINE_ Vector3i operator%(int32_t p_scalar) const;
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									_FORCE_INLINE_ Vector3i operator-() const;
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									_FORCE_INLINE_ bool operator==(const Vector3i &p_v) const;
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									_FORCE_INLINE_ bool operator!=(const Vector3i &p_v) const;
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									_FORCE_INLINE_ bool operator<(const Vector3i &p_v) const;
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									_FORCE_INLINE_ bool operator<=(const Vector3i &p_v) const;
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									_FORCE_INLINE_ bool operator>(const Vector3i &p_v) const;
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									_FORCE_INLINE_ bool operator>=(const Vector3i &p_v) const;
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									operator String() const;
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											2022-02-19 16:47:24 +01:00
										 
									 
								 
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									operator Vector3() const;
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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											2020-05-12 17:01:17 +02:00
										 
									 
								 
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									_FORCE_INLINE_ Vector3i() {}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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									_FORCE_INLINE_ Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) {
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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										x = p_x;
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										y = p_y;
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										z = p_z;
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									}
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								};
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											2021-11-29 11:13:31 -06:00
										 
									 
								 
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								int64_t Vector3i::length_squared() const {
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							 | 
							
							
									return x * (int64_t)x + y * (int64_t)y + z * (int64_t)z;
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								}
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								double Vector3i::length() const {
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									return Math::sqrt((double)length_squared());
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								}
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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								Vector3i Vector3i::abs() const {
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											2022-09-04 20:16:59 -05:00
										 
									 
								 
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									return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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								}
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								Vector3i Vector3i::sign() const {
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											2021-10-16 01:22:57 +02:00
										 
									 
								 
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									return Vector3i(SIGN(x), SIGN(y), SIGN(z));
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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								}
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											2023-10-11 12:04:57 +02:00
										 
									 
								 
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								double Vector3i::distance_to(const Vector3i &p_to) const {
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									return (p_to - *this).length();
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								}
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								int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
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									return (p_to - *this).length_squared();
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								}
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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								/* Operators */
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								Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
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									x += p_v.x;
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									y += p_v.y;
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									z += p_v.z;
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									return *this;
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								}
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								Vector3i Vector3i::operator+(const Vector3i &p_v) const {
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									return Vector3i(x + p_v.x, y + p_v.y, z + p_v.z);
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								}
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								Vector3i &Vector3i::operator-=(const Vector3i &p_v) {
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									x -= p_v.x;
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									y -= p_v.y;
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									z -= p_v.z;
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									return *this;
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								}
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											2020-05-14 14:29:06 +02:00
										 
									 
								 
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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								Vector3i Vector3i::operator-(const Vector3i &p_v) const {
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									return Vector3i(x - p_v.x, y - p_v.y, z - p_v.z);
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								}
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								Vector3i &Vector3i::operator*=(const Vector3i &p_v) {
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									x *= p_v.x;
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									y *= p_v.y;
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									z *= p_v.z;
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									return *this;
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								}
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											2020-05-14 14:29:06 +02:00
										 
									 
								 
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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								Vector3i Vector3i::operator*(const Vector3i &p_v) const {
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									return Vector3i(x * p_v.x, y * p_v.y, z * p_v.z);
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								}
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								Vector3i &Vector3i::operator/=(const Vector3i &p_v) {
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									x /= p_v.x;
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									y /= p_v.y;
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									z /= p_v.z;
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									return *this;
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								}
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								Vector3i Vector3i::operator/(const Vector3i &p_v) const {
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									return Vector3i(x / p_v.x, y / p_v.y, z / p_v.z);
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								}
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											2020-11-04 23:01:55 -03:00
										 
									 
								 
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								Vector3i &Vector3i::operator%=(const Vector3i &p_v) {
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									x %= p_v.x;
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									y %= p_v.y;
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									z %= p_v.z;
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									return *this;
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								}
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								Vector3i Vector3i::operator%(const Vector3i &p_v) const {
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							 | 
							
							
									return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z);
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								Vector3i &Vector3i::operator*=(int32_t p_scalar) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 
									 
								 
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									x *= p_scalar;
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							 | 
							
							
									y *= p_scalar;
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							 | 
							
							
									z *= p_scalar;
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							 | 
							
							
									return *this;
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								Vector3i Vector3i::operator*(int32_t p_scalar) const {
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-03 22:16:58 +01:00
										 
									 
								 
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									return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
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								}
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								// Multiplication operators required to workaround issues with LLVM using implicit conversion.
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-15 16:45:37 +02:00
										 
									 
								 
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							 | 
							
							
									return p_vector * p_scalar;
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								_FORCE_INLINE_ Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-15 16:45:37 +02:00
										 
									 
								 
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							 | 
							
							
									return p_vector * p_scalar;
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								_FORCE_INLINE_ Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-15 16:45:37 +02:00
										 
									 
								 
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							 | 
							
							
									return p_vector * p_scalar;
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								_FORCE_INLINE_ Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-15 16:45:37 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return p_vector * p_scalar;
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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							 | 
							
							
								Vector3i &Vector3i::operator/=(int32_t p_scalar) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									x /= p_scalar;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									y /= p_scalar;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									z /= p_scalar;
							 | 
						
					
						
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							 | 
							
							
									return *this;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								Vector3i Vector3i::operator/(int32_t p_scalar) const {
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								Vector3i &Vector3i::operator%=(int32_t p_scalar) {
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											2020-11-04 23:01:55 -03:00
										 
									 
								 
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									x %= p_scalar;
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									y %= p_scalar;
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									z %= p_scalar;
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									return *this;
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								Vector3i Vector3i::operator%(int32_t p_scalar) const {
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											2020-11-04 23:01:55 -03:00
										 
									 
								 
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									return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar);
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								}
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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								Vector3i Vector3i::operator-() const {
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									return Vector3i(-x, -y, -z);
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								}
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								bool Vector3i::operator==(const Vector3i &p_v) const {
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									return (x == p_v.x && y == p_v.y && z == p_v.z);
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								}
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								bool Vector3i::operator!=(const Vector3i &p_v) const {
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											2019-10-31 19:54:21 -03:00
										 
									 
								 
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									return (x != p_v.x || y != p_v.y || z != p_v.z);
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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								}
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								bool Vector3i::operator<(const Vector3i &p_v) const {
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									if (x == p_v.x) {
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										if (y == p_v.y) {
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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											return z < p_v.z;
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										} else {
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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											return y < p_v.y;
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										}
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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									} else {
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										return x < p_v.x;
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									}
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								}
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								bool Vector3i::operator>(const Vector3i &p_v) const {
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									if (x == p_v.x) {
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										if (y == p_v.y) {
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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											return z > p_v.z;
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										} else {
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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											return y > p_v.y;
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										}
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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									} else {
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										return x > p_v.x;
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									}
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								}
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								bool Vector3i::operator<=(const Vector3i &p_v) const {
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									if (x == p_v.x) {
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										if (y == p_v.y) {
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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											return z <= p_v.z;
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										} else {
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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											return y < p_v.y;
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										}
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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									} else {
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										return x < p_v.x;
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									}
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								}
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								bool Vector3i::operator>=(const Vector3i &p_v) const {
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									if (x == p_v.x) {
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										if (y == p_v.y) {
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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											return z >= p_v.z;
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										} else {
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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											return y > p_v.y;
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											2020-05-14 16:41:43 +02:00
										 
									 
								 
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										}
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											2019-10-03 17:39:08 -03:00
										 
									 
								 
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									} else {
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										return x > p_v.x;
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									}
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								}
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								void Vector3i::zero() {
							 | 
						
					
						
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									x = y = z = 0;
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								}
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								#endif // VECTOR3I_H
							 |