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								/*  string_android.h                                                      */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef STRING_ANDROID_H
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								#define STRING_ANDROID_H
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								#include "thread_jandroid.h"
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								#include "core/string/ustring.h"
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								#include <jni.h>
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								/**
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								 * Converts JNI jstring to Godot String.
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								 * @param source Source JNI string. If null an empty string is returned.
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								 * @param env JNI environment instance. If null obtained by get_jni_env().
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								 * @return Godot string instance.
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								 */
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								static inline String jstring_to_string(jstring source, JNIEnv *env = nullptr) {
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									String result;
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									if (source) {
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										if (!env) {
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											env = get_jni_env();
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										}
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										const char *const source_utf8 = env->GetStringUTFChars(source, nullptr);
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										if (source_utf8) {
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											result.parse_utf8(source_utf8);
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											env->ReleaseStringUTFChars(source, source_utf8);
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										}
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									}
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									return result;
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								}
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								#endif // STRING_ANDROID_H
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