| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  sprite_editor_plugin.cpp                                             */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2018-05-16 14:19:33 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #include "sprite_editor_plugin.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "canvas_item_editor_plugin.h"
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #include "editor/editor_scale.h"
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #include "scene/2d/collision_polygon_2d.h"
 | 
					
						
							|  |  |  | #include "scene/2d/light_occluder_2d.h"
 | 
					
						
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										 |  |  | #include "scene/2d/mesh_instance_2d.h"
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #include "scene/2d/polygon_2d.h"
 | 
					
						
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										 |  |  | #include "scene/gui/box_container.h"
 | 
					
						
							|  |  |  | #include "thirdparty/misc/clipper.hpp"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditor::_node_removed(Node *p_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_node == node) { | 
					
						
							|  |  |  | 		node = NULL; | 
					
						
							|  |  |  | 		options->hide(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditor::edit(Sprite *p_sprite) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	node = p_sprite; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define PRECISION 10.0
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) { | 
					
						
							|  |  |  | 	int size = points.size(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(size < 2, Vector<Vector2>()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClipperLib::Path subj; | 
					
						
							|  |  |  | 	ClipperLib::PolyTree solution; | 
					
						
							|  |  |  | 	ClipperLib::PolyTree out; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < points.size(); i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	ClipperLib::ClipperOffset co; | 
					
						
							|  |  |  | 	co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon); | 
					
						
							|  |  |  | 	co.Execute(solution, epsilon * PRECISION); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClipperLib::PolyNode *p = solution.GetFirst(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!p, points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (p->IsHole()) { | 
					
						
							|  |  |  | 		p = p->GetNext(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//turn the result into simply polygon (AKA, fix overlap)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//clamp into the specified rect
 | 
					
						
							|  |  |  | 	ClipperLib::Clipper cl; | 
					
						
							|  |  |  | 	cl.StrictlySimple(true); | 
					
						
							|  |  |  | 	cl.AddPath(p->Contour, ClipperLib::ptSubject, true); | 
					
						
							|  |  |  | 	//create the clipping rect
 | 
					
						
							|  |  |  | 	ClipperLib::Path clamp; | 
					
						
							|  |  |  | 	clamp.push_back(ClipperLib::IntPoint(0, 0)); | 
					
						
							|  |  |  | 	clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0)); | 
					
						
							|  |  |  | 	clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION)); | 
					
						
							|  |  |  | 	clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION)); | 
					
						
							|  |  |  | 	cl.AddPath(clamp, ClipperLib::ptClip, true); | 
					
						
							|  |  |  | 	cl.Execute(ClipperLib::ctIntersection, out); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector2> outPoints; | 
					
						
							|  |  |  | 	ClipperLib::PolyNode *p2 = out.GetFirst(); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V(!p2, points); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	while (p2->IsHole()) { | 
					
						
							|  |  |  | 		p2 = p2->GetNext(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int lasti = p2->Contour.size() - 1; | 
					
						
							|  |  |  | 	Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION); | 
					
						
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										 |  |  | 	for (uint64_t i = 0; i < p2->Contour.size(); i++) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION); | 
					
						
							|  |  |  | 		if (cur.distance_to(prev) > 0.5) { | 
					
						
							|  |  |  | 			outPoints.push_back(cur); | 
					
						
							|  |  |  | 			prev = cur; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return outPoints; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditor::_menu_option(int p_option) { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (!node) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	selected_menu_item = (Menu)p_option; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	switch (p_option) { | 
					
						
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										 |  |  | 		case MENU_OPTION_CONVERT_TO_MESH_2D: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); | 
					
						
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										 |  |  | 			debug_uv_dialog->set_title(TTR("Mesh2D Preview")); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 			_update_mesh_data(); | 
					
						
							|  |  |  | 			debug_uv_dialog->popup_centered(); | 
					
						
							|  |  |  | 			debug_uv->update(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case MENU_OPTION_CONVERT_TO_POLYGON_2D: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D")); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			debug_uv_dialog->set_title(TTR("Polygon2D Preview")); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 			_update_mesh_data(); | 
					
						
							|  |  |  | 			debug_uv_dialog->popup_centered(); | 
					
						
							|  |  |  | 			debug_uv->update(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case MENU_OPTION_CREATE_COLLISION_POLY_2D: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D")); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview")); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 			_update_mesh_data(); | 
					
						
							|  |  |  | 			debug_uv_dialog->popup_centered(); | 
					
						
							|  |  |  | 			debug_uv->update(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D")); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			debug_uv_dialog->set_title(TTR("LightOccluder2D Preview")); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 			_update_mesh_data(); | 
					
						
							|  |  |  | 			debug_uv_dialog->popup_centered(); | 
					
						
							|  |  |  | 			debug_uv->update(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditor::_update_mesh_data() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Texture> texture = node->get_texture(); | 
					
						
							|  |  |  | 	if (texture.is_null()) { | 
					
						
							|  |  |  | 		err_dialog->set_text(TTR("Sprite is empty!")); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (node->get_hframes() > 1 || node->get_vframes() > 1) { | 
					
						
							|  |  |  | 		err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh.")); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	Ref<Image> image = texture->get_data(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(image.is_null()); | 
					
						
							|  |  |  | 	Rect2 rect; | 
					
						
							|  |  |  | 	if (node->is_region()) | 
					
						
							|  |  |  | 		rect = node->get_region_rect(); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		rect.size = Size2(image->get_width(), image->get_height()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<BitMap> bm; | 
					
						
							|  |  |  | 	bm.instance(); | 
					
						
							|  |  |  | 	bm->create_from_image_alpha(image); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	int shrink = shrink_pixels->get_value(); | 
					
						
							|  |  |  | 	if (shrink > 0) { | 
					
						
							|  |  |  | 		bm->shrink_mask(shrink, rect); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int grow = grow_pixels->get_value(); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (grow > 0) { | 
					
						
							|  |  |  | 		bm->grow_mask(grow, rect); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float epsilon = simplification->get_value(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uv_lines.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	computed_vertices.clear(); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	computed_uv.clear(); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	computed_indices.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 img_size = Vector2(image->get_width(), image->get_height()); | 
					
						
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										 |  |  | 	for (int i = 0; i < lines.size(); i++) { | 
					
						
							|  |  |  | 		lines.write[i] = expand(lines[i], rect, epsilon); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		for (int j = 0; j < lines.size(); j++) { | 
					
						
							|  |  |  | 			int index_ofs = computed_vertices.size(); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			for (int i = 0; i < lines[j].size(); i++) { | 
					
						
							|  |  |  | 				Vector2 vtx = lines[j][i]; | 
					
						
							|  |  |  | 				computed_uv.push_back(vtx / img_size); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 				vtx -= rect.position; //offset by rect position
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 				//flip if flipped
 | 
					
						
							|  |  |  | 				if (node->is_flipped_h()) | 
					
						
							|  |  |  | 					vtx.x = rect.size.x - vtx.x - 1.0; | 
					
						
							|  |  |  | 				if (node->is_flipped_v()) | 
					
						
							|  |  |  | 					vtx.y = rect.size.y - vtx.y - 1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (node->is_centered()) | 
					
						
							|  |  |  | 					vtx -= rect.size / 2.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				computed_vertices.push_back(vtx); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			Vector<int> poly = Geometry::triangulate_polygon(lines[j]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i = 0; i < poly.size(); i += 3) { | 
					
						
							|  |  |  | 				for (int k = 0; k < 3; k++) { | 
					
						
							|  |  |  | 					int idx = i + k; | 
					
						
							|  |  |  | 					int idxn = i + (k + 1) % 3; | 
					
						
							|  |  |  | 					uv_lines.push_back(lines[j][poly[idx]]); | 
					
						
							|  |  |  | 					uv_lines.push_back(lines[j][poly[idxn]]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					computed_indices.push_back(poly[idx] + index_ofs); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	outline_lines.clear(); | 
					
						
							|  |  |  | 	computed_outline_lines.clear(); | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) { | 
					
						
							|  |  |  | 		outline_lines.resize(lines.size()); | 
					
						
							|  |  |  | 		computed_outline_lines.resize(lines.size()); | 
					
						
							|  |  |  | 		for (int pi = 0; pi < lines.size(); pi++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector<Vector2> ol; | 
					
						
							|  |  |  | 			Vector<Vector2> col; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ol.resize(lines[pi].size()); | 
					
						
							|  |  |  | 			col.resize(lines[pi].size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i = 0; i < lines[pi].size(); i++) { | 
					
						
							|  |  |  | 				Vector2 vtx = lines[pi][i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ol.write[i] = vtx; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				vtx -= rect.position; //offset by rect position
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				//flip if flipped
 | 
					
						
							|  |  |  | 				if (node->is_flipped_h()) | 
					
						
							|  |  |  | 					vtx.x = rect.size.x - vtx.x - 1.0; | 
					
						
							|  |  |  | 				if (node->is_flipped_v()) | 
					
						
							|  |  |  | 					vtx.y = rect.size.y - vtx.y - 1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (node->is_centered()) | 
					
						
							|  |  |  | 					vtx -= rect.size / 2.0; | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 				col.write[i] = vtx; | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			outline_lines.write[pi] = ol; | 
					
						
							|  |  |  | 			computed_outline_lines.write[pi] = col; | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	debug_uv->update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | void SpriteEditor::_create_node() { | 
					
						
							|  |  |  | 	switch (selected_menu_item) { | 
					
						
							|  |  |  | 		case MENU_OPTION_CONVERT_TO_MESH_2D: { | 
					
						
							|  |  |  | 			_convert_to_mesh_2d_node(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case MENU_OPTION_CONVERT_TO_POLYGON_2D: { | 
					
						
							|  |  |  | 			_convert_to_polygon_2d_node(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case MENU_OPTION_CREATE_COLLISION_POLY_2D: { | 
					
						
							|  |  |  | 			_create_collision_polygon_2d_node(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { | 
					
						
							|  |  |  | 			_create_light_occluder_2d_node(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditor::_convert_to_mesh_2d_node() { | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (computed_vertices.size() < 3) { | 
					
						
							|  |  |  | 		err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh.")); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<ArrayMesh> mesh; | 
					
						
							|  |  |  | 	mesh.instance(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Array a; | 
					
						
							|  |  |  | 	a.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_VERTEX] = computed_vertices; | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_TEX_UV] = computed_uv; | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_INDEX] = computed_indices; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MeshInstance2D *mesh_instance = memnew(MeshInstance2D); | 
					
						
							|  |  |  | 	mesh_instance->set_mesh(mesh); | 
					
						
							| 
									
										
										
										
											2019-04-23 21:10:44 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); | 
					
						
							|  |  |  | 	ur->create_action(TTR("Convert to Mesh2D")); | 
					
						
							|  |  |  | 	ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false); | 
					
						
							|  |  |  | 	ur->add_do_reference(mesh_instance); | 
					
						
							|  |  |  | 	ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false); | 
					
						
							|  |  |  | 	ur->add_undo_reference(node); | 
					
						
							|  |  |  | 	ur->commit_action(); | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | void SpriteEditor::_convert_to_polygon_2d_node() { | 
					
						
							| 
									
										
										
										
											2019-10-06 18:45:24 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (computed_outline_lines.empty()) { | 
					
						
							|  |  |  | 		err_dialog->set_text(TTR("Invalid geometry, can't create polygon.")); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	Polygon2D *polygon_2d_instance = memnew(Polygon2D); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int total_point_count = 0; | 
					
						
							|  |  |  | 	for (int i = 0; i < computed_outline_lines.size(); i++) | 
					
						
							|  |  |  | 		total_point_count += computed_outline_lines[i].size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector2Array polygon; | 
					
						
							|  |  |  | 	polygon.resize(total_point_count); | 
					
						
							|  |  |  | 	PoolVector2Array::Write polygon_write = polygon.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector2Array uvs; | 
					
						
							|  |  |  | 	uvs.resize(total_point_count); | 
					
						
							|  |  |  | 	PoolVector2Array::Write uvs_write = uvs.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int current_point_index = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Array polys; | 
					
						
							|  |  |  | 	polys.resize(computed_outline_lines.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < computed_outline_lines.size(); i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector2> outline = computed_outline_lines[i]; | 
					
						
							|  |  |  | 		Vector<Vector2> uv_outline = outline_lines[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PoolIntArray pia; | 
					
						
							|  |  |  | 		pia.resize(outline.size()); | 
					
						
							|  |  |  | 		PoolIntArray::Write pia_write = pia.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int pi = 0; pi < outline.size(); pi++) { | 
					
						
							|  |  |  | 			polygon_write[current_point_index] = outline[pi]; | 
					
						
							|  |  |  | 			uvs_write[current_point_index] = uv_outline[pi]; | 
					
						
							|  |  |  | 			pia_write[pi] = current_point_index; | 
					
						
							|  |  |  | 			current_point_index++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		polys[i] = pia; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	polygon_2d_instance->set_uv(uvs); | 
					
						
							|  |  |  | 	polygon_2d_instance->set_polygon(polygon); | 
					
						
							|  |  |  | 	polygon_2d_instance->set_polygons(polys); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-04-23 21:10:44 +02:00
										 |  |  | 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); | 
					
						
							|  |  |  | 	ur->create_action(TTR("Convert to Polygon2D")); | 
					
						
							|  |  |  | 	ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false); | 
					
						
							|  |  |  | 	ur->add_do_reference(polygon_2d_instance); | 
					
						
							|  |  |  | 	ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false); | 
					
						
							|  |  |  | 	ur->add_undo_reference(node); | 
					
						
							|  |  |  | 	ur->commit_action(); | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditor::_create_collision_polygon_2d_node() { | 
					
						
							| 
									
										
										
										
											2019-10-06 18:45:24 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (computed_outline_lines.empty()) { | 
					
						
							|  |  |  | 		err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon.")); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	for (int i = 0; i < computed_outline_lines.size(); i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector2> outline = computed_outline_lines[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D); | 
					
						
							|  |  |  | 		collision_polygon_2d_instance->set_polygon(outline); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-04-23 21:10:44 +02:00
										 |  |  | 		UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); | 
					
						
							|  |  |  | 		ur->create_action(TTR("Create CollisionPolygon2D Sibling")); | 
					
						
							|  |  |  | 		ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance); | 
					
						
							|  |  |  | 		ur->add_do_reference(collision_polygon_2d_instance); | 
					
						
							|  |  |  | 		ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", collision_polygon_2d_instance); | 
					
						
							|  |  |  | 		ur->commit_action(); | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditor::_create_light_occluder_2d_node() { | 
					
						
							| 
									
										
										
										
											2019-10-06 18:45:24 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (computed_outline_lines.empty()) { | 
					
						
							|  |  |  | 		err_dialog->set_text(TTR("Invalid geometry, can't create light occluder.")); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	for (int i = 0; i < computed_outline_lines.size(); i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector2> outline = computed_outline_lines[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<OccluderPolygon2D> polygon; | 
					
						
							|  |  |  | 		polygon.instance(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PoolVector2Array a; | 
					
						
							|  |  |  | 		a.resize(outline.size()); | 
					
						
							|  |  |  | 		PoolVector2Array::Write aw = a.write(); | 
					
						
							|  |  |  | 		for (int io = 0; io < outline.size(); io++) { | 
					
						
							|  |  |  | 			aw[io] = outline[io]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		polygon->set_polygon(a); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D); | 
					
						
							|  |  |  | 		light_occluder_2d_instance->set_occluder_polygon(polygon); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-04-23 21:10:44 +02:00
										 |  |  | 		UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); | 
					
						
							|  |  |  | 		ur->create_action(TTR("Create LightOccluder2D Sibling")); | 
					
						
							|  |  |  | 		ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance); | 
					
						
							|  |  |  | 		ur->add_do_reference(light_occluder_2d_instance); | 
					
						
							|  |  |  | 		ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", light_occluder_2d_instance); | 
					
						
							|  |  |  | 		ur->commit_action(); | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-04-23 21:10:44 +02:00
										 |  |  | void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) { | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	// Can't make sibling if own node is scene root
 | 
					
						
							|  |  |  | 	if (p_own_node != this->get_tree()->get_edited_scene_root()) { | 
					
						
							|  |  |  | 		p_own_node->get_parent()->add_child(p_new_node, true); | 
					
						
							| 
									
										
										
										
											2019-04-23 21:10:44 +02:00
										 |  |  | 		Object::cast_to<Node2D>(p_new_node)->set_transform(Object::cast_to<Node2D>(p_own_node)->get_transform()); | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		p_own_node->add_child(p_new_node, true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_new_node->set_owner(this->get_tree()->get_edited_scene_root()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | void SpriteEditor::_debug_uv_draw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Texture> tex = node->get_texture(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!tex.is_valid()); | 
					
						
							| 
									
										
										
										
											2019-10-06 18:45:24 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Point2 draw_pos_offset = Point2(1.0, 1.0); | 
					
						
							|  |  |  | 	Size2 draw_size_offset = Size2(2.0, 2.0); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 	debug_uv->set_clip_contents(true); | 
					
						
							| 
									
										
										
										
											2019-10-06 18:45:24 +02:00
										 |  |  | 	debug_uv->draw_texture(tex, draw_pos_offset); | 
					
						
							|  |  |  | 	debug_uv->set_custom_minimum_size(tex->get_size() + draw_size_offset); | 
					
						
							|  |  |  | 	debug_uv->draw_set_transform(draw_pos_offset, 0, Size2(1.0, 1.0)); | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Color color = Color(1.0, 0.8, 0.7); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) { | 
					
						
							|  |  |  | 		debug_uv->draw_multiline(uv_lines, color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) { | 
					
						
							|  |  |  | 		for (int i = 0; i < outline_lines.size(); i++) { | 
					
						
							|  |  |  | 			Vector<Vector2> outline = outline_lines[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			debug_uv->draw_polyline(outline, color); | 
					
						
							|  |  |  | 			debug_uv->draw_line(outline[0], outline[outline.size() - 1], color); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditor::_bind_methods() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data); | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	ClassDB::bind_method("_create_node", &SpriteEditor::_create_node); | 
					
						
							| 
									
										
										
										
											2019-04-23 21:10:44 +02:00
										 |  |  | 	ClassDB::bind_method("_add_as_sibling_or_child", &SpriteEditor::_add_as_sibling_or_child); | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpriteEditor::SpriteEditor() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	options = memnew(MenuButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	options->set_text(TTR("Sprite")); | 
					
						
							|  |  |  | 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons")); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D); | 
					
						
							|  |  |  | 	options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D); | 
					
						
							|  |  |  | 	options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D); | 
					
						
							|  |  |  | 	options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D); | 
					
						
							| 
									
										
										
										
											2019-04-20 15:52:01 -03:00
										 |  |  | 	options->set_switch_on_hover(true); | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	options->get_popup()->connect("id_pressed", this, "_menu_option"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	err_dialog = memnew(AcceptDialog); | 
					
						
							|  |  |  | 	add_child(err_dialog); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	debug_uv_dialog = memnew(ConfirmationDialog); | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 	debug_uv_dialog->set_title("Mesh 2D Preview"); | 
					
						
							|  |  |  | 	VBoxContainer *vb = memnew(VBoxContainer); | 
					
						
							|  |  |  | 	debug_uv_dialog->add_child(vb); | 
					
						
							|  |  |  | 	ScrollContainer *scroll = memnew(ScrollContainer); | 
					
						
							|  |  |  | 	scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE); | 
					
						
							|  |  |  | 	scroll->set_enable_h_scroll(true); | 
					
						
							|  |  |  | 	scroll->set_enable_v_scroll(true); | 
					
						
							|  |  |  | 	vb->add_margin_child(TTR("Preview:"), scroll, true); | 
					
						
							|  |  |  | 	debug_uv = memnew(Control); | 
					
						
							|  |  |  | 	debug_uv->connect("draw", this, "_debug_uv_draw"); | 
					
						
							|  |  |  | 	scroll->add_child(debug_uv); | 
					
						
							| 
									
										
										
										
											2019-03-31 12:39:54 +02:00
										 |  |  | 	debug_uv_dialog->connect("confirmed", this, "_create_node"); | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	HBoxContainer *hb = memnew(HBoxContainer); | 
					
						
							|  |  |  | 	hb->add_child(memnew(Label(TTR("Simplification: ")))); | 
					
						
							|  |  |  | 	simplification = memnew(SpinBox); | 
					
						
							|  |  |  | 	simplification->set_min(0.01); | 
					
						
							|  |  |  | 	simplification->set_max(10.00); | 
					
						
							|  |  |  | 	simplification->set_step(0.01); | 
					
						
							|  |  |  | 	simplification->set_value(2); | 
					
						
							|  |  |  | 	hb->add_child(simplification); | 
					
						
							|  |  |  | 	hb->add_spacer(); | 
					
						
							| 
									
										
										
										
											2019-10-06 18:45:24 +02:00
										 |  |  | 	hb->add_child(memnew(Label(TTR("Shrink (Pixels): ")))); | 
					
						
							|  |  |  | 	shrink_pixels = memnew(SpinBox); | 
					
						
							|  |  |  | 	shrink_pixels->set_min(0); | 
					
						
							|  |  |  | 	shrink_pixels->set_max(10); | 
					
						
							|  |  |  | 	shrink_pixels->set_step(1); | 
					
						
							|  |  |  | 	shrink_pixels->set_value(0); | 
					
						
							|  |  |  | 	hb->add_child(shrink_pixels); | 
					
						
							|  |  |  | 	hb->add_spacer(); | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 	hb->add_child(memnew(Label(TTR("Grow (Pixels): ")))); | 
					
						
							| 
									
										
										
										
											2019-10-06 18:45:24 +02:00
										 |  |  | 	grow_pixels = memnew(SpinBox); | 
					
						
							|  |  |  | 	grow_pixels->set_min(0); | 
					
						
							|  |  |  | 	grow_pixels->set_max(10); | 
					
						
							|  |  |  | 	grow_pixels->set_step(1); | 
					
						
							|  |  |  | 	grow_pixels->set_value(2); | 
					
						
							|  |  |  | 	hb->add_child(grow_pixels); | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 	hb->add_spacer(); | 
					
						
							|  |  |  | 	update_preview = memnew(Button); | 
					
						
							|  |  |  | 	update_preview->set_text(TTR("Update Preview")); | 
					
						
							|  |  |  | 	update_preview->connect("pressed", this, "_update_mesh_data"); | 
					
						
							|  |  |  | 	hb->add_child(update_preview); | 
					
						
							|  |  |  | 	vb->add_margin_child(TTR("Settings:"), hb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_child(debug_uv_dialog); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditorPlugin::edit(Object *p_object) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sprite_editor->edit(Object::cast_to<Sprite>(p_object)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool SpriteEditorPlugin::handles(Object *p_object) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return p_object->is_class("Sprite"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteEditorPlugin::make_visible(bool p_visible) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_visible) { | 
					
						
							|  |  |  | 		sprite_editor->options->show(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		sprite_editor->options->hide(); | 
					
						
							|  |  |  | 		sprite_editor->edit(NULL); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	editor = p_node; | 
					
						
							|  |  |  | 	sprite_editor = memnew(SpriteEditor); | 
					
						
							|  |  |  | 	editor->get_viewport()->add_child(sprite_editor); | 
					
						
							| 
									
										
										
										
											2018-04-13 12:07:47 +03:00
										 |  |  | 	make_visible(false); | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	//sprite_editor->options->hide();
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpriteEditorPlugin::~SpriteEditorPlugin() { | 
					
						
							|  |  |  | } |