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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  editor_scene_exporter_gltf_plugin.cpp                                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "editor_scene_exporter_gltf_plugin.h"
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							|  |  |  | #include "core/config/project_settings.h"
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							|  |  |  | #include "core/object/object.h"
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							|  |  |  | #include "core/templates/vector.h"
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							|  |  |  | #include "editor/editor_file_system.h"
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							|  |  |  | #include "scene/3d/mesh_instance_3d.h"
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							|  |  |  | #include "scene/gui/check_box.h"
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							|  |  |  | #include "scene/main/node.h"
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							|  |  |  | #include "editor/editor_node.h"
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							|  |  |  | String SceneExporterGLTFPlugin::get_name() const { | 
					
						
							|  |  |  | 	return "ConvertGLTF2"; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool SceneExporterGLTFPlugin::has_main_screen() const { | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) { | 
					
						
							|  |  |  | 	editor = p_node; | 
					
						
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										 |  |  | 	convert_gltf2.instantiate(); | 
					
						
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										 |  |  | 	file_export_lib = memnew(EditorFileDialog); | 
					
						
							|  |  |  | 	editor->get_gui_base()->add_child(file_export_lib); | 
					
						
							|  |  |  | 	file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action)); | 
					
						
							|  |  |  | 	file_export_lib->set_title(TTR("Export Library")); | 
					
						
							|  |  |  | 	file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); | 
					
						
							|  |  |  | 	file_export_lib->set_access(EditorFileDialog::ACCESS_FILESYSTEM); | 
					
						
							|  |  |  | 	file_export_lib->clear_filters(); | 
					
						
							|  |  |  | 	file_export_lib->add_filter("*.glb"); | 
					
						
							|  |  |  | 	file_export_lib->add_filter("*.gltf"); | 
					
						
							|  |  |  | 	file_export_lib->set_title(TTR("Export Mesh GLTF2")); | 
					
						
							|  |  |  | 	String gltf_scene_name = TTR("Export GLTF..."); | 
					
						
							|  |  |  | 	add_tool_menu_item(gltf_scene_name, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) { | 
					
						
							|  |  |  | 	Node *root = editor->get_tree()->get_edited_scene_root(); | 
					
						
							|  |  |  | 	if (!root) { | 
					
						
							|  |  |  | 		editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK")); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	List<String> deps; | 
					
						
							|  |  |  | 	convert_gltf2->save_scene(root, p_file, p_file, 0, 1000.0f, &deps); | 
					
						
							|  |  |  | 	EditorFileSystem::get_singleton()->scan_changes(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SceneExporterGLTFPlugin::convert_scene_to_gltf2() { | 
					
						
							|  |  |  | 	Node *root = editor->get_tree()->get_edited_scene_root(); | 
					
						
							|  |  |  | 	if (!root) { | 
					
						
							|  |  |  | 		editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK")); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	String filename = String(root->get_filename().get_file().get_basename()); | 
					
						
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										 |  |  | 	if (filename.is_empty()) { | 
					
						
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										 |  |  | 		filename = root->get_name(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	file_export_lib->set_current_file(filename + String(".gltf")); | 
					
						
							|  |  |  | 	file_export_lib->popup_centered_ratio(); | 
					
						
							|  |  |  | } |