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			90 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_scene_exporter_gltf_plugin.cpp                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "editor_scene_exporter_gltf_plugin.h"
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| #include "core/config/project_settings.h"
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| #include "core/object/object.h"
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| #include "core/templates/vector.h"
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| #include "editor/editor_file_system.h"
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| #include "scene/3d/mesh_instance_3d.h"
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| #include "scene/gui/check_box.h"
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| #include "scene/main/node.h"
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| 
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| #include "editor/editor_node.h"
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| 
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| String SceneExporterGLTFPlugin::get_name() const {
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| 	return "ConvertGLTF2";
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| }
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| 
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| bool SceneExporterGLTFPlugin::has_main_screen() const {
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| 	return false;
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| }
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| 
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| SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) {
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| 	editor = p_node;
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| 	convert_gltf2.instantiate();
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| 	file_export_lib = memnew(EditorFileDialog);
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| 	editor->get_gui_base()->add_child(file_export_lib);
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| 	file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action));
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| 	file_export_lib->set_title(TTR("Export Library"));
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| 	file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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| 	file_export_lib->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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| 	file_export_lib->clear_filters();
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| 	file_export_lib->add_filter("*.glb");
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| 	file_export_lib->add_filter("*.gltf");
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| 	file_export_lib->set_title(TTR("Export Mesh GLTF2"));
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| 	String gltf_scene_name = TTR("Export GLTF...");
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| 	add_tool_menu_item(gltf_scene_name, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2));
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| }
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| 
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| void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
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| 	Node *root = editor->get_tree()->get_edited_scene_root();
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| 	if (!root) {
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| 		editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
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| 		return;
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| 	}
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| 	List<String> deps;
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| 	convert_gltf2->save_scene(root, p_file, p_file, 0, 1000.0f, &deps);
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| 	EditorFileSystem::get_singleton()->scan_changes();
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| }
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| 
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| void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
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| 	Node *root = editor->get_tree()->get_edited_scene_root();
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| 	if (!root) {
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| 		editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
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| 		return;
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| 	}
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| 	String filename = String(root->get_filename().get_file().get_basename());
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| 	if (filename.is_empty()) {
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| 		filename = root->get_name();
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| 	}
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| 	file_export_lib->set_current_file(filename + String(".gltf"));
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| 	file_export_lib->popup_centered_ratio();
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| }
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