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								/**************************************************************************/
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								/*  animation_tree_editor_plugin.h                                        */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-08-29 22:38:13 +02:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
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								#define ANIMATION_TREE_EDITOR_PLUGIN_H
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											2017-03-05 14:21:25 +01:00
										 
									 
								 
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								#include "editor/editor_plugin.h"
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								#include "scene/animation/animation_tree.h"
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								#include "scene/gui/button.h"
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								#include "scene/gui/graph_edit.h"
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								class EditorFileDialog;
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								class AnimationTreeNodeEditorPlugin : public VBoxContainer {
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									GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer);
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								public:
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									virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0;
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									virtual void edit(const Ref<AnimationNode> &p_node) = 0;
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								};
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								class AnimationTreeEditor : public VBoxContainer {
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									GDCLASS(AnimationTreeEditor, VBoxContainer);
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									ScrollContainer *path_edit = nullptr;
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									HBoxContainer *path_hb = nullptr;
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									AnimationTree *tree = nullptr;
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									MarginContainer *editor_base = nullptr;
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									Vector<String> button_path;
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									Vector<String> edited_path;
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									Vector<AnimationTreeNodeEditorPlugin *> editors;
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									void _update_path();
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									void _clear_editors();
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									ObjectID current_root;
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									void _path_button_pressed(int p_path);
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									void _animation_list_changed();
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									static Vector<String> get_animation_list();
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								protected:
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									void _notification(int p_what);
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									void _node_removed(Node *p_node);
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									static void _bind_methods();
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									static AnimationTreeEditor *singleton;
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								public:
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									AnimationTree *get_animation_tree() { return tree; }
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									void add_plugin(AnimationTreeNodeEditorPlugin *p_editor);
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									void remove_plugin(AnimationTreeNodeEditorPlugin *p_editor);
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									String get_base_path();
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									bool can_edit(const Ref<AnimationNode> &p_node) const;
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									void edit_path(const Vector<String> &p_path);
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									Vector<String> get_edited_path() const;
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									void enter_editor(const String &p_path = "");
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									static AnimationTreeEditor *get_singleton() { return singleton; }
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									void edit(AnimationTree *p_tree);
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									AnimationTreeEditor();
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								};
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								class AnimationTreeEditorPlugin : public EditorPlugin {
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									GDCLASS(AnimationTreeEditorPlugin, EditorPlugin);
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									AnimationTreeEditor *anim_tree_editor = nullptr;
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									Button *button = nullptr;
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								public:
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									virtual String get_name() const override { return "AnimationTree"; }
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									bool has_main_screen() const override { return false; }
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									virtual void edit(Object *p_object) override;
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									virtual bool handles(Object *p_object) const override;
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									virtual void make_visible(bool p_visible) override;
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									AnimationTreeEditorPlugin();
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									~AnimationTreeEditorPlugin();
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								};
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								#endif // ANIMATION_TREE_EDITOR_PLUGIN_H
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