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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "CSGTorus3D"  inherits= "CSGPrimitive3D"  version= "4.1"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A CSG Torus shape.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										This node allows you to create a torus for use with the CSG system.
							 
						 
					
						
							
								
									
										
										
										
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										[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Prototyping levels with CSG" > $DOCS_URL/tutorials/3d/csg_tools.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "inner_radius"  type= "float"  setter= "set_inner_radius"  getter= "get_inner_radius"  default= "0.5" > 
							 
						 
					
						
							
								
									
										
										
										
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											The inner radius of the torus.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "material"  type= "Material"  setter= "set_material"  getter= "get_material" > 
							 
						 
					
						
							
								
									
										
										
										
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											The material used to render the torus.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "outer_radius"  type= "float"  setter= "set_outer_radius"  getter= "get_outer_radius"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The outer radius of the torus.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "ring_sides"  type= "int"  setter= "set_ring_sides"  getter= "get_ring_sides"  default= "6" > 
							 
						 
					
						
							
								
									
										
										
										
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											The number of edges each ring of the torus is constructed of.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "sides"  type= "int"  setter= "set_sides"  getter= "get_sides"  default= "8" > 
							 
						 
					
						
							
								
									
										
										
										
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											The number of slices the torus is constructed of.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "smooth_faces"  type= "bool"  setter= "set_smooth_faces"  getter= "get_smooth_faces"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>