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			33 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CSGTorus3D" inherits="CSGPrimitive3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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| 	<brief_description>
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| 		A CSG Torus shape.
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| 	</brief_description>
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| 	<description>
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| 		This node allows you to create a torus for use with the CSG system.
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| 		[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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| 	</description>
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| 	<tutorials>
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| 		<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
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| 	</tutorials>
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| 	<members>
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| 		<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">
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| 			The inner radius of the torus.
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| 		</member>
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| 		<member name="material" type="Material" setter="set_material" getter="get_material">
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| 			The material used to render the torus.
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| 		</member>
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| 		<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">
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| 			The outer radius of the torus.
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| 		</member>
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| 		<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">
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| 			The number of edges each ring of the torus is constructed of.
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| 		</member>
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| 		<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
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| 			The number of slices the torus is constructed of.
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| 		</member>
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| 		<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
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| 			If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
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| 		</member>
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| 	</members>
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| </class>
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