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			1408 lines
		
	
	
	
		
			77 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			1408 lines
		
	
	
	
		
			77 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								//*********************************************************
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								//
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								// Copyright (c) Microsoft Corporation.
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								// Licensed under the MIT License (MIT).
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								//
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								//*********************************************************
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								#pragma once
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								#ifndef __cplusplus
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								#error D3DX12 requires C++
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								#endif
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								#include "d3d12.h"
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								#include "d3dx12_default.h"
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								#include "d3dx12_core.h"
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								//------------------------------------------------------------------------------------------------
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								// Pipeline State Stream Helpers
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								//------------------------------------------------------------------------------------------------
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								//------------------------------------------------------------------------------------------------
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								// Stream Subobjects, i.e. elements of a stream
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								struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
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								struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
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								#if defined(_MSC_VER)
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								#pragma warning(push)
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								#pragma warning(disable : 4324)
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								#endif
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								template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
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								class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
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								{
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								private:
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								    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
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								    InnerStructType pssInner;
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								public:
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								    CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
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								    CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
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								    CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
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								    operator InnerStructType const&() const noexcept { return pssInner; }
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								    operator InnerStructType&() noexcept { return pssInner; }
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								    InnerStructType* operator&() noexcept { return &pssInner; }
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								    InnerStructType const* operator&() const noexcept { return &pssInner; }
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								};
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								#if defined(_MSC_VER)
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								#pragma warning(pop)
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								#endif
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS>                             CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>                         CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*,               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE>                    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT>                      CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE>                CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE,      D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY>                CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS>                                CD3DX12_PIPELINE_STATE_STREAM_VS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS>                                CD3DX12_PIPELINE_STATE_STREAM_GS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC,           D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT>                     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS>                                CD3DX12_PIPELINE_STATE_STREAM_HS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS>                                CD3DX12_PIPELINE_STATE_STREAM_DS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS>                                CD3DX12_PIPELINE_STATE_STREAM_PS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS>                                CD3DX12_PIPELINE_STATE_STREAM_AS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS>                                CD3DX12_PIPELINE_STATE_STREAM_MS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS>                                CD3DX12_PIPELINE_STATE_STREAM_CS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC,                 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,          CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,  CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
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								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
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								#endif
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT,                        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT>              CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,     CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
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								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1,           D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1,    CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1;
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								#endif
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								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2,           D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2,    CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2;
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								#endif
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS>             CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC,                   D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,    DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,    DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO>                        CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
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								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC,       D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT>  CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
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								//------------------------------------------------------------------------------------------------
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								// Stream Parser Helpers
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								struct ID3DX12PipelineParserCallbacks
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								{
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								    // Subobject Callbacks
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								    virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
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								    virtual void NodeMaskCb(UINT) {}
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								    virtual void RootSignatureCb(ID3D12RootSignature*) {}
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								    virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
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								    virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
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								    virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
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								    virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
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								    virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
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								    virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
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								    virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
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								    virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
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								    virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
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								    virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
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								    virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
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								    virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
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								    virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
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								    virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
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								    virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
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								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
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								    virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
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								#endif
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								    virtual void DSVFormatCb(DXGI_FORMAT) {}
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								    virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
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								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
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								    virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {}
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								#endif
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								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
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								    virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {}
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								#endif
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								    virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
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								    virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
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								    virtual void SampleMaskCb(UINT) {}
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								    virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
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								    virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
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								    // Error Callbacks
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								    virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
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								    virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
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								    virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
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								    virtual ~ID3DX12PipelineParserCallbacks() = default;
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								};
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								struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
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								{
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								    ID3D12RootSignature*          pRootSignature;
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								    D3D12_SHADER_BYTECODE         AS;
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								    D3D12_SHADER_BYTECODE         MS;
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								    D3D12_SHADER_BYTECODE         PS;
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								    D3D12_BLEND_DESC              BlendState;
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								    UINT                          SampleMask;
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								    D3D12_RASTERIZER_DESC         RasterizerState;
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								    D3D12_DEPTH_STENCIL_DESC      DepthStencilState;
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								    D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
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								    UINT                          NumRenderTargets;
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								    DXGI_FORMAT                   RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
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								    DXGI_FORMAT                   DSVFormat;
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								    DXGI_SAMPLE_DESC              SampleDesc;
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								    UINT                          NodeMask;
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								    D3D12_CACHED_PIPELINE_STATE   CachedPSO;
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								    D3D12_PIPELINE_STATE_FLAGS    Flags;
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								};
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								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
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								// Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true
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								// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
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								// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
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								// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
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								// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
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								// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
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								struct CD3DX12_PIPELINE_STATE_STREAM5
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								{
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								    CD3DX12_PIPELINE_STATE_STREAM5() = default;
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								    // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
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								    CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
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								        : Flags(Desc.Flags)
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								        , NodeMask(Desc.NodeMask)
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| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , InputLayout(Desc.InputLayout)
							 | 
						||
| 
								 | 
							
								        , IBStripCutValue(Desc.IBStripCutValue)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , VS(Desc.VS)
							 | 
						||
| 
								 | 
							
								        , GS(Desc.GS)
							 | 
						||
| 
								 | 
							
								        , StreamOutput(Desc.StreamOutput)
							 | 
						||
| 
								 | 
							
								        , HS(Desc.HS)
							 | 
						||
| 
								 | 
							
								        , DS(Desc.DS)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , AS(Desc.AS)
							 | 
						||
| 
								 | 
							
								        , MS(Desc.MS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VS VS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_GS GS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_HS HS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DS DS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PS PS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_AS AS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_MS MS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CS CS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.InputLayout           = this->InputLayout;
							 | 
						||
| 
								 | 
							
								        D.IBStripCutValue       = this->IBStripCutValue;
							 | 
						||
| 
								 | 
							
								        D.PrimitiveTopologyType = this->PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								        D.VS                    = this->VS;
							 | 
						||
| 
								 | 
							
								        D.GS                    = this->GS;
							 | 
						||
| 
								 | 
							
								        D.StreamOutput          = this->StreamOutput;
							 | 
						||
| 
								 | 
							
								        D.HS                    = this->HS;
							 | 
						||
| 
								 | 
							
								        D.DS                    = this->DS;
							 | 
						||
| 
								 | 
							
								        D.PS                    = this->PS;
							 | 
						||
| 
								 | 
							
								        D.BlendState            = this->BlendState;
							 | 
						||
| 
								 | 
							
								        D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
							 | 
						||
| 
								 | 
							
								        D.DSVFormat             = this->DSVFormat;
							 | 
						||
| 
								 | 
							
								        D.RasterizerState       = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState));
							 | 
						||
| 
								 | 
							
								        D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
							 | 
						||
| 
								 | 
							
								        memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
							 | 
						||
| 
								 | 
							
								        D.SampleDesc            = this->SampleDesc;
							 | 
						||
| 
								 | 
							
								        D.SampleMask            = this->SampleMask;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_COMPUTE_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.CS                    = this->CS;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								#endif // D3D12_SDK_VERSION >= 610
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM4
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM4() = default;
							 | 
						||
| 
								 | 
							
								    // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , InputLayout(Desc.InputLayout)
							 | 
						||
| 
								 | 
							
								        , IBStripCutValue(Desc.IBStripCutValue)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , VS(Desc.VS)
							 | 
						||
| 
								 | 
							
								        , GS(Desc.GS)
							 | 
						||
| 
								 | 
							
								        , StreamOutput(Desc.StreamOutput)
							 | 
						||
| 
								 | 
							
								        , HS(Desc.HS)
							 | 
						||
| 
								 | 
							
								        , DS(Desc.DS)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , AS(Desc.AS)
							 | 
						||
| 
								 | 
							
								        , MS(Desc.MS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VS VS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_GS GS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_HS HS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DS DS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PS PS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_AS AS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_MS MS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CS CS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.InputLayout           = this->InputLayout;
							 | 
						||
| 
								 | 
							
								        D.IBStripCutValue       = this->IBStripCutValue;
							 | 
						||
| 
								 | 
							
								        D.PrimitiveTopologyType = this->PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								        D.VS                    = this->VS;
							 | 
						||
| 
								 | 
							
								        D.GS                    = this->GS;
							 | 
						||
| 
								 | 
							
								        D.StreamOutput          = this->StreamOutput;
							 | 
						||
| 
								 | 
							
								        D.HS                    = this->HS;
							 | 
						||
| 
								 | 
							
								        D.DS                    = this->DS;
							 | 
						||
| 
								 | 
							
								        D.PS                    = this->PS;
							 | 
						||
| 
								 | 
							
								        D.BlendState            = this->BlendState;
							 | 
						||
| 
								 | 
							
								        D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
							 | 
						||
| 
								 | 
							
								        D.DSVFormat             = this->DSVFormat;
							 | 
						||
| 
								 | 
							
								        D.RasterizerState       = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState));
							 | 
						||
| 
								 | 
							
								        D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
							 | 
						||
| 
								 | 
							
								        memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
							 | 
						||
| 
								 | 
							
								        D.SampleDesc            = this->SampleDesc;
							 | 
						||
| 
								 | 
							
								        D.SampleMask            = this->SampleMask;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_COMPUTE_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.CS                    = this->CS;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								#endif // D3D12_SDK_VERSION >= 608
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM3
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM3() = default;
							 | 
						||
| 
								 | 
							
								    // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , InputLayout(Desc.InputLayout)
							 | 
						||
| 
								 | 
							
								        , IBStripCutValue(Desc.IBStripCutValue)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , VS(Desc.VS)
							 | 
						||
| 
								 | 
							
								        , GS(Desc.GS)
							 | 
						||
| 
								 | 
							
								        , StreamOutput(Desc.StreamOutput)
							 | 
						||
| 
								 | 
							
								        , HS(Desc.HS)
							 | 
						||
| 
								 | 
							
								        , DS(Desc.DS)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , AS(Desc.AS)
							 | 
						||
| 
								 | 
							
								        , MS(Desc.MS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VS VS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_GS GS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_HS HS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DS DS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PS PS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_AS AS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_MS MS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CS CS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.InputLayout           = this->InputLayout;
							 | 
						||
| 
								 | 
							
								        D.IBStripCutValue       = this->IBStripCutValue;
							 | 
						||
| 
								 | 
							
								        D.PrimitiveTopologyType = this->PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								        D.VS                    = this->VS;
							 | 
						||
| 
								 | 
							
								        D.GS                    = this->GS;
							 | 
						||
| 
								 | 
							
								        D.StreamOutput          = this->StreamOutput;
							 | 
						||
| 
								 | 
							
								        D.HS                    = this->HS;
							 | 
						||
| 
								 | 
							
								        D.DS                    = this->DS;
							 | 
						||
| 
								 | 
							
								        D.PS                    = this->PS;
							 | 
						||
| 
								 | 
							
								        D.BlendState            = this->BlendState;
							 | 
						||
| 
								 | 
							
								        D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
							 | 
						||
| 
								 | 
							
								        D.DSVFormat             = this->DSVFormat;
							 | 
						||
| 
								 | 
							
								        D.RasterizerState       = this->RasterizerState;
							 | 
						||
| 
								 | 
							
								        D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
							 | 
						||
| 
								 | 
							
								        memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
							 | 
						||
| 
								 | 
							
								        D.SampleDesc            = this->SampleDesc;
							 | 
						||
| 
								 | 
							
								        D.SampleMask            = this->SampleMask;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_COMPUTE_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.CS                    = this->CS;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								#endif // D3D12_SDK_VERSION >= 606
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM2
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM2() = default;
							 | 
						||
| 
								 | 
							
								    // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , InputLayout(Desc.InputLayout)
							 | 
						||
| 
								 | 
							
								        , IBStripCutValue(Desc.IBStripCutValue)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , VS(Desc.VS)
							 | 
						||
| 
								 | 
							
								        , GS(Desc.GS)
							 | 
						||
| 
								 | 
							
								        , StreamOutput(Desc.StreamOutput)
							 | 
						||
| 
								 | 
							
								        , HS(Desc.HS)
							 | 
						||
| 
								 | 
							
								        , DS(Desc.DS)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , AS(Desc.AS)
							 | 
						||
| 
								 | 
							
								        , MS(Desc.MS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VS VS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_GS GS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_HS HS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DS DS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PS PS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_AS AS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_MS MS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CS CS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
							 | 
						||
| 
								 | 
							
								    D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.InputLayout           = this->InputLayout;
							 | 
						||
| 
								 | 
							
								        D.IBStripCutValue       = this->IBStripCutValue;
							 | 
						||
| 
								 | 
							
								        D.PrimitiveTopologyType = this->PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								        D.VS                    = this->VS;
							 | 
						||
| 
								 | 
							
								        D.GS                    = this->GS;
							 | 
						||
| 
								 | 
							
								        D.StreamOutput          = this->StreamOutput;
							 | 
						||
| 
								 | 
							
								        D.HS                    = this->HS;
							 | 
						||
| 
								 | 
							
								        D.DS                    = this->DS;
							 | 
						||
| 
								 | 
							
								        D.PS                    = this->PS;
							 | 
						||
| 
								 | 
							
								        D.BlendState            = this->BlendState;
							 | 
						||
| 
								 | 
							
								        D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
							 | 
						||
| 
								 | 
							
								        D.DSVFormat             = this->DSVFormat;
							 | 
						||
| 
								 | 
							
								        D.RasterizerState       = this->RasterizerState;
							 | 
						||
| 
								 | 
							
								        D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
							 | 
						||
| 
								 | 
							
								        memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
							 | 
						||
| 
								 | 
							
								        D.SampleDesc            = this->SampleDesc;
							 | 
						||
| 
								 | 
							
								        D.SampleMask            = this->SampleMask;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_COMPUTE_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.CS                    = this->CS;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM1
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM1() = default;
							 | 
						||
| 
								 | 
							
								    // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , InputLayout(Desc.InputLayout)
							 | 
						||
| 
								 | 
							
								        , IBStripCutValue(Desc.IBStripCutValue)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , VS(Desc.VS)
							 | 
						||
| 
								 | 
							
								        , GS(Desc.GS)
							 | 
						||
| 
								 | 
							
								        , StreamOutput(Desc.StreamOutput)
							 | 
						||
| 
								 | 
							
								        , HS(Desc.HS)
							 | 
						||
| 
								 | 
							
								        , DS(Desc.DS)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VS VS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_GS GS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_HS HS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DS DS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PS PS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CS CS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
							 | 
						||
| 
								 | 
							
								    D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.InputLayout           = this->InputLayout;
							 | 
						||
| 
								 | 
							
								        D.IBStripCutValue       = this->IBStripCutValue;
							 | 
						||
| 
								 | 
							
								        D.PrimitiveTopologyType = this->PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								        D.VS                    = this->VS;
							 | 
						||
| 
								 | 
							
								        D.GS                    = this->GS;
							 | 
						||
| 
								 | 
							
								        D.StreamOutput          = this->StreamOutput;
							 | 
						||
| 
								 | 
							
								        D.HS                    = this->HS;
							 | 
						||
| 
								 | 
							
								        D.DS                    = this->DS;
							 | 
						||
| 
								 | 
							
								        D.PS                    = this->PS;
							 | 
						||
| 
								 | 
							
								        D.BlendState            = this->BlendState;
							 | 
						||
| 
								 | 
							
								        D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
							 | 
						||
| 
								 | 
							
								        D.DSVFormat             = this->DSVFormat;
							 | 
						||
| 
								 | 
							
								        D.RasterizerState       = this->RasterizerState;
							 | 
						||
| 
								 | 
							
								        D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
							 | 
						||
| 
								 | 
							
								        memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
							 | 
						||
| 
								 | 
							
								        D.SampleDesc            = this->SampleDesc;
							 | 
						||
| 
								 | 
							
								        D.SampleMask            = this->SampleMask;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_COMPUTE_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.CS                    = this->CS;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_MESH_STATE_STREAM
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , AS(Desc.AS)
							 | 
						||
| 
								 | 
							
								        , MS(Desc.MS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PS PS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_AS AS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_MS MS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
							 | 
						||
| 
								 | 
							
								    D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.PS                    = this->PS;
							 | 
						||
| 
								 | 
							
								        D.AS                    = this->AS;
							 | 
						||
| 
								 | 
							
								        D.MS                    = this->MS;
							 | 
						||
| 
								 | 
							
								        D.BlendState            = this->BlendState;
							 | 
						||
| 
								 | 
							
								        D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
							 | 
						||
| 
								 | 
							
								        D.DSVFormat             = this->DSVFormat;
							 | 
						||
| 
								 | 
							
								        D.RasterizerState       = this->RasterizerState;
							 | 
						||
| 
								 | 
							
								        D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
							 | 
						||
| 
								 | 
							
								        memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
							 | 
						||
| 
								 | 
							
								        D.SampleDesc            = this->SampleDesc;
							 | 
						||
| 
								 | 
							
								        D.SampleMask            = this->SampleMask;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
							 | 
						||
| 
								 | 
							
								// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM() = default;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , InputLayout(Desc.InputLayout)
							 | 
						||
| 
								 | 
							
								        , IBStripCutValue(Desc.IBStripCutValue)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , VS(Desc.VS)
							 | 
						||
| 
								 | 
							
								        , GS(Desc.GS)
							 | 
						||
| 
								 | 
							
								        , StreamOutput(Desc.StreamOutput)
							 | 
						||
| 
								 | 
							
								        , HS(Desc.HS)
							 | 
						||
| 
								 | 
							
								        , DS(Desc.DS)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VS VS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_GS GS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_HS HS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DS DS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PS PS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CS CS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
							 | 
						||
| 
								 | 
							
								    D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.InputLayout           = this->InputLayout;
							 | 
						||
| 
								 | 
							
								        D.IBStripCutValue       = this->IBStripCutValue;
							 | 
						||
| 
								 | 
							
								        D.PrimitiveTopologyType = this->PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								        D.VS                    = this->VS;
							 | 
						||
| 
								 | 
							
								        D.GS                    = this->GS;
							 | 
						||
| 
								 | 
							
								        D.StreamOutput          = this->StreamOutput;
							 | 
						||
| 
								 | 
							
								        D.HS                    = this->HS;
							 | 
						||
| 
								 | 
							
								        D.DS                    = this->DS;
							 | 
						||
| 
								 | 
							
								        D.PS                    = this->PS;
							 | 
						||
| 
								 | 
							
								        D.BlendState            = this->BlendState;
							 | 
						||
| 
								 | 
							
								        D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
							 | 
						||
| 
								 | 
							
								        D.DSVFormat             = this->DSVFormat;
							 | 
						||
| 
								 | 
							
								        D.RasterizerState       = this->RasterizerState;
							 | 
						||
| 
								 | 
							
								        D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
							 | 
						||
| 
								 | 
							
								        memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
							 | 
						||
| 
								 | 
							
								        D.SampleDesc            = this->SampleDesc;
							 | 
						||
| 
								 | 
							
								        D.SampleMask            = this->SampleMask;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_COMPUTE_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.CS                    = this->CS;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
							 | 
						||
| 
								 | 
							
								        : SeenDSS(false)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        // Adjust defaults to account for absent members.
							 | 
						||
| 
								 | 
							
								        PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Depth disabled if no DSV format specified.
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								    void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
							 | 
						||
| 
								 | 
							
								    void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
							 | 
						||
| 
								 | 
							
								    void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
							 | 
						||
| 
								 | 
							
								    void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
							 | 
						||
| 
								 | 
							
								    void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
							 | 
						||
| 
								 | 
							
								    void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
							 | 
						||
| 
								 | 
							
								    void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
							 | 
						||
| 
								 | 
							
								    void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
							 | 
						||
| 
								 | 
							
								    void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
							 | 
						||
| 
								 | 
							
								    void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
							 | 
						||
| 
								 | 
							
								    void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
							 | 
						||
| 
								 | 
							
								    void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
							 | 
						||
| 
								 | 
							
								    void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
							 | 
						||
| 
								 | 
							
								    void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
							 | 
						||
| 
								 | 
							
								    void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
							 | 
						||
| 
								 | 
							
								    void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
							 | 
						||
| 
								 | 
							
								    void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DSVFormatCb(DXGI_FORMAT DSVFormat) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DSVFormat = DSVFormat;
							 | 
						||
| 
								 | 
							
								        if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            // Re-enable depth for the default state.
							 | 
						||
| 
								 | 
							
								            static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
							 | 
						||
| 
								 | 
							
								    void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
							 | 
						||
| 
								 | 
							
								    void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
							 | 
						||
| 
								 | 
							
								    void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
							 | 
						||
| 
								 | 
							
								    void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
							 | 
						||
| 
								 | 
							
								    void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    bool SeenDSS;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
							 | 
						||
| 
								 | 
							
								        : SeenDSS(false)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        // Adjust defaults to account for absent members.
							 | 
						||
| 
								 | 
							
								        PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Depth disabled if no DSV format specified.
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								    void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
							 | 
						||
| 
								 | 
							
								    void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
							 | 
						||
| 
								 | 
							
								    void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
							 | 
						||
| 
								 | 
							
								    void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
							 | 
						||
| 
								 | 
							
								    void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
							 | 
						||
| 
								 | 
							
								    void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
							 | 
						||
| 
								 | 
							
								    void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
							 | 
						||
| 
								 | 
							
								    void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
							 | 
						||
| 
								 | 
							
								    void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
							 | 
						||
| 
								 | 
							
								    void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
							 | 
						||
| 
								 | 
							
								    void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
							 | 
						||
| 
								 | 
							
								    void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
							 | 
						||
| 
								 | 
							
								    void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
							 | 
						||
| 
								 | 
							
								    void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
							 | 
						||
| 
								 | 
							
								    void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
							 | 
						||
| 
								 | 
							
								    void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
							 | 
						||
| 
								 | 
							
								    void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DSVFormatCb(DXGI_FORMAT DSVFormat) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DSVFormat = DSVFormat;
							 | 
						||
| 
								 | 
							
								        if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            // Re-enable depth for the default state.
							 | 
						||
| 
								 | 
							
								            static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
							 | 
						||
| 
								 | 
							
								    void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
							 | 
						||
| 
								 | 
							
								    void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
							 | 
						||
| 
								 | 
							
								    void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
							 | 
						||
| 
								 | 
							
								    void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
							 | 
						||
| 
								 | 
							
								    void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    bool SeenDSS;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								#endif // D3D12_SDK_VERSION >= 606
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept
							 | 
						||
| 
								 | 
							
								        : SeenDSS(false)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        // Adjust defaults to account for absent members.
							 | 
						||
| 
								 | 
							
								        PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Depth disabled if no DSV format specified.
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								    void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
							 | 
						||
| 
								 | 
							
								    void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
							 | 
						||
| 
								 | 
							
								    void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
							 | 
						||
| 
								 | 
							
								    void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
							 | 
						||
| 
								 | 
							
								    void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
							 | 
						||
| 
								 | 
							
								    void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
							 | 
						||
| 
								 | 
							
								    void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
							 | 
						||
| 
								 | 
							
								    void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
							 | 
						||
| 
								 | 
							
								    void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
							 | 
						||
| 
								 | 
							
								    void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
							 | 
						||
| 
								 | 
							
								    void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
							 | 
						||
| 
								 | 
							
								    void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
							 | 
						||
| 
								 | 
							
								    void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
							 | 
						||
| 
								 | 
							
								    void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
							 | 
						||
| 
								 | 
							
								    void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
							 | 
						||
| 
								 | 
							
								    void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
							 | 
						||
| 
								 | 
							
								    void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DSVFormatCb(DXGI_FORMAT DSVFormat) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DSVFormat = DSVFormat;
							 | 
						||
| 
								 | 
							
								        if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            // Re-enable depth for the default state.
							 | 
						||
| 
								 | 
							
								            static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
							 | 
						||
| 
								 | 
							
								    void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
							 | 
						||
| 
								 | 
							
								    void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
							 | 
						||
| 
								 | 
							
								    void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
							 | 
						||
| 
								 | 
							
								    void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
							 | 
						||
| 
								 | 
							
								    void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
							 | 
						||
| 
								 | 
							
								    void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    bool SeenDSS;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								#endif // D3D12_SDK_VERSION >= 608
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
							 | 
						||
| 
								 | 
							
								        : SeenDSS(false)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        // Adjust defaults to account for absent members.
							 | 
						||
| 
								 | 
							
								        PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Depth disabled if no DSV format specified.
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								    void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
							 | 
						||
| 
								 | 
							
								    void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
							 | 
						||
| 
								 | 
							
								    void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
							 | 
						||
| 
								 | 
							
								    void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
							 | 
						||
| 
								 | 
							
								    void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
							 | 
						||
| 
								 | 
							
								    void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
							 | 
						||
| 
								 | 
							
								    void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
							 | 
						||
| 
								 | 
							
								    void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
							 | 
						||
| 
								 | 
							
								    void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
							 | 
						||
| 
								 | 
							
								    void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
							 | 
						||
| 
								 | 
							
								    void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
							 | 
						||
| 
								 | 
							
								    void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
							 | 
						||
| 
								 | 
							
								    void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
							 | 
						||
| 
								 | 
							
								    void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
							 | 
						||
| 
								 | 
							
								    void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
							 | 
						||
| 
								 | 
							
								    void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
							 | 
						||
| 
								 | 
							
								    void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DSVFormatCb(DXGI_FORMAT DSVFormat) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DSVFormat = DSVFormat;
							 | 
						||
| 
								 | 
							
								        if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            // Re-enable depth for the default state.
							 | 
						||
| 
								 | 
							
								            static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
							 | 
						||
| 
								 | 
							
								    void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
							 | 
						||
| 
								 | 
							
								    void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
							 | 
						||
| 
								 | 
							
								    void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
							 | 
						||
| 
								 | 
							
								    void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
							 | 
						||
| 
								 | 
							
								    void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
							 | 
						||
| 
								 | 
							
								    void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
							 | 
						||
| 
								 | 
							
								    void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    bool SeenDSS;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								#endif // D3D12_SDK_VERSION >= 610
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
							 | 
						||
| 
								 | 
							
								        : SeenDSS(false)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        // Adjust defaults to account for absent members.
							 | 
						||
| 
								 | 
							
								        PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Depth disabled if no DSV format specified.
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								    void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
							 | 
						||
| 
								 | 
							
								    void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
							 | 
						||
| 
								 | 
							
								    void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
							 | 
						||
| 
								 | 
							
								    void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
							 | 
						||
| 
								 | 
							
								    void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
							 | 
						||
| 
								 | 
							
								    void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
							 | 
						||
| 
								 | 
							
								    void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
							 | 
						||
| 
								 | 
							
								    void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
							 | 
						||
| 
								 | 
							
								    void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
							 | 
						||
| 
								 | 
							
								    void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
							 | 
						||
| 
								 | 
							
								    void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
							 | 
						||
| 
								 | 
							
								    void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
							 | 
						||
| 
								 | 
							
								    void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
							 | 
						||
| 
								 | 
							
								    void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
							 | 
						||
| 
								 | 
							
								    void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DSVFormatCb(DXGI_FORMAT DSVFormat) override
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DSVFormat = DSVFormat;
							 | 
						||
| 
								 | 
							
								        if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            // Re-enable depth for the default state.
							 | 
						||
| 
								 | 
							
								            static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
							 | 
						||
| 
								 | 
							
								    void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
							 | 
						||
| 
								 | 
							
								    void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
							 | 
						||
| 
								 | 
							
								    void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
							 | 
						||
| 
								 | 
							
								    void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
							 | 
						||
| 
								 | 
							
								    void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    bool SeenDSS;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    switch (SubobjectType)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
							 | 
						||
| 
								 | 
							
								        return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
							 | 
						||
| 
								 | 
							
								    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
							 | 
						||
| 
								 | 
							
								        return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
							 | 
						||
| 
								 | 
							
								    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
							 | 
						||
| 
								 | 
							
								        return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								    default:
							 | 
						||
| 
								 | 
							
								        return SubobjectType;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    if (pCallbacks == nullptr)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return E_INVALIDARG;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        pCallbacks->ErrorBadInputParameter(1); // first parameter issue
							 | 
						||
| 
								 | 
							
								        return E_INVALIDARG;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
							 | 
						||
| 
								 | 
							
								    for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
							 | 
						||
| 
								 | 
							
								        auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
							 | 
						||
| 
								 | 
							
								        if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            pCallbacks->ErrorUnknownSubobject(SubobjectType);
							 | 
						||
| 
								 | 
							
								            return E_INVALIDARG;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            pCallbacks->ErrorDuplicateSubobject(SubobjectType);
							 | 
						||
| 
								 | 
							
								            return E_INVALIDARG; // disallow subobject duplicates in a stream
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        SubobjectSeen[SubobjectType] = true;
							 | 
						||
| 
								 | 
							
								        switch (SubobjectType)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
							 | 
						||
| 
								 | 
							
								            pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
							 | 
						||
| 
								 | 
							
								            pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
							 | 
						||
| 
								 | 
							
								            pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
							 | 
						||
| 
								 | 
							
								            pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
							 | 
						||
| 
								 | 
							
								            pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
							 | 
						||
| 
								 | 
							
								            pCallbacks->RasterizerState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2:
							 | 
						||
| 
								 | 
							
								            pCallbacks->RasterizerState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
							 | 
						||
| 
								 | 
							
								            pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
							 | 
						||
| 
								 | 
							
								            pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
							 | 
						||
| 
								 | 
							
								            pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
							 | 
						||
| 
								 | 
							
								            pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
							 | 
						||
| 
								 | 
							
								            pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
							 | 
						||
| 
								 | 
							
								            pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
							 | 
						||
| 
								 | 
							
								            pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
							 | 
						||
| 
								 | 
							
								            pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
							 | 
						||
| 
								 | 
							
								            pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
							 | 
						||
| 
								 | 
							
								            pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
							 | 
						||
| 
								 | 
							
								            pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        default:
							 | 
						||
| 
								 | 
							
								            pCallbacks->ErrorUnknownSubobject(SubobjectType);
							 | 
						||
| 
								 | 
							
								            return E_INVALIDARG;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return S_OK;
							 | 
						||
| 
								 | 
							
								}
							 |