mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			1407 lines
		
	
	
	
		
			77 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1407 lines
		
	
	
	
		
			77 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //*********************************************************
 | |
| //
 | |
| // Copyright (c) Microsoft Corporation.
 | |
| // Licensed under the MIT License (MIT).
 | |
| //
 | |
| //*********************************************************
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #ifndef __cplusplus
 | |
| #error D3DX12 requires C++
 | |
| #endif
 | |
| 
 | |
| #include "d3d12.h"
 | |
| #include "d3dx12_default.h"
 | |
| #include "d3dx12_core.h"
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Pipeline State Stream Helpers
 | |
| //------------------------------------------------------------------------------------------------
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Stream Subobjects, i.e. elements of a stream
 | |
| 
 | |
| struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
 | |
| struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
 | |
| 
 | |
| #if defined(_MSC_VER)
 | |
| #pragma warning(push)
 | |
| #pragma warning(disable : 4324)
 | |
| #endif
 | |
| template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
 | |
| class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
 | |
| {
 | |
| private:
 | |
|     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
 | |
|     InnerStructType pssInner;
 | |
| public:
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
 | |
|     operator InnerStructType const&() const noexcept { return pssInner; }
 | |
|     operator InnerStructType&() noexcept { return pssInner; }
 | |
|     InnerStructType* operator&() noexcept { return &pssInner; }
 | |
|     InnerStructType const* operator&() const noexcept { return &pssInner; }
 | |
| };
 | |
| #if defined(_MSC_VER)
 | |
| #pragma warning(pop)
 | |
| #endif
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS>                             CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>                         CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*,               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE>                    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT>                      CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE>                CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE,      D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY>                CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS>                                CD3DX12_PIPELINE_STATE_STREAM_VS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS>                                CD3DX12_PIPELINE_STATE_STREAM_GS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC,           D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT>                     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS>                                CD3DX12_PIPELINE_STATE_STREAM_HS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS>                                CD3DX12_PIPELINE_STATE_STREAM_DS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS>                                CD3DX12_PIPELINE_STATE_STREAM_PS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS>                                CD3DX12_PIPELINE_STATE_STREAM_AS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS>                                CD3DX12_PIPELINE_STATE_STREAM_MS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS>                                CD3DX12_PIPELINE_STATE_STREAM_CS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC,                 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,          CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,  CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
 | |
| #endif
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT,                        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT>              CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,     CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1,           D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1,    CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1;
 | |
| #endif
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2,           D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2,    CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2;
 | |
| #endif
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS>             CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC,                   D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,    DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,    DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO>                        CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC,       D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT>  CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Stream Parser Helpers
 | |
| 
 | |
| struct ID3DX12PipelineParserCallbacks
 | |
| {
 | |
|     // Subobject Callbacks
 | |
|     virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
 | |
|     virtual void NodeMaskCb(UINT) {}
 | |
|     virtual void RootSignatureCb(ID3D12RootSignature*) {}
 | |
|     virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
 | |
|     virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
 | |
|     virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
 | |
|     virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
 | |
|     virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
 | |
|     virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
 | |
|     virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
 | |
|     virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
 | |
| #endif
 | |
|     virtual void DSVFormatCb(DXGI_FORMAT) {}
 | |
|     virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
 | |
|     virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {}
 | |
| #endif
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
 | |
|     virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {}
 | |
| #endif
 | |
|     virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
 | |
|     virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
 | |
|     virtual void SampleMaskCb(UINT) {}
 | |
|     virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
 | |
|     virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
 | |
| 
 | |
|     // Error Callbacks
 | |
|     virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
 | |
|     virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
 | |
|     virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
 | |
| 
 | |
|     virtual ~ID3DX12PipelineParserCallbacks() = default;
 | |
| };
 | |
| 
 | |
| struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
 | |
| {
 | |
|     ID3D12RootSignature*          pRootSignature;
 | |
|     D3D12_SHADER_BYTECODE         AS;
 | |
|     D3D12_SHADER_BYTECODE         MS;
 | |
|     D3D12_SHADER_BYTECODE         PS;
 | |
|     D3D12_BLEND_DESC              BlendState;
 | |
|     UINT                          SampleMask;
 | |
|     D3D12_RASTERIZER_DESC         RasterizerState;
 | |
|     D3D12_DEPTH_STENCIL_DESC      DepthStencilState;
 | |
|     D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
 | |
|     UINT                          NumRenderTargets;
 | |
|     DXGI_FORMAT                   RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
 | |
|     DXGI_FORMAT                   DSVFormat;
 | |
|     DXGI_SAMPLE_DESC              SampleDesc;
 | |
|     UINT                          NodeMask;
 | |
|     D3D12_CACHED_PIPELINE_STATE   CachedPSO;
 | |
|     D3D12_PIPELINE_STATE_FLAGS    Flags;
 | |
| };
 | |
| 
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM5
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM5() = default;
 | |
|     // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
 | |
|     CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , InputLayout(Desc.InputLayout)
 | |
|         , IBStripCutValue(Desc.IBStripCutValue)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , VS(Desc.VS)
 | |
|         , GS(Desc.GS)
 | |
|         , StreamOutput(Desc.StreamOutput)
 | |
|         , HS(Desc.HS)
 | |
|         , DS(Desc.DS)
 | |
|         , PS(Desc.PS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , PS(Desc.PS)
 | |
|         , AS(Desc.AS)
 | |
|         , MS(Desc.MS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VS VS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_GS GS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_HS HS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DS DS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PS PS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_AS AS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_MS MS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CS CS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
 | |
| 
 | |
|     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.InputLayout           = this->InputLayout;
 | |
|         D.IBStripCutValue       = this->IBStripCutValue;
 | |
|         D.PrimitiveTopologyType = this->PrimitiveTopologyType;
 | |
|         D.VS                    = this->VS;
 | |
|         D.GS                    = this->GS;
 | |
|         D.StreamOutput          = this->StreamOutput;
 | |
|         D.HS                    = this->HS;
 | |
|         D.DS                    = this->DS;
 | |
|         D.PS                    = this->PS;
 | |
|         D.BlendState            = this->BlendState;
 | |
|         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
 | |
|         D.DSVFormat             = this->DSVFormat;
 | |
|         D.RasterizerState       = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState));
 | |
|         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
 | |
|         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
 | |
|         D.SampleDesc            = this->SampleDesc;
 | |
|         D.SampleMask            = this->SampleMask;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
|     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_COMPUTE_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.CS                    = this->CS;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| #endif // D3D12_SDK_VERSION >= 610
 | |
| 
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM4
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM4() = default;
 | |
|     // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
 | |
|     CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , InputLayout(Desc.InputLayout)
 | |
|         , IBStripCutValue(Desc.IBStripCutValue)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , VS(Desc.VS)
 | |
|         , GS(Desc.GS)
 | |
|         , StreamOutput(Desc.StreamOutput)
 | |
|         , HS(Desc.HS)
 | |
|         , DS(Desc.DS)
 | |
|         , PS(Desc.PS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , PS(Desc.PS)
 | |
|         , AS(Desc.AS)
 | |
|         , MS(Desc.MS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VS VS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_GS GS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_HS HS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DS DS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PS PS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_AS AS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_MS MS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CS CS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
 | |
| 
 | |
|     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.InputLayout           = this->InputLayout;
 | |
|         D.IBStripCutValue       = this->IBStripCutValue;
 | |
|         D.PrimitiveTopologyType = this->PrimitiveTopologyType;
 | |
|         D.VS                    = this->VS;
 | |
|         D.GS                    = this->GS;
 | |
|         D.StreamOutput          = this->StreamOutput;
 | |
|         D.HS                    = this->HS;
 | |
|         D.DS                    = this->DS;
 | |
|         D.PS                    = this->PS;
 | |
|         D.BlendState            = this->BlendState;
 | |
|         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
 | |
|         D.DSVFormat             = this->DSVFormat;
 | |
|         D.RasterizerState       = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState));
 | |
|         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
 | |
|         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
 | |
|         D.SampleDesc            = this->SampleDesc;
 | |
|         D.SampleMask            = this->SampleMask;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
|     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_COMPUTE_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.CS                    = this->CS;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| #endif // D3D12_SDK_VERSION >= 608
 | |
| 
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM3
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM3() = default;
 | |
|     // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
 | |
|     CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , InputLayout(Desc.InputLayout)
 | |
|         , IBStripCutValue(Desc.IBStripCutValue)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , VS(Desc.VS)
 | |
|         , GS(Desc.GS)
 | |
|         , StreamOutput(Desc.StreamOutput)
 | |
|         , HS(Desc.HS)
 | |
|         , DS(Desc.DS)
 | |
|         , PS(Desc.PS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , PS(Desc.PS)
 | |
|         , AS(Desc.AS)
 | |
|         , MS(Desc.MS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VS VS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_GS GS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_HS HS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DS DS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PS PS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_AS AS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_MS MS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CS CS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
 | |
| 
 | |
|     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.InputLayout           = this->InputLayout;
 | |
|         D.IBStripCutValue       = this->IBStripCutValue;
 | |
|         D.PrimitiveTopologyType = this->PrimitiveTopologyType;
 | |
|         D.VS                    = this->VS;
 | |
|         D.GS                    = this->GS;
 | |
|         D.StreamOutput          = this->StreamOutput;
 | |
|         D.HS                    = this->HS;
 | |
|         D.DS                    = this->DS;
 | |
|         D.PS                    = this->PS;
 | |
|         D.BlendState            = this->BlendState;
 | |
|         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
 | |
|         D.DSVFormat             = this->DSVFormat;
 | |
|         D.RasterizerState       = this->RasterizerState;
 | |
|         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
 | |
|         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
 | |
|         D.SampleDesc            = this->SampleDesc;
 | |
|         D.SampleMask            = this->SampleMask;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
|     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_COMPUTE_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.CS                    = this->CS;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| #endif // D3D12_SDK_VERSION >= 606
 | |
| 
 | |
| // CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM2
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM2() = default;
 | |
|     // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
 | |
|     CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , InputLayout(Desc.InputLayout)
 | |
|         , IBStripCutValue(Desc.IBStripCutValue)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , VS(Desc.VS)
 | |
|         , GS(Desc.GS)
 | |
|         , StreamOutput(Desc.StreamOutput)
 | |
|         , HS(Desc.HS)
 | |
|         , DS(Desc.DS)
 | |
|         , PS(Desc.PS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , PS(Desc.PS)
 | |
|         , AS(Desc.AS)
 | |
|         , MS(Desc.MS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VS VS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_GS GS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_HS HS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DS DS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PS PS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_AS AS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_MS MS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CS CS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
 | |
|     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.InputLayout           = this->InputLayout;
 | |
|         D.IBStripCutValue       = this->IBStripCutValue;
 | |
|         D.PrimitiveTopologyType = this->PrimitiveTopologyType;
 | |
|         D.VS                    = this->VS;
 | |
|         D.GS                    = this->GS;
 | |
|         D.StreamOutput          = this->StreamOutput;
 | |
|         D.HS                    = this->HS;
 | |
|         D.DS                    = this->DS;
 | |
|         D.PS                    = this->PS;
 | |
|         D.BlendState            = this->BlendState;
 | |
|         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
 | |
|         D.DSVFormat             = this->DSVFormat;
 | |
|         D.RasterizerState       = this->RasterizerState;
 | |
|         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
 | |
|         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
 | |
|         D.SampleDesc            = this->SampleDesc;
 | |
|         D.SampleMask            = this->SampleMask;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
|     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_COMPUTE_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.CS                    = this->CS;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| 
 | |
| // CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM1
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM1() = default;
 | |
|     // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
 | |
|     CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , InputLayout(Desc.InputLayout)
 | |
|         , IBStripCutValue(Desc.IBStripCutValue)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , VS(Desc.VS)
 | |
|         , GS(Desc.GS)
 | |
|         , StreamOutput(Desc.StreamOutput)
 | |
|         , HS(Desc.HS)
 | |
|         , DS(Desc.DS)
 | |
|         , PS(Desc.PS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , PS(Desc.PS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VS VS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_GS GS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_HS HS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DS DS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PS PS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CS CS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
 | |
|     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.InputLayout           = this->InputLayout;
 | |
|         D.IBStripCutValue       = this->IBStripCutValue;
 | |
|         D.PrimitiveTopologyType = this->PrimitiveTopologyType;
 | |
|         D.VS                    = this->VS;
 | |
|         D.GS                    = this->GS;
 | |
|         D.StreamOutput          = this->StreamOutput;
 | |
|         D.HS                    = this->HS;
 | |
|         D.DS                    = this->DS;
 | |
|         D.PS                    = this->PS;
 | |
|         D.BlendState            = this->BlendState;
 | |
|         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
 | |
|         D.DSVFormat             = this->DSVFormat;
 | |
|         D.RasterizerState       = this->RasterizerState;
 | |
|         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
 | |
|         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
 | |
|         D.SampleDesc            = this->SampleDesc;
 | |
|         D.SampleMask            = this->SampleMask;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
|     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_COMPUTE_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.CS                    = this->CS;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| 
 | |
| 
 | |
| struct CD3DX12_PIPELINE_MESH_STATE_STREAM
 | |
| {
 | |
|     CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
 | |
|     CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , PS(Desc.PS)
 | |
|         , AS(Desc.AS)
 | |
|         , MS(Desc.MS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PS PS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_AS AS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_MS MS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
 | |
|     D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
 | |
|     {
 | |
|         D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.PS                    = this->PS;
 | |
|         D.AS                    = this->AS;
 | |
|         D.MS                    = this->MS;
 | |
|         D.BlendState            = this->BlendState;
 | |
|         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
 | |
|         D.DSVFormat             = this->DSVFormat;
 | |
|         D.RasterizerState       = this->RasterizerState;
 | |
|         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
 | |
|         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
 | |
|         D.SampleDesc            = this->SampleDesc;
 | |
|         D.SampleMask            = this->SampleMask;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| 
 | |
| // CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
 | |
| // See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM() = default;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , InputLayout(Desc.InputLayout)
 | |
|         , IBStripCutValue(Desc.IBStripCutValue)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , VS(Desc.VS)
 | |
|         , GS(Desc.GS)
 | |
|         , StreamOutput(Desc.StreamOutput)
 | |
|         , HS(Desc.HS)
 | |
|         , DS(Desc.DS)
 | |
|         , PS(Desc.PS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VS VS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_GS GS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_HS HS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DS DS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PS PS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CS CS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
 | |
|     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.InputLayout           = this->InputLayout;
 | |
|         D.IBStripCutValue       = this->IBStripCutValue;
 | |
|         D.PrimitiveTopologyType = this->PrimitiveTopologyType;
 | |
|         D.VS                    = this->VS;
 | |
|         D.GS                    = this->GS;
 | |
|         D.StreamOutput          = this->StreamOutput;
 | |
|         D.HS                    = this->HS;
 | |
|         D.DS                    = this->DS;
 | |
|         D.PS                    = this->PS;
 | |
|         D.BlendState            = this->BlendState;
 | |
|         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
 | |
|         D.DSVFormat             = this->DSVFormat;
 | |
|         D.RasterizerState       = this->RasterizerState;
 | |
|         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
 | |
|         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
 | |
|         D.SampleDesc            = this->SampleDesc;
 | |
|         D.SampleMask            = this->SampleMask;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
|     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
 | |
|     {
 | |
|         D3D12_COMPUTE_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.CS                    = this->CS;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| 
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
 | |
|         : SeenDSS(false)
 | |
|     {
 | |
|         // Adjust defaults to account for absent members.
 | |
|         PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
 | |
| 
 | |
|         // Depth disabled if no DSV format specified.
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
| 
 | |
|     // ID3DX12PipelineParserCallbacks
 | |
|     void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
 | |
|     void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
 | |
|     void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
 | |
|     void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
 | |
|     void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
 | |
|     void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
 | |
|     void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
 | |
|     void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
 | |
|     void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
 | |
|     void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
 | |
|     void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
 | |
|     void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
 | |
|     void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
 | |
|     void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
 | |
|     void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
 | |
|     void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
 | |
|     void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DSVFormatCb(DXGI_FORMAT DSVFormat) override
 | |
|     {
 | |
|         PipelineStream.DSVFormat = DSVFormat;
 | |
|         if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
 | |
|         {
 | |
|             // Re-enable depth for the default state.
 | |
|             static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
 | |
|         }
 | |
|     }
 | |
|     void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
 | |
|     void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
 | |
|     void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
 | |
|     void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
 | |
|     void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
 | |
|     void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
 | |
| 
 | |
| private:
 | |
|     bool SeenDSS;
 | |
| };
 | |
| 
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
 | |
|         : SeenDSS(false)
 | |
|     {
 | |
|         // Adjust defaults to account for absent members.
 | |
|         PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
 | |
| 
 | |
|         // Depth disabled if no DSV format specified.
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
| 
 | |
|     // ID3DX12PipelineParserCallbacks
 | |
|     void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
 | |
|     void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
 | |
|     void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
 | |
|     void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
 | |
|     void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
 | |
|     void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
 | |
|     void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
 | |
|     void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
 | |
|     void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
 | |
|     void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
 | |
|     void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
 | |
|     void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
 | |
|     void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
 | |
|     void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
 | |
|     void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
 | |
|     void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
 | |
|     void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DSVFormatCb(DXGI_FORMAT DSVFormat) override
 | |
|     {
 | |
|         PipelineStream.DSVFormat = DSVFormat;
 | |
|         if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
 | |
|         {
 | |
|             // Re-enable depth for the default state.
 | |
|             static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
 | |
|         }
 | |
|     }
 | |
|     void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
 | |
|     void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
 | |
|     void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
 | |
|     void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
 | |
|     void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
 | |
|     void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
 | |
| 
 | |
| private:
 | |
|     bool SeenDSS;
 | |
| };
 | |
| #endif // D3D12_SDK_VERSION >= 606
 | |
| 
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept
 | |
|         : SeenDSS(false)
 | |
|     {
 | |
|         // Adjust defaults to account for absent members.
 | |
|         PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
 | |
| 
 | |
|         // Depth disabled if no DSV format specified.
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
| 
 | |
|     // ID3DX12PipelineParserCallbacks
 | |
|     void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
 | |
|     void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
 | |
|     void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
 | |
|     void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
 | |
|     void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
 | |
|     void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
 | |
|     void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
 | |
|     void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
 | |
|     void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
 | |
|     void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
 | |
|     void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
 | |
|     void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
 | |
|     void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
 | |
|     void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
 | |
|     void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
 | |
|     void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
 | |
|     void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DSVFormatCb(DXGI_FORMAT DSVFormat) override
 | |
|     {
 | |
|         PipelineStream.DSVFormat = DSVFormat;
 | |
|         if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
 | |
|         {
 | |
|             // Re-enable depth for the default state.
 | |
|             static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
 | |
|         }
 | |
|     }
 | |
|     void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
 | |
|     void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
 | |
|     void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
 | |
|     void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
 | |
|     void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
 | |
|     void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
 | |
|     void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
 | |
| 
 | |
| private:
 | |
|     bool SeenDSS;
 | |
| };
 | |
| #endif // D3D12_SDK_VERSION >= 608
 | |
| 
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
 | |
|         : SeenDSS(false)
 | |
|     {
 | |
|         // Adjust defaults to account for absent members.
 | |
|         PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
 | |
| 
 | |
|         // Depth disabled if no DSV format specified.
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
| 
 | |
|     // ID3DX12PipelineParserCallbacks
 | |
|     void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
 | |
|     void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
 | |
|     void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
 | |
|     void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
 | |
|     void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
 | |
|     void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
 | |
|     void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
 | |
|     void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
 | |
|     void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
 | |
|     void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
 | |
|     void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
 | |
|     void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
 | |
|     void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
 | |
|     void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
 | |
|     void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
 | |
|     void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
 | |
|     void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DSVFormatCb(DXGI_FORMAT DSVFormat) override
 | |
|     {
 | |
|         PipelineStream.DSVFormat = DSVFormat;
 | |
|         if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
 | |
|         {
 | |
|             // Re-enable depth for the default state.
 | |
|             static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
 | |
|         }
 | |
|     }
 | |
|     void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
 | |
|     void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
 | |
|     void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
 | |
|     void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
 | |
|     void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
 | |
|     void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
 | |
|     void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
 | |
|     void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
 | |
| 
 | |
| private:
 | |
|     bool SeenDSS;
 | |
| };
 | |
| #endif // D3D12_SDK_VERSION >= 610
 | |
| 
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
 | |
|         : SeenDSS(false)
 | |
|     {
 | |
|         // Adjust defaults to account for absent members.
 | |
|         PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
 | |
| 
 | |
|         // Depth disabled if no DSV format specified.
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
| 
 | |
|     // ID3DX12PipelineParserCallbacks
 | |
|     void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
 | |
|     void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
 | |
|     void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
 | |
|     void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
 | |
|     void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
 | |
|     void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
 | |
|     void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
 | |
|     void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
 | |
|     void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
 | |
|     void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
 | |
|     void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
 | |
|     void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
 | |
|     void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
 | |
|     void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
 | |
|     void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DSVFormatCb(DXGI_FORMAT DSVFormat) override
 | |
|     {
 | |
|         PipelineStream.DSVFormat = DSVFormat;
 | |
|         if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
 | |
|         {
 | |
|             // Re-enable depth for the default state.
 | |
|             static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
 | |
|         }
 | |
|     }
 | |
|     void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
 | |
|     void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
 | |
|     void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
 | |
|     void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
 | |
|     void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
 | |
|     void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
 | |
| 
 | |
| private:
 | |
|     bool SeenDSS;
 | |
| };
 | |
| 
 | |
| inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
 | |
| {
 | |
|     switch (SubobjectType)
 | |
|     {
 | |
|     case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
 | |
|         return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
 | |
|     case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
 | |
|         return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
 | |
| #endif
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
 | |
|     case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
 | |
|         return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER;
 | |
| #endif
 | |
|     default:
 | |
|         return SubobjectType;
 | |
|     }
 | |
| }
 | |
| 
 | |
| inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
 | |
| {
 | |
|     if (pCallbacks == nullptr)
 | |
|     {
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
|     if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
 | |
|     {
 | |
|         pCallbacks->ErrorBadInputParameter(1); // first parameter issue
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
|     bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
 | |
|     for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
 | |
|     {
 | |
|         BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
 | |
|         auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
 | |
|         if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
 | |
|         {
 | |
|             pCallbacks->ErrorUnknownSubobject(SubobjectType);
 | |
|             return E_INVALIDARG;
 | |
|         }
 | |
|         if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
 | |
|         {
 | |
|             pCallbacks->ErrorDuplicateSubobject(SubobjectType);
 | |
|             return E_INVALIDARG; // disallow subobject duplicates in a stream
 | |
|         }
 | |
|         SubobjectSeen[SubobjectType] = true;
 | |
|         switch (SubobjectType)
 | |
|         {
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
 | |
|             pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
 | |
|             pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
 | |
|             pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
 | |
|             pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
 | |
|             pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
 | |
|             pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
 | |
|             pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
 | |
|             pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
 | |
|             pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
 | |
|             pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
 | |
|             pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
 | |
|             pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
 | |
|             pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
 | |
|             break;
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
 | |
|             pCallbacks->RasterizerState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState);
 | |
|             break;
 | |
| #endif
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2:
 | |
|             pCallbacks->RasterizerState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState);
 | |
|             break;
 | |
| #endif
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
 | |
|             pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
 | |
|             pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
 | |
|             break;
 | |
| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
 | |
|             pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
 | |
|             break;
 | |
| #endif
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
 | |
|             pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
 | |
|             pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
 | |
|             pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
 | |
|             pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
 | |
|             pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
 | |
|             pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
 | |
|             pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
 | |
|             pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
 | |
|             pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
 | |
|             pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
 | |
|             break;
 | |
|         default:
 | |
|             pCallbacks->ErrorUnknownSubobject(SubobjectType);
 | |
|             return E_INVALIDARG;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return S_OK;
 | |
| }
 | 
