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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.2">
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									<brief_description>
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											2017-10-06 18:33:16 +02:00
										 
									 
								 
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										2D sprite node in 3D world, that can use multiple 2D textures for animation.
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									</brief_description>
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									<description>
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										Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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										<method name="is_playing" qualifiers="const">
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											<return type="bool">
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											</return>
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											<description>
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												Returns [code]true[/code] if an animation is currently being played.
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											</description>
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										</method>
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										<method name="play">
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											<return type="void">
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											</return>
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											<argument index="0" name="anim" type="String" default="""">
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											</argument>
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											<description>
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												Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played.
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											</description>
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										</method>
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										<method name="stop">
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											<return type="void">
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											</return>
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											<description>
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												Stops the current animation (does not reset the frame counter).
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											</description>
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										</method>
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									</methods>
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									<members>
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										<member name="animation" type="String" setter="set_animation" getter="get_animation" default=""default"">
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											The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
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										</member>
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										<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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											The displayed animation frame's index.
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										</member>
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										<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
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											The [SpriteFrames] resource containing the animation(s).
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										</member>
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										<member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
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											If [code]true[/code], the [member animation] is currently playing.
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										</member>
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									</members>
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									<signals>
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										<signal name="frame_changed">
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											<description>
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												Emitted when [member frame] changed.
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											</description>
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										</signal>
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									</signals>
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									<constants>
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									</constants>
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								</class>
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