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			59 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.2">
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| 	<brief_description>
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| 		2D sprite node in 3D world, that can use multiple 2D textures for animation.
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| 	</brief_description>
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| 	<description>
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| 		Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="is_playing" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if an animation is currently being played.
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| 			</description>
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| 		</method>
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| 		<method name="play">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="anim" type="String" default="""">
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| 			</argument>
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| 			<description>
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| 				Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played.
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| 			</description>
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| 		</method>
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| 		<method name="stop">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Stops the current animation (does not reset the frame counter).
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="animation" type="String" setter="set_animation" getter="get_animation" default=""default"">
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| 			The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
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| 		</member>
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| 		<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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| 			The displayed animation frame's index.
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| 		</member>
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| 		<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
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| 			The [SpriteFrames] resource containing the animation(s).
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| 		</member>
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| 		<member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
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| 			If [code]true[/code], the [member animation] is currently playing.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="frame_changed">
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| 			<description>
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| 				Emitted when [member frame] changed.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 	</constants>
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| </class>
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