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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  test_main.cpp                                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "list.h"
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							|  |  |  | #include "os/main_loop.h"
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							|  |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | #include "test_string.h"
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							|  |  |  | #include "test_containers.h"
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							|  |  |  | #include "test_math.h"
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							|  |  |  | #include "test_gui.h"
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							|  |  |  | #include "test_render.h"
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							|  |  |  | #include "test_sound.h"
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							|  |  |  | #include "test_physics.h"
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							|  |  |  | #include "test_physics_2d.h"
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										 |  |  | #include "test_io.h"
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							|  |  |  | #include "test_shader_lang.h"
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							|  |  |  | #include "test_gdscript.h"
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							|  |  |  | #include "test_image.h"
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							|  |  |  | const char ** tests_get_names()  { | 
					
						
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							|  |  |  | 	static const char* test_names[]={ | 
					
						
							|  |  |  | 		"string", | 
					
						
							|  |  |  | 		"containers", | 
					
						
							|  |  |  | 		"math", | 
					
						
							|  |  |  | 		"render", | 
					
						
							|  |  |  | 		"multimesh", | 
					
						
							|  |  |  | 		"gui", | 
					
						
							|  |  |  | 		"io", | 
					
						
							|  |  |  | 		"shaderlang", | 
					
						
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										 |  |  | 		"physics", | 
					
						
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										 |  |  | 		NULL | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	return test_names; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MainLoop* test_main(String p_test,const List<String>& p_args) { | 
					
						
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							|  |  |  | 	if (p_test=="string") { | 
					
						
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										 |  |  | 		return TestString::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (p_test=="containers") { | 
					
						
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										 |  |  | 		return TestContainers::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (p_test=="math") { | 
					
						
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										 |  |  | 		return TestMath::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (p_test=="physics") { | 
					
						
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										 |  |  | 		return TestPhysics::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (p_test=="physics_2d") { | 
					
						
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							|  |  |  | 		return TestPhysics2D::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (p_test=="render") { | 
					
						
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										 |  |  | 		return TestRender::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	#ifndef _3D_DISABLED
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							|  |  |  | 	if (p_test=="gui") { | 
					
						
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							|  |  |  | 		return TestGUI::test(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	#endif
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							|  |  |  | 	if (p_test=="sound") { | 
					
						
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							|  |  |  | 		return TestSound::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (p_test=="io") { | 
					
						
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										 |  |  | 		return TestIO::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (p_test=="shaderlang") { | 
					
						
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							|  |  |  | 		return TestShaderLang::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (p_test=="gd_tokenizer") { | 
					
						
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							|  |  |  | 		return TestGDScript::test(TestGDScript::TEST_TOKENIZER); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (p_test=="gd_parser") { | 
					
						
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							|  |  |  | 		return TestGDScript::test(TestGDScript::TEST_PARSER); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (p_test=="gd_compiler") { | 
					
						
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							|  |  |  | 		return TestGDScript::test(TestGDScript::TEST_COMPILER); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (p_test=="gd_bytecode") { | 
					
						
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							|  |  |  | 		return TestGDScript::test(TestGDScript::TEST_BYTECODE); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (p_test=="image") { | 
					
						
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							|  |  |  | 		return TestImage::test(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | #else
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							|  |  |  | const char ** tests_get_names()  { | 
					
						
							|  |  |  | 
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							|  |  |  | 	static const char* test_names[]={ | 
					
						
							|  |  |  | 		NULL | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	return test_names; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MainLoop* test_main(String p_test,const List<String>& p_args) { | 
					
						
							|  |  |  | 
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							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | #endif
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