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	 22d83bc9f6
			
		
	
	
		22d83bc9f6
		
	
	
	
	
		
			
			-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
		
			
				
	
	
		
			166 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  test_main.cpp                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "list.h"
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| #include "os/main_loop.h"
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| 
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| #ifdef DEBUG_ENABLED
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| 
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| #include "test_string.h"
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| #include "test_containers.h"
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| #include "test_math.h"
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| #include "test_gui.h"
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| #include "test_render.h"
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| #include "test_sound.h"
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| #include "test_physics.h"
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| #include "test_physics_2d.h"
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| 
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| #include "test_io.h"
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| #include "test_shader_lang.h"
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| #include "test_gdscript.h"
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| #include "test_image.h"
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| 
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| 
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| const char ** tests_get_names()  {
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| 
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| 	static const char* test_names[]={
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| 		"string",
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| 		"containers",
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| 		"math",
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| 		"render",
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| 		"multimesh",
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| 		"gui",
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| 		"io",
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| 		"shaderlang",
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| 		"physics",
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| 		NULL
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| 	};
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| 
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| 	return test_names;
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| }
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| 
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| MainLoop* test_main(String p_test,const List<String>& p_args) {
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| 
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| 
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| 	if (p_test=="string") {
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| 
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| 		return TestString::test();
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| 	}
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| 
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| 	if (p_test=="containers") {
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| 
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| 		return TestContainers::test();
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| 	}
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| 
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| 	if (p_test=="math") {
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| 
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| 		return TestMath::test();
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| 	}
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| 
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| 	if (p_test=="physics") {
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| 
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| 		return TestPhysics::test();
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| 	}
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| 
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| 	if (p_test=="physics_2d") {
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| 
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| 		return TestPhysics2D::test();
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| 	}
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| 
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| 	if (p_test=="render") {
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| 
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| 		return TestRender::test();
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| 	}
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| 
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| 	#ifndef _3D_DISABLED
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| 	if (p_test=="gui") {
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| 
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| 		return TestGUI::test();
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| 	}
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| 	#endif
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| 
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| 	if (p_test=="sound") {
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| 
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| 		return TestSound::test();
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| 	}
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| 
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| 	if (p_test=="io") {
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| 
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| 		return TestIO::test();
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| 	}
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| 
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| 	if (p_test=="shaderlang") {
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| 
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| 		return TestShaderLang::test();
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| 	}
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| 
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| 	if (p_test=="gd_tokenizer") {
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| 
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| 		return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
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| 	}
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| 
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| 	if (p_test=="gd_parser") {
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| 
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| 		return TestGDScript::test(TestGDScript::TEST_PARSER);
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| 	}
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| 
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| 	if (p_test=="gd_compiler") {
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| 
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| 		return TestGDScript::test(TestGDScript::TEST_COMPILER);
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| 	}
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| 
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| 	if (p_test=="gd_bytecode") {
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| 
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| 		return TestGDScript::test(TestGDScript::TEST_BYTECODE);
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| 	}
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| 
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| 	if (p_test=="image") {
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| 
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| 		return TestImage::test();
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| #else
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| 
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| const char ** tests_get_names()  {
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| 
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| 	static const char* test_names[]={
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| 		NULL
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| 	};
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| 
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| 	return test_names;
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| }
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| 
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| MainLoop* test_main(String p_test,const List<String>& p_args) {
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| 
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| 	return NULL;
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| }
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| 
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| #endif
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