godot/drivers/apple_embedded/app.swift

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/**************************************************************************/
/* app.swift */
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/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
import SwiftUI
import UIKit
struct GodotSwiftUIViewController: UIViewControllerRepresentable {
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func makeUIViewController(context: Context) -> GDTViewController {
let viewController = GDTViewController()
GDTAppDelegateService.viewController = viewController
return viewController
}
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func updateUIViewController(_ uiViewController: GDTViewController, context: Context) {
// NOOP
}
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}
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@main
struct SwiftUIApp: App {
@UIApplicationDelegateAdaptor(GDTApplicationDelegate.self) var appDelegate
@Environment(\.scenePhase) private var scenePhase
var body: some Scene {
WindowGroup {
GodotSwiftUIViewController()
.ignoresSafeArea()
// UIViewControllerRepresentable does not call viewWillDisappear() nor viewDidDisappear() when
// backgrounding the app, or closing the app's main window, update the renderer here.
.onChange(of: scenePhase) { phase in
// For some reason UIViewControllerRepresentable is not calling viewWillDisappear()
// nor viewDidDisappear when closing the app's main window, call it here so we
// stop the renderer.
switch phase {
case .active:
print("GodotSwiftUIViewController scene active")
GDTAppDelegateService.viewController?.godotView.startRendering()
case .inactive:
print("GodotSwiftUIViewController scene inactive")
GDTAppDelegateService.viewController?.godotView.stopRendering()
case .background:
print("GodotSwiftUIViewController scene backgrounded")
GDTAppDelegateService.viewController?.godotView.stopRendering()
@unknown default:
print("unknown default")
}
}
}
}
}